Player Matchup

Janus
Janus
BOSSHawk22975
Janus
Level 110
God Stats
1W - 2L
1,204 SR
Queue Stats
242W - 235L
1,409 Elo+
Party 1
Kuzenbo
Kuzenbo
Nova309
Kuzenbo
Level 128
God Stats
3W - 2L
1,361 SR
Queue Stats
200W - 189L
1,438 Elo+
Party 1
Bellona
Bellona
OnyxMoose
Bellona
Level 76
God Stats
3W - 1L
1,654 SR
Queue Stats
88W - 74L
1,414 Elo+
Party 1
Horus
Horus
Rahgnarok
Horus
Level 120
God Stats
2W - 3L
1,308 SR
Queue Stats
245W - 225L
1,414 Elo+
Party 1
Tsukuyomi
Tsukuyomi
willreyyy
Tsukuyomi
Level 108
God Stats
8W - 2L
1,492 SR
Queue Stats
84W - 80L
1,465 Elo+
Solo
Team Averages
Level 108
1,404 SR
1,428 Elo+

VS

Team Averages
Level 104
1,420 SR
1,468 Elo+
Ishtar
Ishtar
Myth Kush
Ishtar
Level 122
God Stats
0W - 2L
1,310 SR
Queue Stats
107W - 103L
1,493 Elo+
Party 3
Tiamat
Tiamat
Quit Hating Bro
Tiamat
Level 117
God Stats
1W - 4L
1,373 SR
Queue Stats
266W - 296L
1,487 Elo+
Party 3
Skadi
Skadi
Schifferjr
Skadi
Level 28
God Stats
0W - 2L
1,299 SR
Queue Stats
18W - 18L
1,457 Elo+
Party 2
Terra
Terra
earellano6789
Terra
Level 153
God Stats
1W - 2L
1,431 SR
Queue Stats
37W - 41L
1,446 Elo+
Party 2
Sol
Sol
juliohiguera77
Sol
Level 102
God Stats
1W - 1L
1,687 SR
Queue Stats
29W - 27L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 13
11,544
825
22,993
11,313
5,813
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
Nova309
Kuzenbo
18
6 / 2 / 14
11,290
806
14,992
18,056
27,014
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
OnyxMoose
Bellona
17
4 / 3 / 17
10,538
753
9,702
16,385
19,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Rahgnarok
Horus
18
4 / 1 / 16
10,505
750
6,719
22,202
21,542
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
willreyyy
Tsukuyomi
18
7 / 4 / 12
11,091
792
19,138
14,880
7,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Myth Kush
Ishtar
15
4 / 8 / 4
9,342
667
12,275
14,683
6,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 9 / 4
8,283
592
8,964
15,936
10,292
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
15
0 / 4 / 4
7,925
566
7,259
12,048
5,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 5 / 8
10,672
762
12,932
20,970
18,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 3 / 3
9,786
699
18,655
13,344
5,845
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
29
Kills
13
13
Deaths
29
72
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
3
13
4.83
L
Ishtar
Myth Kush
Ishtar
4
8
4
0.75
W
Kuzenbo
Nova309
Kuzenbo
6
2
14
6.5
W
Bellona
OnyxMoose
Bellona
4
3
17
4.17
L
1
9
4
0.33
W
Horus
Rahgnarok
Horus
4
1
16
12
L
Skadi
0
4
4
0.5
L
4
5
8
1.6
L
4
3
3
1.83
W
Tsukuyomi
willreyyy
Tsukuyomi
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,544
Damage
60,085
82,836
Taken
76,981
81,493
Mitigated
46,070
39,306
Healing
20,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,993
2,444
2,161
1,290
11,313
5,813
1,754
5,898
5,415
48,311
0
L
Ishtar
Myth Kush
Ishtar
12,275
5,464
328
309
14,683
6,682
0
6,048
8,417
0
23,169
W
Kuzenbo
Nova309
Kuzenbo
14,992
5,197
2,084
2,290
18,056
27,014
758
7,363
10,693
30,516
0
W
Bellona
OnyxMoose
Bellona
9,702
2,976
869
2,870
16,385
19,230
1,779
10,086
6,299
0
19,719
L
8,964
953
435
1,966
15,936
10,292
0
7,392
8,279
16,300
0
W
Horus
Rahgnarok
Horus
6,719
2,435
12,342
11,939
22,202
21,542
597
10,125
12,077
0
11,132
L
Skadi
7,259
3,051
403
2,143
12,048
5,166
0
5,149
6,711
0
17,854
L
12,932
532
3,743
5,435
20,970
18,085
0
11,890
8,792
24,810
0
L
18,655
4,972
1,508
4,137
13,344
5,845
0
7,506
5,693
43,611
0
W
Tsukuyomi
willreyyy
Tsukuyomi
19,138
5,140
1,593
1,868
14,880
7,894
2,283
7,079
7,801
0
38,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,968
Gold Earned
46,008
157
Minions Killed
144
0
Camps Cleared
0
1,338,496
Distance Traveled
1,049,119
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,544
825
67
5
0
224,854
0
L
Ishtar
9,342
667
24
2
0
185,575
0
W
Kuzenbo
11,290
806
23
2
0
287,515
0
W
Bellona
10,538
753
18
1
0
267,651
0
L
Tiamat
8,283
592
19
1
0
223,694
0
W
Horus
10,505
750
15
1
0
294,703
0
L
Skadi
7,925
566
24
2
0
197,066
0
L
Terra
10,672
762
21
2
0
222,325
0
L
Sol
9,786
699
56
4
0
220,459
0
W
Tsukuyomi
11,091
792
34
2
0
263,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role