Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
LargoZulu
Morgan Le Fay
Gold III
Level 149
God Stats
1W - 2L
1,236 SR
Queue Stats
58W - 63L
1,339 MMR
Solo
Chang'e
Chang'e
Gold V
Yonko-_Zoro_
Chang'e
Gold V
Level 186
God Stats
4W - 2L
1,769 SR
Queue Stats
96W - 102L
1,234 MMR
Solo
Chernobog
Chernobog
Silver II
blakeisaC
Chernobog
Silver II
Level 120
God Stats
4W - 2L
1,503 SR
Queue Stats
82W - 93L
1,262 MMR
Solo
Ne Zha
Ne Zha
Silver III
crusekillef98
Ne Zha
Silver III
Level 54
God Stats
1W - 4L
1,363 SR
Queue Stats
6W - 15L
1,227 MMR
Solo
Ymir
Ymir
Silver IV
zMaxtrixSWAG
Ymir
Silver IV
Level 95
God Stats
7W - 4L
1,683 SR
Queue Stats
16W - 23L
1,192 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,511 SR
1,251 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,532 SR
1,251 MMR
Osiris
Osiris
Gold V
Adapkikin
Osiris
Gold V
Level 132
God Stats
7W - 19L
1,452 SR
Queue Stats
64W - 74L
1,278 MMR
Solo
Neith
Neith
Silver II
Bathtub13
Neith
Silver II
Level 38
God Stats
2W - 2L
1,651 SR
Queue Stats
12W - 15L
1,297 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Coldbloodio
Kuzenbo
Gold V
Level 67
God Stats
0W - 2L
1,325 SR
Queue Stats
53W - 62L
1,214 MMR
Solo
Awilix
Awilix
Silver I
Lawnver
Awilix
Silver I
Level 147
God Stats
0W - 2L
1,840 SR
Queue Stats
17W - 25L
1,274 MMR
Solo
Hera
Hera
Gold V
NgE_TrunKs10
Hera
Gold V
Level 124
God Stats
4W - 7L
1,390 SR
Queue Stats
173W - 181L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LargoZulu
Morgan Le Fay
16
3 / 2 / 9
10,226
568
12,410
11,560
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Yonko-_Zoro_
Chang'e
14
1 / 3 / 0
9,076
504
6,572
14,724
12,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
blakeisaC
Chernobog
18
3 / 2 / 5
10,797
600
10,370
15,220
6,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 1 / 8
11,329
629
16,169
17,896
8,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 1 / 10
9,414
523
5,977
13,398
13,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ArtemisMercuryMaman Brigitte

VS

Bans
ThanatosArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Adapkikin
Osiris
16
2 / 2 / 4
10,300
572
8,994
19,079
18,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
Bathtub13
Neith
14
1 / 4 / 1
8,880
493
8,954
13,111
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Coldbloodio
Kuzenbo
12
1 / 3 / 2
8,501
472
5,225
16,539
18,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
Lawnver
Awilix
16
3 / 6 / 2
9,664
537
9,560
16,329
6,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

16
2 / 5 / 1
10,127
563
12,402
10,168
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
20
Kills
9
9
Deaths
20
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
Adapkikin
Osiris
2
2
4
2
L
Neith
Bathtub13
Neith
1
4
1
0.38
L
Kuzenbo
Coldbloodio
Kuzenbo
1
3
2
0.67
W
Morgan Le Fay
LargoZulu
Morgan Le Fay
3
2
9
3.75
L
Awilix
Lawnver
Awilix
3
6
2
0.67
L
2
5
1
0.5
W
Chang'e
Yonko-_Zoro_
Chang'e
1
3
0
0.33
W
Chernobog
blakeisaC
Chernobog
3
2
5
2.75
W
11
1
8
15
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,498
Damage
45,135
72,798
Taken
75,226
46,882
Mitigated
51,503
27,097
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Adapkikin
Osiris
8,994
2,757
0
7,053
19,079
18,018
0
8,167
10,912
0
75,687
L
Neith
Bathtub13
Neith
8,954
2,062
0
2,416
13,111
4,945
1,061
1,920
11,191
0
81,593
L
Kuzenbo
Coldbloodio
Kuzenbo
5,225
2,752
0
3,634
16,539
18,480
34
5,787
10,752
17,095
0
W
Morgan Le Fay
LargoZulu
Morgan Le Fay
12,410
979
242
2,049
11,560
5,310
156
6,202
5,358
98,772
0
L
Awilix
Lawnver
Awilix
9,560
3,441
0
749
16,329
6,185
0
4,632
11,697
0
79,769
L
12,402
3,012
0
886
10,168
3,875
506
4,453
5,715
89,294
0
W
Chang'e
Yonko-_Zoro_
Chang'e
6,572
840
287
7,744
14,724
12,887
514
281
14,443
59,208
0
W
Chernobog
blakeisaC
Chernobog
10,370
6,507
0
5,163
15,220
6,171
2,470
3,587
11,633
0
107,059
W
16,169
4,134
0
8,761
17,896
8,558
1,229
3,581
14,315
0
89,603
W
5,977
968
97
2,754
13,398
13,956
61
4,928
8,470
21,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,842
Gold Earned
47,472
549
Minions Killed
530
0
Camps Cleared
0
1,761,530
Distance Traveled
1,677,781
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,300
572
108
6
0
339,392
0
L
Neith
8,880
493
137
8
0
296,864
0
L
Kuzenbo
8,501
472
22
1
0
320,283
0
W
Morgan Le Fay
10,226
568
155
9
0
337,515
8
L
Awilix
9,664
537
101
6
0
407,631
2
L
Hera
10,127
563
162
9
0
313,611
0
W
Chang'e
9,076
504
87
5
0
302,750
5
W
Chernobog
10,797
600
166
9
0
362,032
0
W
Ne Zha
11,329
629
109
6
0
413,801
0
W
Ymir
9,414
523
32
2
0
345,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role