Player Matchup

Bacchus
Bacchus
Hitmanhillyer09
Bacchus
Level 125
God Stats
30W - 25L
1,498 SR
Queue Stats
81W - 77L
1,489 Elo+
Party 2
Vulcan
Vulcan
HitmantheSecond
Vulcan
Level 66
God Stats
0W - 1L
1,275 SR
Queue Stats
1W - 9L
1,195 Elo+
Party 2
Horus
Horus
whatisdead
Horus
Level 141
God Stats
1W - 1L
1,435 SR
Queue Stats
99W - 98L
1,471 Elo+
Party 2
Team Averages
Level 111
1,403 SR
1,385 Elo+

VS

Team Averages
Level 99
1,776 SR
1,785 Elo+
Medusa
Medusa
LilMichYuh
Medusa
Level 109
God Stats
1W - 0L
1,803 SR
Queue Stats
97W - 22L
1,812 Elo+
Party 1
Hercules
Hercules
PervertedPaladin
Hercules
Level 124
God Stats
19W - 10L
1,699 SR
Queue Stats
114W - 79L
1,650 Elo+
Solo
Ao Kuang
Ao Kuang
ThatOneGuy56723
Ao Kuang
Level 64
God Stats
5W - 0L
1,827 SR
Queue Stats
72W - 8L
1,892 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,971
697
4,754
9,052
8,251
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 1
6,998
700
7,132
3,971
1,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
9
0 / 1 / 2
6,691
669
3,637
8,677
7,810
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LilMichYuh
Medusa
11
3 / 0 / 1
8,285
829
6,142
6,177
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 3
7,198
720
5,556
9,225
7,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
10
1 / 1 / 4
7,481
748
5,347
4,871
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
2
Kills
5
5
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
1
1
1
1.5
W
Medusa
LilMichYuh
Medusa
3
0
1
3.5
W
1
1
3
2.5
W
Ao Kuang
1
1
4
3
L
Horus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,523
Damage
17,045
21,700
Taken
20,273
17,989
Mitigated
12,733
6,142
Healing
5,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,754
279
0
1,779
9,052
8,251
0
2,949
5,884
16,482
0
L
7,132
2,469
0
254
3,971
1,928
0
1,198
2,694
33,505
0
W
Medusa
LilMichYuh
Medusa
6,142
2,103
0
2,332
6,177
2,544
164
4,345
1,746
0
57,418
W
5,556
1,894
0
2,462
9,225
7,902
23
5,527
3,698
0
10,603
W
Ao Kuang
5,347
1,241
0
888
4,871
2,287
0
2,972
1,767
10,248
0
L
Horus
3,637
1,606
1,586
2,523
8,677
7,810
0
1,574
6,749
1,415
10,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,660
Gold Earned
22,964
87
Minions Killed
112
0
Camps Cleared
0
569,982
Distance Traveled
552,015
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,971
697
25
3
0
177,047
2
L
Vulcan
6,998
700
47
5
0
198,850
0
W
Medusa
8,285
829
88
9
0
185,469
0
W
Hercules
7,198
720
9
1
0
179,630
0
W
Ao Kuang
7,481
748
15
2
0
186,916
0
L
Horus
6,691
669
15
2
0
194,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role