Player Matchup

Hachiman
Hachiman
Gold III
ChumneyJoe
Hachiman
Gold III
Level 109
God Stats
16W - 15L
1,524 SR
Queue Stats
61W - 61L
1,594 MMR
Party 2
Merlin
Merlin
Gold IV
Giimx
Merlin
Gold IV
Level 129
God Stats
1W - 0L
1,342 SR
Queue Stats
117W - 126L
1,380 MMR
Solo
Bacchus
Bacchus
Silver I
ThisGuy1218
Bacchus
Silver I
Level 103
God Stats
4W - 3L
1,469 SR
Queue Stats
34W - 33L
1,175 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,445 SR
1,383 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,465 SR
1,330 MMR
Yu Huang
Yu Huang
Silver I
mixed_news
Yu Huang
Silver I
Level 149
God Stats
5W - 6L
1,452 SR
Queue Stats
144W - 153L
1,237 MMR
Party 1
Geb
Geb
Gold V
mox_jewel
Geb
Gold V
Level 163
God Stats
7W - 10L
1,470 SR
Queue Stats
157W - 177L
1,372 MMR
Party 1
Thor
Thor
Gold IV
spiritial-djinn
Thor
Gold IV
Level 129
God Stats
1W - 1L
1,472 SR
Queue Stats
94W - 108L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChumneyJoe
Hachiman
17
8 / 4 / 3
15,409
811
23,248
18,232
7,001
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Giimx
Merlin
18
4 / 1 / 8
15,123
796
15,843
18,036
7,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
ThisGuy1218
Bacchus
16
0 / 3 / 10
13,026
686
9,324
19,753
27,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboPersephoneAchillesAh Muzen CabChaac

VS

Bans
HerculesDiscordiaAthenaJanusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
mixed_news
Yu Huang
16
4 / 4 / 3
13,578
715
16,324
12,669
6,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
0 / 3 / 6
12,132
639
12,973
25,106
35,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 5 / 3
13,481
710
16,417
19,540
18,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
12
Kills
8
8
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ChumneyJoe
Hachiman
8
4
3
2.38
W
Merlin
Giimx
Merlin
4
1
8
8
W
Bacchus
ThisGuy1218
Bacchus
0
3
10
1.67
L
Yu Huang
mixed_news
Yu Huang
4
4
3
1.38
L
0
3
6
1
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,415
Damage
45,714
56,021
Taken
57,315
42,040
Mitigated
61,045
15,343
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ChumneyJoe
Hachiman
23,248
18,398
0
6,940
18,232
7,001
1,936
7,517
9,363
0
76,480
W
Merlin
Giimx
Merlin
15,843
234
415
6,923
18,036
7,532
353
9,249
7,522
93,051
0
W
Bacchus
ThisGuy1218
Bacchus
9,324
893
0
1,065
19,753
27,507
68
9,246
8,544
22,976
184
L
Yu Huang
mixed_news
Yu Huang
16,324
961
0
2,161
12,669
6,852
0
6,231
6,438
63,148
0
L
12,973
439
0
6,616
25,106
35,908
0
10,794
14,312
27,059
1,358
L
16,417
2,395
0
1,431
19,540
18,285
0
8,312
11,228
0
42,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,558
Gold Earned
39,191
223
Minions Killed
169
0
Camps Cleared
0
1,002,588
Distance Traveled
989,007
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
15,409
811
87
5
0
320,746
2
W
Merlin
15,123
796
121
6
0
325,370
4
W
Bacchus
13,026
686
15
1
0
356,472
4
L
Yu Huang
13,578
715
98
5
0
328,082
4
L
Geb
12,132
639
20
1
0
350,333
2
L
Thor
13,481
710
51
3
0
310,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role