Player Matchup

Hercules
Hercules
BloodyRevenant
Hercules
Level 127
God Stats
5W - 8L
1,455 SR
Queue Stats
582W - 542L
1,517 Elo+
Party 3
Horus
Horus
Criminxl
Horus
Level 58
God Stats
39W - 41L
1,513 SR
Queue Stats
75W - 78L
1,508 Elo+
Party 2
Ra
Ra
DEVASTAT1ONZ
Ra
Level 109
God Stats
5W - 2L
1,818 SR
Queue Stats
158W - 152L
1,486 Elo+
Party 2
Awilix
Awilix
Vanderize
Awilix
Level 98
God Stats
0W - 2L
1,299 SR
Queue Stats
113W - 102L
1,503 Elo+
Party 2
Sol
Sol
Vinä
Sol
Level 109
God Stats
10W - 8L
1,650 SR
Queue Stats
202W - 186L
1,532 Elo+
Party 3
Team Averages
Level 100
1,547 SR
1,509 Elo+

VS

Team Averages
Level 122
1,568 SR
1,484 Elo+
Thor
Thor
HoCbasto125
Thor
Level 107
God Stats
10W - 10L
1,518 SR
Queue Stats
145W - 158L
1,433 Elo+
Party 1
Baron Samedi
Baron Samedi
HoCsenties98
Baron Samedi
Level 67
God Stats
20W - 16L
1,547 SR
Queue Stats
103W - 121L
1,432 Elo+
Party 1
Hou Yi
Hou Yi
Wedgly2345
Hou Yi
Level 155
God Stats
2W - 2L
1,650 SR
Queue Stats
385W - 358L
1,493 Elo+
Solo
Anubis
Anubis
YaBoyReggie
Anubis
Level 134
God Stats
3W - 0L
1,585 SR
Queue Stats
22W - 13L
1,593 Elo+
Solo
Ymir
Ymir
daddytoys
Ymir
Level 145
God Stats
1W - 0L
1,540 SR
Queue Stats
12W - 15L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 3 / 0
6,989
538
4,506
15,593
14,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Criminxl
Horus
8
0 / 3 / 1
5,767
444
2,569
10,439
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 0
7,462
574
4,850
5,658
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
Vanderize
Awilix
11
0 / 2 / 1
6,052
466
2,149
11,096
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Vinä
Sol
11
0 / 5 / 0
6,437
495
4,621
10,815
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
6,361
489
2,004
10,352
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
HoCsenties98
Baron Samedi
14
2 / 0 / 1
8,432
649
10,244
7,640
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Wedgly2345
Hou Yi
14
6 / 0 / 3
8,352
642
11,314
7,443
3,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
3 / 0 / 1
8,384
645
5,183
5,273
2,661
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
3 / 0 / 6
7,690
592
6,713
8,505
7,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
14
14
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
0
0
L
Horus
Criminxl
Horus
0
3
1
0.17
L
1
1
0
1
W
0
1
3
1.5
W
Baron Samedi
HoCsenties98
Baron Samedi
2
0
1
2.5
L
Awilix
Vanderize
Awilix
0
2
1
0.25
L
Sol
Vinä
Sol
0
5
0
0
W
Hou Yi
Wedgly2345
Hou Yi
6
0
3
7.5
W
Anubis
3
0
1
3.5
W
Ymir
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,695
Damage
35,458
53,601
Taken
39,213
31,115
Mitigated
22,408
15,917
Healing
14,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,506
1,540
0
5,563
15,593
14,159
0
9,601
5,992
0
45,925
L
Horus
Criminxl
Horus
2,569
943
995
3,125
10,439
7,513
0
5,488
4,951
0
12,958
L
4,850
372
492
2,525
5,658
2,281
0
3,047
2,611
67,191
0
W
2,004
480
0
691
10,352
3,830
0
2,031
8,107
0
44,824
W
Baron Samedi
HoCsenties98
Baron Samedi
10,244
885
722
3,286
7,640
5,217
0
0
7,156
69,150
0
L
Awilix
Vanderize
Awilix
2,149
729
0
400
11,096
4,195
0
3,253
7,843
0
50,156
L
Sol
Vinä
Sol
4,621
1,676
0
2,817
10,815
2,967
0
751
10,064
48,890
0
W
Hou Yi
Wedgly2345
Hou Yi
11,314
6,457
0
4,027
7,443
3,199
498
2,297
5,146
0
68,512
W
Anubis
5,183
48
0
3,948
5,273
2,661
0
1,230
3,845
83,961
0
W
Ymir
6,713
1,946
0
1,907
8,505
7,501
0
3,377
4,915
25,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
39,219
386
Minions Killed
460
0
Camps Cleared
0
1,318,741
Distance Traveled
1,301,730
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,989
538
81
6
0
243,392
0
L
Horus
5,767
444
23
2
0
262,267
2
L
Ra
7,462
574
137
11
0
267,189
2
W
Thor
6,361
489
63
5
0
264,529
0
W
Baron Samedi
8,432
649
110
8
0
237,614
2
L
Awilix
6,052
466
65
5
0
297,614
2
L
Sol
6,437
495
80
6
0
248,279
0
W
Hou Yi
8,352
642
104
8
0
256,302
2
W
Anubis
8,384
645
158
12
0
263,715
0
W
Ymir
7,690
592
25
2
0
279,570
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role