Player Matchup

Discordia
Discordia
Elfadin
Discordia
Level 63
God Stats
2W - 2L
1,481 SR
Queue Stats
128W - 131L
1,490 Elo+
Solo
Thoth
Thoth
Elytia
Thoth
Level 92
God Stats
1W - 2L
1,632 SR
Queue Stats
35W - 32L
1,547 Elo+
Solo
Kumbhakarna
Kumbhakarna
HandicapShiesty
Kumbhakarna
Level 49
God Stats
0W - 2L
1,205 SR
Queue Stats
45W - 52L
1,487 Elo+
Party 2
Jing Wei
Jing Wei
ShersMcghers
Jing Wei
Level 87
God Stats
0W - 2L
1,232 SR
Queue Stats
55W - 97L
1,383 Elo+
Party 2
Achilles
Achilles
SylvainSimp
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,515 Elo+
Solo
Team Averages
Level 65
1,410 SR
1,484 Elo+

VS

Team Averages
Level 87
1,562 SR
1,631 Elo+
Rama
Rama
ConcordianFlame
Rama
Level 67
God Stats
1W - 0L
1,469 SR
Queue Stats
82W - 65L
1,569 Elo+
Solo
Athena
Athena
Epicsparta
Athena
Level 108
God Stats
4W - 1L
1,535 SR
Queue Stats
103W - 61L
1,551 Elo+
Party 1
Zeus
Zeus
Muerte102030
Zeus
Level 125
God Stats
14W - 8L
1,722 SR
Queue Stats
147W - 89L
1,560 Elo+
Party 1
Ne Zha
Ne Zha
SpeedFire
Ne Zha
Level 57
God Stats
2W - 0L
1,583 SR
Queue Stats
9W - 0L
1,944 Elo+
Solo
Anubis
Anubis
qP Kecho
Anubis
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 78L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Elfadin
Discordia
15
0 / 4 / 1
9,858
986
9,736
11,942
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Elytia
Thoth
15
2 / 3 / 2
10,208
1,021
13,202
10,058
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
HandicapShiesty
Kumbhakarna
14
0 / 3 / 2
9,717
972
2,209
18,438
18,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
ShersMcghers
Jing Wei
14
0 / 7 / 3
8,663
866
3,841
15,901
5,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
SylvainSimp
Achilles
15
3 / 3 / 1
10,295
1,030
11,451
17,476
21,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

154

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
10,592
1,059
14,263
7,788
3,236
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Epicsparta
Athena
16
2 / 0 / 9
11,249
1,125
6,458
9,731
8,952
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
5 / 0 / 8
10,588
1,059
18,273
5,249
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
SpeedFire
Ne Zha
16
5 / 3 / 4
10,608
1,061
17,175
13,548
6,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
qP Kecho
Anubis
16
3 / 2 / 10
10,662
1,066
13,273
9,049
4,954
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
5
Kills
20
20
Deaths
5
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
Discordia
Elfadin
Discordia
0
4
1
0.13
L
Thoth
Elytia
Thoth
2
3
2
1
W
Athena
Epicsparta
Athena
2
0
9
6.5
L
Kumbhakarna
HandicapShiesty
Kumbhakarna
0
3
2
0.33
W
5
0
8
9
L
Jing Wei
ShersMcghers
Jing Wei
0
7
3
0.21
W
Ne Zha
SpeedFire
Ne Zha
5
3
4
2.33
L
Achilles
SylvainSimp
Achilles
3
3
1
1.17
W
Anubis
qP Kecho
Anubis
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,439
Damage
69,442
73,815
Taken
45,365
54,830
Mitigated
25,881
2,554
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,263
12,183
0
3,039
7,788
3,236
0
4,453
3,199
0
42,468
L
Discordia
Elfadin
Discordia
9,736
278
0
553
11,942
5,116
0
4,992
6,950
36,914
0
L
Thoth
Elytia
Thoth
13,202
753
0
0
10,058
3,321
0
3,367
6,691
31,479
0
W
Athena
Epicsparta
Athena
6,458
231
0
1,038
9,731
8,952
0
5,875
3,714
10,327
0
L
Kumbhakarna
HandicapShiesty
Kumbhakarna
2,209
194
0
606
18,438
18,686
0
11,839
6,599
7,583
0
W
18,273
1,592
0
0
5,249
2,001
0
2,998
2,113
28,306
0
L
Jing Wei
ShersMcghers
Jing Wei
3,841
2,270
0
346
15,901
5,798
0
7,993
7,908
0
6,486
W
Ne Zha
SpeedFire
Ne Zha
17,175
3,559
0
960
13,548
6,738
0
6,990
6,226
0
26,734
L
Achilles
SylvainSimp
Achilles
11,451
1,811
0
1,049
17,476
21,909
0
9,813
7,663
0
25,108
W
Anubis
qP Kecho
Anubis
13,273
1,296
0
3,174
9,049
4,954
0
3,967
4,966
40,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,741
Gold Earned
53,699
142
Minions Killed
185
5
Camps Cleared
7
886,220
Distance Traveled
1,025,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,592
1,059
63
6
4
183,969
0
L
Discordia
9,858
986
60
6
2
172,054
0
L
Thoth
10,208
1,021
48
5
3
198,073
0
W
Athena
11,249
1,125
4
0
1
244,688
0
L
Kumbhakarna
9,717
972
11
1
0
164,606
0
W
Zeus
10,588
1,059
30
3
0
203,547
0
L
Jing Wei
8,663
866
5
1
0
154,706
0
W
Ne Zha
10,608
1,061
26
3
1
221,405
0
L
Achilles
10,295
1,030
18
2
0
196,781
0
W
Anubis
10,662
1,066
62
6
1
171,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role