Player Matchup

Hel
Hel
Eskimofraust
Hel
Level 108
God Stats
4W - 3L
1,513 SR
Queue Stats
178W - 176L
1,539 Elo+
Party 2
Da Ji
Da Ji
GrieferJones420
Da Ji
Level 107
God Stats
6W - 2L
1,704 SR
Queue Stats
151W - 136L
1,578 Elo+
Party 2
Ares
Ares
JebbyDoodle
Ares
Level 27
God Stats
1W - 1L
1,334 SR
Queue Stats
36W - 38L
1,527 Elo+
Solo
Ah Puch
Ah Puch
Nobter14
Ah Puch
Level 84
God Stats
5W - 0L
1,973 SR
Queue Stats
128W - 119L
1,463 Elo+
Solo
Danzaburou
Danzaburou
theBIGSPANKY300
Danzaburou
Level 86
God Stats
4W - 2L
1,513 SR
Queue Stats
110W - 110L
1,567 Elo+
Party 2
Team Averages
Level 82
1,608 SR
1,535 Elo+

VS

Team Averages
Level 107
1,500 SR
1,561 Elo+
Hel
Hel
BotteSage594648
Hel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,740 Elo+
Solo
Odin
Odin
KillBillyMays
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 250L
1,529 Elo+
Party 1
Kuzenbo
Kuzenbo
MrPuggg
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,534 Elo+
Solo
Agni
Agni
OurTrueLord
Agni
Level 118
God Stats
1W - 1L
1,511 SR
Queue Stats
78W - 59L
1,558 Elo+
Solo
Anubis
Anubis
PHX SeanWhile
Anubis
Level 122
God Stats
4W - 2L
1,490 SR
Queue Stats
66W - 71L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 17
10,322
737
11,913
15,410
10,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
10 / 4 / 11
11,832
845
13,917
15,106
9,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
3 / 5 / 16
11,225
802
8,795
25,314
39,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ah Puch
Nobter14
Ah Puch
18
5 / 1 / 12
11,189
799
23,046
10,879
5,344
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
theBIGSPANKY300
Danzaburou
19
7 / 2 / 13
11,975
855
27,297
15,106
9,045
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 8
9,304
665
8,941
19,666
10,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 6 / 10
9,455
675
9,364
21,261
30,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
MrPuggg
Kuzenbo
15
0 / 5 / 11
9,292
664
9,606
27,659
38,161
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 3 / 4
10,927
781
16,888
9,937
5,165
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 5 / 9
10,482
749
15,818
16,264
8,968
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
57
26
Kills
15
16
Deaths
26
69
Assists
42
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
1
4
17
2.38
W
10
4
11
3.88
W
3
5
16
2.2
L
2
6
10
1.17
L
Kuzenbo
MrPuggg
Kuzenbo
0
5
11
1.1
W
Ah Puch
Nobter14
Ah Puch
5
1
12
11
L
7
3
4
3
L
3
5
9
1.5
W
Danzaburou
theBIGSPANKY300
Danzaburou
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,968
Damage
60,617
81,815
Taken
94,787
73,619
Mitigated
93,000
38,061
Healing
40,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,941
290
9,881
7,215
19,666
10,574
310
10,216
9,450
19,763
0
W
11,913
1,603
12,109
7,772
15,410
10,973
1,617
8,860
6,550
33,183
0
W
13,917
2,171
4,068
2,409
15,106
9,133
1,086
9,366
5,740
0
19,940
W
8,795
745
1,385
2,516
25,314
39,124
1,612
14,993
10,321
14,167
0
L
9,364
1,178
3,680
4,017
21,261
30,132
0
7,727
13,534
1,595
14,863
L
Kuzenbo
MrPuggg
Kuzenbo
9,606
3,271
1,656
4,913
27,659
38,161
0
12,588
15,071
18,595
0
W
Ah Puch
Nobter14
Ah Puch
23,046
1,560
1,224
1,640
10,879
5,344
806
8,609
2,270
43,803
0
L
16,888
294
1,105
1,510
9,937
5,165
120
4,726
5,211
32,057
0
L
15,818
322
912
5,322
16,264
8,968
0
8,497
7,767
36,348
0
W
Danzaburou
theBIGSPANKY300
Danzaburou
27,297
12,184
918
4,020
15,106
9,045
3,367
10,398
4,708
0
58,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,543
Gold Earned
49,460
178
Minions Killed
147
0
Camps Cleared
0
1,339,749
Distance Traveled
1,288,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,304
665
21
2
0
255,310
0
W
Hel
10,322
737
45
3
0
247,235
0
W
Da Ji
11,832
845
21
2
0
286,456
0
W
Ares
11,225
802
6
0
0
262,870
0
L
Odin
9,455
675
15
1
0
282,006
0
L
Kuzenbo
9,292
664
8
1
0
260,705
0
W
Ah Puch
11,189
799
45
3
0
281,626
0
L
Agni
10,927
781
41
3
0
253,600
0
L
Anubis
10,482
749
62
4
0
236,529
0
W
Danzaburou
11,975
855
61
4
0
261,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role