Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Skolsy
Anubis
Level 138
God Stats
5W - 5L
1,516 SR
Queue Stats
70W - 73L
1,431 Elo+
Party 1
Fenrir
Fenrir
Sobek_Exiled
Fenrir
Level 113
God Stats
3W - 2L
1,503 SR
Queue Stats
199W - 200L
1,395 Elo+
Solo
Izanami
Izanami
antonioynoita27
Izanami
Level 104
God Stats
5W - 5L
1,458 SR
Queue Stats
235W - 240L
1,414 Elo+
Solo
Team Averages
Level 129
1,495 SR
1,448 Elo+

VS

Team Averages
Level 94
1,483 SR
1,438 Elo+
Kukulkan
Kukulkan
AaronMagnus20
Kukulkan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
Davitto
Danzaburou
Level 106
God Stats
0W - 2L
1,245 SR
Queue Stats
9W - 16L
1,367 Elo+
Party 2
Ravana
Ravana
DevsRdumm
Ravana
Level 45
God Stats
4W - 6L
1,504 SR
Queue Stats
41W - 50L
1,480 Elo+
Solo
Athena
Athena
Fernando LF7687
Athena
Level 112
God Stats
4W - 7L
1,419 SR
Queue Stats
385W - 400L
1,447 Elo+
Solo
Anubis
Anubis
JCMCRACK2925
Anubis
Level 99
God Stats
0W - 1L
1,745 SR
Queue Stats
12W - 17L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 0 / 0
7,932
721
2,154
5,218
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
 
Ganesha
10
0 / 2 / 8
6,557
596
4,005
9,488
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Skolsy
Anubis
11
7 / 1 / 4
7,460
678
10,244
7,538
3,677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
10
5 / 2 / 3
6,668
606
5,316
10,332
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 2 / 1
6,433
585
3,817
7,414
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AaronMagnus20
Kukulkan
9
0 / 4 / 1
5,145
468
6,072
5,996
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Davitto
Danzaburou
9
1 / 4 / 1
5,963
542
5,415
8,605
2,741
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
DevsRdumm
Ravana
13
4 / 2 / 1
7,165
651
5,575
6,511
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
1 / 3 / 0
5,336
485
4,014
8,102
5,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
9
1 / 4 / 1
5,625
511
4,056
7,132
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
16
Kills
7
7
Deaths
17
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
0
3
W
Ganesha
 
Ganesha
0
2
8
2
L
Kukulkan
AaronMagnus20
Kukulkan
0
4
1
0.13
L
Danzaburou
Davitto
Danzaburou
1
4
1
0.38
L
Ravana
DevsRdumm
Ravana
4
2
1
2.25
L
1
3
0
0.33
L
Anubis
1
4
1
0.38
W
Anubis
Skolsy
Anubis
7
1
4
9
W
Fenrir
5
2
3
3.25
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,536
Damage
25,132
39,990
Taken
36,346
18,751
Mitigated
14,743
16,666
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,154
172
0
3,328
5,218
2,086
0
3,558
1,376
54,988
0
W
Ganesha
 
Ganesha
4,005
707
0
3,255
9,488
6,739
112
4,689
4,759
23,890
0
L
Kukulkan
AaronMagnus20
Kukulkan
6,072
506
0
358
5,996
1,588
0
3,946
2,050
27,093
0
L
Danzaburou
Davitto
Danzaburou
5,415
2,440
128
2,868
8,605
2,741
1,044
2,225
6,380
0
35,803
L
Ravana
DevsRdumm
Ravana
5,575
1,639
0
1,993
6,511
2,123
0
1,877
4,634
0
58,165
L
4,014
1,408
0
1,457
8,102
5,067
0
4,680
3,422
12,863
0
L
Anubis
4,056
67
0
1,669
7,132
3,224
0
3,675
3,457
27,398
0
W
Anubis
Skolsy
Anubis
10,244
867
0
4,393
7,538
3,677
299
3,339
4,138
54,693
0
W
Fenrir
5,316
1,626
0
2,879
10,332
3,885
228
1,721
8,571
0
32,821
W
3,817
2,274
0
2,811
7,414
2,364
937
410
7,004
0
39,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,050
Gold Earned
29,234
347
Minions Killed
249
0
Camps Cleared
0
1,100,006
Distance Traveled
1,056,773
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,932
721
112
10
0
265,990
0
W
Ganesha
6,557
596
16
1
0
196,764
2
L
Kukulkan
5,145
468
42
4
0
231,526
3
L
Danzaburou
5,963
542
58
5
0
185,315
2
L
Ravana
7,165
651
91
8
0
272,504
0
L
Athena
5,336
485
13
1
0
164,986
0
L
Anubis
5,625
511
45
4
0
202,442
0
W
Anubis
7,460
678
92
8
0
204,098
0
W
Fenrir
6,668
606
43
4
0
242,370
0
W
Izanami
6,433
585
84
8
0
190,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role