Player Matchup

Horus
Horus
Joshferatu
Horus
Level 105
God Stats
3W - 3L
1,461 SR
Queue Stats
541W - 532L
1,535 Elo+
Party 1
Raijin
Raijin
Viridyan
Raijin
Level 89
God Stats
3W - 1L
1,621 SR
Queue Stats
338W - 325L
1,524 Elo+
Party 1
Khepri
Khepri
YourManTyler
Khepri
Level 140
God Stats
3W - 0L
1,465 SR
Queue Stats
353W - 306L
1,531 Elo+
Party 1
Ao Kuang
Ao Kuang
jedi936
Ao Kuang
Level 83
God Stats
1W - 1L
1,307 SR
Queue Stats
221W - 212L
1,523 Elo+
Party 1
Chaac
Chaac
vHrago
Chaac
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,551 Elo+
Solo
Team Averages
Level 103
1,471 SR
1,533 Elo+

VS

Team Averages
Level 62
1,596 SR
1,528 Elo+
Chang'e
Chang'e
DwayneSb01
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,649 Elo+
Solo
Chronos
Chronos
JX2S0
Chronos
Level 128
God Stats
26W - 23L
1,535 SR
Queue Stats
831W - 834L
1,554 Elo+
Party 3
Geb
Geb
JimboDisNutz
Geb
Level 29
God Stats
1W - 1L
1,758 SR
Queue Stats
130W - 117L
1,554 Elo+
Party 3
Hades
Hades
M4S0N98
Hades
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,388 Elo+
Party 2
Anubis
Anubis
TheRealJonSmith_
Anubis
Level 104
God Stats
1W - 1L
1,688 SR
Queue Stats
24W - 24L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
5 / 2 / 20
11,312
870
3,664
13,669
17,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Raijin
Viridyan
Raijin
19
6 / 2 / 17
11,885
914
24,344
11,116
7,402
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
17
3 / 2 / 21
11,275
867
7,215
15,894
19,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
jedi936
Ao Kuang
17
8 / 3 / 16
10,724
825
14,459
15,933
18,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
vHrago
Chaac
17
5 / 1 / 19
10,292
792
15,357
18,055
24,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DwayneSb01
Chang'e
13
0 / 7 / 8
7,944
611
11,375
16,785
6,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
JX2S0
Chronos
15
2 / 4 / 5
8,745
673
15,435
12,632
5,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 5
8,810
678
8,931
16,913
21,644
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
M4S0N98
Hades
15
3 / 5 / 5
8,921
686
5,433
12,644
7,353
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 4
9,451
727
6,481
11,946
6,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
35
27
Kills
8
10
Deaths
27
93
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DwayneSb01
Chang'e
0
7
8
0.57
L
Chronos
JX2S0
Chronos
2
4
5
1.13
L
1
5
5
0.7
W
Horus
5
2
20
7.5
L
Hades
M4S0N98
Hades
3
5
5
1.1
L
2
6
4
0.67
W
Raijin
Viridyan
Raijin
6
2
17
7.25
W
Khepri
3
2
21
6.75
W
Ao Kuang
jedi936
Ao Kuang
8
3
16
5.33
W
Chaac
vHrago
Chaac
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,039
Damage
47,655
74,667
Taken
70,920
87,390
Mitigated
47,527
43,388
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DwayneSb01
Chang'e
11,375
688
5,900
4,856
16,785
6,479
0
10,696
5,848
16,738
0
L
Chronos
JX2S0
Chronos
15,435
3,990
0
424
12,632
5,415
0
8,980
3,366
29,753
0
L
8,931
478
322
1,363
16,913
21,644
0
11,090
5,323
17,809
0
W
Horus
3,664
1,553
8,320
5,827
13,669
17,617
805
9,460
4,209
0
8,240
L
Hades
M4S0N98
Hades
5,433
267
434
1,397
12,644
7,353
0
6,618
5,840
14,481
0
L
6,481
330
707
1,241
11,946
6,636
0
7,328
4,525
20,524
0
W
Raijin
Viridyan
Raijin
24,344
1,349
2,027
1,864
11,116
7,402
2,013
8,437
2,679
63,981
0
W
Khepri
7,215
419
1,365
3,349
15,894
19,561
859
9,182
6,712
14,462
0
W
Ao Kuang
jedi936
Ao Kuang
14,459
2,770
2,719
5,900
15,933
18,120
2,785
10,421
5,512
21,346
0
W
Chaac
vHrago
Chaac
15,357
2,102
1,881
10,136
18,055
24,690
925
10,155
7,900
0
33,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,488
Gold Earned
43,871
151
Minions Killed
119
0
Camps Cleared
0
1,335,266
Distance Traveled
1,076,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,944
611
14
1
0
207,892
0
L
Chronos
8,745
673
32
2
0
236,678
0
L
Geb
8,810
678
20
2
0
219,477
0
W
Horus
11,312
870
5
0
0
280,718
0
L
Hades
8,921
686
26
2
0
212,257
0
L
Anubis
9,451
727
27
2
0
200,206
0
W
Raijin
11,885
914
93
7
0
253,132
0
W
Khepri
11,275
867
15
1
0
272,957
0
W
Ao Kuang
10,724
825
14
1
0
253,422
0
W
Chaac
10,292
792
24
2
0
275,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role