Player Matchup

Baron Samedi
Baron Samedi
JJackson99J
Baron Samedi
Level 106
God Stats
3W - 1L
1,510 SR
Queue Stats
105W - 79L
1,392 Elo+
Party 1
Bastet
Bastet
One Cut
Bastet
Level 148
God Stats
6W - 2L
1,595 SR
Queue Stats
37W - 35L
1,495 Elo+
Party 1
Sobek
Sobek
big boy yale
Sobek
Level 24
God Stats
12W - 5L
1,639 SR
Queue Stats
12W - 5L
1,519 Elo+
Party 1
Team Averages
Level 93
1,581 SR
1,469 Elo+

VS

Team Averages
Level 119
1,430 SR
1,392 Elo+
Danzaburou
Danzaburou
SmackBunnY710
Danzaburou
Level 119
God Stats
32W - 29L
1,547 SR
Queue Stats
73W - 86L
1,393 Elo+
Solo
Maman Brigitte
Maman Brigitte
cyber_MaudPie
Maman Brigitte
Level 121
God Stats
1W - 3L
1,432 SR
Queue Stats
364W - 375L
1,385 Elo+
Solo
Hercules
Hercules
devin469
Hercules
Level 117
God Stats
2W - 3L
1,312 SR
Queue Stats
15W - 22L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JJackson99J
Baron Samedi
16
4 / 3 / 6
12,337
771
11,947
10,167
6,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
One Cut
Bastet
16
6 / 1 / 5
12,685
793
24,931
13,936
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 8
11,028
689
4,784
18,140
19,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SmackBunnY710
Danzaburou
13
3 / 5 / 6
11,283
705
12,447
14,357
3,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maman Brigitte
cyber_MaudPie
Maman Brigitte
13
3 / 5 / 4
10,752
672
7,339
16,902
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
devin469
Hercules
15
3 / 1 / 6
11,477
717
13,011
18,938
20,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
11
Kills
9
9
Deaths
11
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
JJackson99J
Baron Samedi
4
3
6
2.33
W
Bastet
One Cut
Bastet
6
1
5
8.5
L
Danzaburou
SmackBunnY710
Danzaburou
3
5
6
1.2
W
1
5
8
1
L
Maman Brigitte
cyber_MaudPie
Maman Brigitte
3
5
4
1
L
Hercules
devin469
Hercules
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,662
Damage
32,797
42,243
Taken
50,197
33,017
Mitigated
31,995
9,213
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
JJackson99J
Baron Samedi
11,947
562
880
1,873
10,167
6,888
920
814
8,998
57,843
0
W
Bastet
One Cut
Bastet
24,931
6,481
0
5,353
13,936
6,199
135
2,498
10,989
0
56,660
L
Danzaburou
SmackBunnY710
Danzaburou
12,447
7,089
0
804
14,357
3,953
44
2,265
12,092
0
40,827
W
4,784
328
0
1,107
18,140
19,930
298
4,351
13,191
15,206
0
L
Maman Brigitte
cyber_MaudPie
Maman Brigitte
7,339
278
0
2,136
16,902
7,442
0
6,277
10,625
33,086
1,200
L
Hercules
devin469
Hercules
13,011
3,294
447
5,702
18,938
20,600
0
8,470
10,468
0
41,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
33,512
140
Minions Killed
142
0
Camps Cleared
0
925,130
Distance Traveled
868,200
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,337
771
71
4
0
286,464
0
W
Bastet
12,685
793
58
4
0
346,081
0
L
Danzaburou
11,283
705
53
3
0
254,297
3
W
Sobek
11,028
689
11
1
0
292,585
0
L
Maman Brigitte
10,752
672
48
3
0
287,045
0
L
Hercules
11,477
717
41
3
0
326,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role