Player Matchup

Ullr
Ullr
A-BSELLIN
Ullr
Level 79
God Stats
2W - 3L
1,502 SR
Queue Stats
45W - 58L
1,364 Elo+
Party 2
Janus
Janus
Tender boy4952
Janus
Level 87
God Stats
0W - 5L
1,015 SR
Queue Stats
103W - 104L
1,432 Elo+
Solo
Bacchus
Bacchus
wooaaah_tb13
Bacchus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 56
1,339 SR
1,432 Elo+

VS

Team Averages
Level 50
1,597 SR
1,394 Elo+
Nike
Nike
BassKibbles8742
Nike
Level 41
God Stats
4W - 2L
1,713 SR
Queue Stats
73W - 73L
1,431 Elo+
Solo
Pele
Pele
Oak3m
Pele
Level 21
God Stats
11W - 4L
1,595 SR
Queue Stats
51W - 44L
1,383 Elo+
Party 1
Zeus
Zeus
hotrod7891
Zeus
Level 88
God Stats
4W - 7L
1,482 SR
Queue Stats
234W - 245L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 5 / 0
6,517
652
3,882
10,170
3,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 0
6,999
700
7,523
7,835
3,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
wooaaah_tb13
Bacchus
8
1 / 8 / 0
7,283
728
2,680
12,413
8,082
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 8
8,576
858
7,175
11,044
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
Oak3m
Pele
10
5 / 1 / 7
8,329
833
6,414
7,257
2,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 0 / 7
8,486
849
13,552
5,325
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
1
Kills
15
15
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
5
0
0
W
5
0
8
9
W
Pele
Oak3m
Pele
5
1
7
8.5
L
0
2
0
0
W
5
0
7
8.5
L
Bacchus
wooaaah_tb13
Bacchus
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,085
Damage
27,141
30,418
Taken
23,626
15,100
Mitigated
12,127
2,492
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
3,882
771
0
0
10,170
3,266
0
4,515
5,460
0
11,134
W
7,175
787
0
5,042
11,044
7,517
52
4,518
6,526
72
23,675
W
Pele
Oak3m
Pele
6,414
1,988
0
564
7,257
2,752
464
3,226
4,031
43
17,185
L
7,523
889
369
1,793
7,835
3,752
0
3,777
3,888
33,896
0
W
13,552
2,728
0
1,601
5,325
1,858
995
2,848
2,477
44,562
0
L
Bacchus
wooaaah_tb13
Bacchus
2,680
367
0
330
12,413
8,082
0
5,513
6,523
6,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,799
Gold Earned
25,391
60
Minions Killed
106
0
Camps Cleared
0
465,643
Distance Traveled
587,821
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,517
652
14
1
0
168,233
1
W
Nike
8,576
858
25
3
0
212,504
0
W
Pele
8,329
833
22
2
0
196,135
0
L
Janus
6,999
700
41
4
0
167,967
0
W
Zeus
8,486
849
59
6
0
179,182
1
L
Bacchus
7,283
728
5
1
0
129,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role