Player Matchup

Poseidon
Poseidon
ClownSchwing
Poseidon
Level 144
God Stats
0W - 2L
1,705 SR
Queue Stats
28W - 30L
1,475 Elo+
Party 2
Anhur
Anhur
Laclair
Anhur
Level 123
God Stats
7W - 10L
1,525 SR
Queue Stats
526W - 499L
1,567 Elo+
Party 4
Jormungandr
Jormungandr
RoonyFrag
Jormungandr
Level 119
God Stats
1W - 3L
1,469 SR
Queue Stats
438W - 420L
1,617 Elo+
Party 4
Kumbhakarna
Kumbhakarna
ShortTelomere869
Kumbhakarna
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,484 Elo+
Party 2
Serqet
Serqet
TyFrenchy
Serqet
Level 83
God Stats
2W - 1L
1,827 SR
Queue Stats
174W - 172L
1,570 Elo+
Party 4
Team Averages
Level 113
1,605 SR
1,543 Elo+

VS

Team Averages
Level 112
1,467 SR
1,460 Elo+
Amaterasu
Amaterasu
Bayple
Amaterasu
Level 136
God Stats
4W - 3L
1,565 SR
Queue Stats
74W - 59L
1,565 Elo+
Party 3
Awilix
Awilix
Darkness545
Awilix
Level 145
God Stats
6W - 3L
1,651 SR
Queue Stats
138W - 113L
1,628 Elo+
Solo
Izanami
Izanami
Fiore1
Izanami
Level 107
God Stats
3W - 5L
1,364 SR
Queue Stats
5W - 8L
1,383 Elo+
Party 1
Scylla
Scylla
XZenarthaX
Scylla
Level 68
God Stats
3W - 2L
1,553 SR
Queue Stats
79W - 70L
1,530 Elo+
Party 3
Bacchus
Bacchus
smaddy
Bacchus
Level 106
God Stats
1W - 3L
1,201 SR
Queue Stats
2W - 8L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ClownSchwing
Poseidon
18
4 / 6 / 1
11,862
565
14,704
14,044
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Laclair
Anhur
18
3 / 6 / 2
12,013
572
10,075
19,236
6,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
RoonyFrag
Jormungandr
18
0 / 3 / 0
11,523
549
20,126
21,598
20,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
ShortTelomere869
Kumbhakarna
13
0 / 6 / 5
8,790
419
4,123
18,071
15,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
TyFrenchy
Serqet
16
1 / 8 / 2
9,749
464
11,294
19,749
8,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bayple
Amaterasu
20
1 / 0 / 5
12,432
592
14,784
31,859
34,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
20
13 / 3 / 4
12,616
601
15,769
17,442
6,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Fiore1
Izanami
18
6 / 4 / 8
11,724
558
13,537
16,457
6,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
XZenarthaX
Scylla
19
3 / 1 / 8
12,028
573
14,312
7,036
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
smaddy
Bacchus
17
6 / 0 / 13
11,196
533
9,469
11,396
13,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
8
Kills
29
29
Deaths
8
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bayple
Amaterasu
1
0
5
3.5
L
Poseidon
ClownSchwing
Poseidon
4
6
1
0.75
W
Awilix
13
3
4
5
W
Izanami
Fiore1
Izanami
6
4
8
2.5
L
Anhur
Laclair
Anhur
3
6
2
0.67
L
Jormungandr
RoonyFrag
Jormungandr
0
3
0
0
L
Kumbhakarna
ShortTelomere869
Kumbhakarna
0
6
5
0.42
L
Serqet
TyFrenchy
Serqet
1
8
2
0.25
W
Scylla
XZenarthaX
Scylla
3
1
8
7
W
Bacchus
smaddy
Bacchus
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,322
Damage
67,871
92,698
Taken
84,190
56,012
Mitigated
63,555
12,117
Healing
29,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bayple
Amaterasu
14,784
6,806
0
19,839
31,859
34,379
424
21,666
10,193
743
119,407
L
Poseidon
ClownSchwing
Poseidon
14,704
1,898
0
625
14,044
5,157
888
3,518
10,526
115,399
0
W
Awilix
15,769
6,210
0
1,993
17,442
6,841
0
5,337
11,427
0
115,928
W
Izanami
Fiore1
Izanami
13,537
9,859
0
4,415
16,457
6,326
809
3,048
13,211
0
105,522
L
Anhur
Laclair
Anhur
10,075
5,693
0
5,536
19,236
6,940
583
4,411
14,825
0
106,857
L
Jormungandr
RoonyFrag
Jormungandr
20,126
4,671
0
4,608
21,598
20,061
0
1,787
19,811
119,043
467
L
Kumbhakarna
ShortTelomere869
Kumbhakarna
4,123
316
0
758
18,071
15,797
243
8,305
9,766
13,693
0
L
Serqet
TyFrenchy
Serqet
11,294
1,762
0
590
19,749
8,057
0
5,255
14,494
0
91,435
W
Scylla
XZenarthaX
Scylla
14,312
887
0
471
7,036
2,674
0
4,097
2,603
106,661
0
W
Bacchus
smaddy
Bacchus
9,469
1,182
289
2,545
11,396
13,335
123
4,338
7,058
26,442
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,937
Gold Earned
59,996
715
Minions Killed
680
0
Camps Cleared
0
2,033,444
Distance Traveled
2,191,383
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,432
592
192
9
0
417,462
4
L
Poseidon
11,862
565
196
9
0
413,091
2
W
Awilix
12,616
601
124
6
0
504,695
2
W
Izanami
11,724
558
155
7
0
392,717
7
L
Anhur
12,013
572
192
9
0
384,114
2
L
Jormungandr
11,523
549
182
9
0
350,322
0
L
Kumbhakarna
8,790
419
21
1
0
427,584
0
L
Serqet
9,749
464
124
6
0
458,333
0
W
Scylla
12,028
573
189
9
0
434,204
3
W
Bacchus
11,196
533
20
1
0
442,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role