Player Matchup

Cu Chulainn
Cu Chulainn
JinDanSaint
Cu Chulainn
Level 157
God Stats
91W - 65L
1,540 SR
Queue Stats
286W - 311L
1,492 Elo+
Solo
Fenrir
Fenrir
Rivzei
Fenrir
Level 107
God Stats
3W - 0L
1,667 SR
Queue Stats
34W - 26L
1,533 Elo+
Party 3
Medusa
Medusa
YoyoplayzFTW
Medusa
Level 132
God Stats
2W - 2L
1,323 SR
Queue Stats
164W - 146L
1,512 Elo+
Party 1
Aphrodite
Aphrodite
fefej2010
Aphrodite
Level 105
God Stats
15W - 8L
1,638 SR
Queue Stats
122W - 99L
1,531 Elo+
Party 1
Yu Huang
Yu Huang
kplantz
Yu Huang
Level 107
God Stats
1W - 1L
1,407 SR
Queue Stats
32W - 27L
1,494 Elo+
Party 3
Team Averages
Level 122
1,515 SR
1,512 Elo+

VS

Team Averages
Level 130
1,510 SR
1,473 Elo+
Yemoja
Yemoja
Haydengaming258
Yemoja
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,429 Elo+
Party 2
Arachne
Arachne
LOKI SURPRISE
Arachne
Level 156
God Stats
7W - 8L
1,540 SR
Queue Stats
349W - 318L
1,458 Elo+
Party 2
Anhur
Anhur
UnlimitedParagon
Anhur
Level 149
God Stats
1W - 3L
1,426 SR
Queue Stats
140W - 139L
1,542 Elo+
Solo
Hera
Hera
VIX SURPRISE
Hera
Level 103
God Stats
5W - 9L
1,404 SR
Queue Stats
340W - 310L
1,462 Elo+
Party 2
Atlas
Atlas
theusmatias
Atlas
Level 138
God Stats
3W - 1L
1,678 SR
Queue Stats
188W - 181L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JinDanSaint
Cu Chulainn
15
1 / 4 / 6
10,501
500
5,272
19,233
11,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Rivzei
Fenrir
19
9 / 4 / 1
12,944
616
13,660
26,539
14,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
19
8 / 2 / 6
12,452
593
18,211
19,882
11,117
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Aphrodite
fefej2010
Aphrodite
18
1 / 1 / 11
12,406
591
4,644
16,000
13,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
kplantz
Yu Huang
18
2 / 2 / 7
12,631
601
12,214
9,345
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 8
10,399
495
9,487
17,444
19,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
19
6 / 6 / 4
11,688
557
13,605
25,195
10,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 0
6,446
307
2,437
7,626
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
3 / 8 / 4
10,245
488
11,520
16,923
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 2 / 0
6,033
287
353
2,398
863
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
21
Kills
12
13
Deaths
21
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
2
8
3.5
W
Cu Chulainn
JinDanSaint
Cu Chulainn
1
4
6
1
L
Arachne
6
6
4
1.33
W
Fenrir
Rivzei
Fenrir
9
4
1
2.38
L
0
3
0
0
L
3
8
4
0.63
W
Medusa
8
2
6
5.5
W
Aphrodite
fefej2010
Aphrodite
1
1
11
6.5
W
Yu Huang
kplantz
Yu Huang
2
2
7
2.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,001
Damage
37,402
90,999
Taken
69,586
55,438
Mitigated
39,448
32,961
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,487
1,005
1,647
2,464
17,444
19,069
0
6,619
10,825
28,113
0
W
Cu Chulainn
JinDanSaint
Cu Chulainn
5,272
977
0
2,351
19,233
11,714
1,622
2,222
17,011
418
51,405
L
Arachne
13,605
8,250
0
5,368
25,195
10,860
0
6,721
18,474
0
99,534
W
Fenrir
Rivzei
Fenrir
13,660
4,052
0
6,402
26,539
14,113
3,053
6,972
19,567
0
122,241
L
2,437
1,200
0
2,125
7,626
2,316
0
551
7,075
0
28,784
L
11,520
3,566
0
1,104
16,923
6,340
0
4,120
12,803
78,555
0
W
Medusa
18,211
6,205
0
5,208
19,882
11,117
6,905
8,016
11,866
0
117,832
W
Aphrodite
fefej2010
Aphrodite
4,644
948
7,782
9,640
16,000
13,866
2,468
5,398
10,602
43,683
0
W
Yu Huang
kplantz
Yu Huang
12,214
578
0
1,578
9,345
4,628
2,523
4,013
5,332
97,451
0
L
353
48
0
396
2,398
863
0
0
2,398
4,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,934
Gold Earned
44,811
589
Minions Killed
361
0
Camps Cleared
0
2,024,290
Distance Traveled
1,383,704
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,399
495
30
1
0
401,560
4
W
Cu Chulainn
10,501
500
83
4
0
382,756
0
L
Arachne
11,688
557
140
7
0
413,691
3
W
Fenrir
12,944
616
140
7
0
439,145
2
L
Anhur
6,446
307
44
2
0
162,295
0
L
Hera
10,245
488
143
7
0
355,218
4
W
Medusa
12,452
593
104
5
0
402,225
6
W
Aphrodite
12,406
591
105
5
0
406,347
2
W
Yu Huang
12,631
601
157
7
0
393,817
6
L
Atlas
6,033
287
4
0
0
50,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role