Player Matchup

Cerberus
Cerberus
C0PY--R1GHT
Cerberus
Level 83
God Stats
22W - 22L
1,471 SR
Queue Stats
55W - 58L
1,390 Elo+
Solo
Ne Zha
Ne Zha
Pendilum
Ne Zha
Level 143
God Stats
5W - 4L
1,465 SR
Queue Stats
555W - 574L
1,490 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SMERTvKEDAX
Morgan Le Fay
Level 127
God Stats
7W - 6L
1,562 SR
Queue Stats
170W - 177L
1,465 Elo+
Party 1
Team Averages
Level 118
1,499 SR
1,448 Elo+

VS

Team Averages
Level 118
1,424 SR
1,467 Elo+
Anubis
Anubis
FireWaves12
Anubis
Level 64
God Stats
25W - 19L
1,507 SR
Queue Stats
59W - 60L
1,386 Elo+
Solo
Fenrir
Fenrir
Randytje123
Fenrir
Level 102
God Stats
0W - 2L
1,306 SR
Queue Stats
45W - 49L
1,434 Elo+
Solo
Achilles
Achilles
oIIDaFaqIIo
Achilles
Level 187
God Stats
13W - 15L
1,460 SR
Queue Stats
494W - 484L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
C0PY--R1GHT
Cerberus
11
2 / 0 / 7
8,102
737
5,657
6,831
6,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
Pendilum
Ne Zha
12
3 / 0 / 8
8,810
801
11,573
8,831
2,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
SMERTvKEDAX
Morgan Le Fay
12
6 / 0 / 4
9,426
857
8,771
4,271
1,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 4 / 0
7,506
682
4,965
7,060
2,354
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
9
0 / 3 / 0
6,911
628
3,020
10,585
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
oIIDaFaqIIo
Achilles
10
0 / 4 / 0
7,117
647
6,698
14,361
12,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
C0PY--R1GHT
Cerberus
2
0
7
5.5
L
Anubis
0
4
0
0
W
Ne Zha
Pendilum
Ne Zha
3
0
8
7
L
Fenrir
0
3
0
0
W
Morgan Le Fay
SMERTvKEDAX
Morgan Le Fay
6
0
4
8
L
Achilles
oIIDaFaqIIo
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,001
Damage
14,683
19,933
Taken
32,006
10,622
Mitigated
18,045
8,848
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
C0PY--R1GHT
Cerberus
5,657
264
417
2,373
6,831
6,154
183
1,857
4,697
17,466
0
L
Anubis
4,965
145
0
1,571
7,060
2,354
150
3,297
3,763
38,597
0
W
Ne Zha
Pendilum
Ne Zha
11,573
1,851
0
3,952
8,831
2,933
208
1,507
6,769
0
35,689
L
Fenrir
3,020
761
0
734
10,585
2,726
20
4,558
6,027
0
15,003
W
Morgan Le Fay
SMERTvKEDAX
Morgan Le Fay
8,771
1,003
546
1,560
4,271
1,535
739
1,852
2,251
36,325
0
L
Achilles
oIIDaFaqIIo
Achilles
6,698
1,364
0
2,876
14,361
12,965
0
7,152
7,209
0
21,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,338
Gold Earned
21,534
135
Minions Killed
113
0
Camps Cleared
0
653,200
Distance Traveled
578,288
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,102
737
37
3
0
224,471
3
L
Anubis
7,506
682
68
6
0
177,011
4
W
Ne Zha
8,810
801
32
3
0
234,962
0
L
Fenrir
6,911
628
26
2
0
204,563
0
W
Morgan Le Fay
9,426
857
66
6
0
193,767
0
L
Achilles
7,117
647
19
2
0
196,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role