Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Achilles
Zhong Kui
Level 154
God Stats
2W - 5L
1,371 SR
Queue Stats
319W - 327L
1,485 Elo+
Party 1
Chernobog
Chernobog
Choviventurax
Chernobog
Level 155
God Stats
9W - 4L
1,698 SR
Queue Stats
433W - 395L
1,539 Elo+
Solo
Hun Batz
Hun Batz
Major
Hun Batz
Level 159
God Stats
1W - 2L
1,585 SR
Queue Stats
80W - 89L
1,426 Elo+
Party 1
Tyr
Tyr
antidramatic
Tyr
Level 144
God Stats
7W - 4L
1,738 SR
Queue Stats
446W - 392L
1,503 Elo+
Party 1
Team Averages
Level 153
1,578 SR
1,491 Elo+

VS

Team Averages
Level 118
1,609 SR
1,504 Elo+
Jing Wei
Jing Wei
DahBestAround
Jing Wei
Level 86
God Stats
1W - 0L
1,420 SR
Queue Stats
6W - 10L
1,417 Elo+
Party 2
Charon
Charon
SonicDuckHD
Charon
Level 109
God Stats
1W - 0L
1,692 SR
Queue Stats
7W - 2L
1,641 Elo+
Party 2
Baron Samedi
Baron Samedi
Vigilante
Baron Samedi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,451 Elo+
Party 2
Ne Zha
Ne Zha
thirdcoast
Ne Zha
Level 107
God Stats
2W - 1L
1,627 SR
Queue Stats
16W - 16L
1,508 Elo+
Party 2
Horus
Horus
vaan0007
Horus
Level 151
God Stats
1W - 0L
1,804 SR
Queue Stats
13W - 13L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
0 / 4 / 1
8,979
528
7,960
12,293
5,726
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Achilles
Zhong Kui
15
0 / 2 / 1
8,780
516
4,630
9,204
7,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Choviventurax
Chernobog
15
1 / 2 / 0
9,072
534
6,721
9,442
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Major
Hun Batz
12
1 / 3 / 1
7,310
430
2,680
13,114
4,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 2 / 1
7,855
462
6,652
14,302
12,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DahBestAround
Jing Wei
17
0 / 1 / 0
9,494
558
3,132
8,310
3,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charon
16
3 / 1 / 5
9,370
551
10,351
14,024
10,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Vigilante
Baron Samedi
17
9 / 0 / 1
10,059
592
12,084
6,535
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
thirdcoast
Ne Zha
15
1 / 0 / 8
8,569
504
8,463
12,190
5,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
vaan0007
Horus
12
0 / 1 / 8
8,054
474
4,267
12,163
11,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
1
0.13
L
Zhong Kui
Achilles
Zhong Kui
0
2
1
0.25
L
Chernobog
Choviventurax
Chernobog
1
2
0
0.5
W
Jing Wei
DahBestAround
Jing Wei
0
1
0
0
L
Hun Batz
Major
Hun Batz
1
3
1
0.5
W
Charon
3
1
5
5.5
W
Baron Samedi
Vigilante
Baron Samedi
9
0
1
9.5
L
1
2
1
0.75
W
Ne Zha
thirdcoast
Ne Zha
1
0
8
5
W
Horus
vaan0007
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,643
Damage
38,297
58,355
Taken
53,222
33,927
Mitigated
35,128
19,675
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,960
980
0
2,786
12,293
5,726
116
8,132
4,161
79,853
0
L
Zhong Kui
Achilles
Zhong Kui
4,630
768
0
5,032
9,204
7,438
493
2,958
6,246
90,958
0
L
Chernobog
Choviventurax
Chernobog
6,721
3,884
0
3,394
9,442
3,862
1,533
1,876
7,566
0
82,311
W
Jing Wei
DahBestAround
Jing Wei
3,132
2,451
0
3,277
8,310
3,107
0
0
8,310
0
98,250
L
Hun Batz
Major
Hun Batz
2,680
496
0
4,778
13,114
4,399
0
3,819
9,295
0
44,598
W
Charon
10,351
1,331
0
2,381
14,024
10,446
0
8,213
5,811
60,480
911
W
Baron Samedi
Vigilante
Baron Samedi
12,084
895
1,010
1,994
6,535
4,497
0
2,127
4,408
83,743
0
L
6,652
216
0
3,685
14,302
12,502
57
4,739
9,563
0
26,106
W
Ne Zha
thirdcoast
Ne Zha
8,463
1,656
0
3,405
12,190
5,995
0
490
11,700
0
86,257
W
Horus
vaan0007
Horus
4,267
1,379
1,877
4,170
12,163
11,083
17
1,760
10,403
0
18,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,996
Gold Earned
45,546
547
Minions Killed
541
0
Camps Cleared
0
1,633,745
Distance Traveled
1,767,681
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,979
528
135
8
0
278,757
5
L
Zhong Kui
8,780
516
167
10
0
313,742
5
L
Chernobog
9,072
534
140
8
0
329,355
4
W
Jing Wei
9,494
558
169
10
0
357,331
0
L
Hun Batz
7,310
430
68
4
0
355,421
4
W
Charon
9,370
551
97
6
0
300,322
1
W
Baron Samedi
10,059
592
150
9
0
326,478
6
L
Tyr
7,855
462
37
2
0
356,470
4
W
Ne Zha
8,569
504
111
7
0
397,006
0
W
Horus
8,054
474
14
1
0
386,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role