Player Matchup

Fenrir
Fenrir
ActiveSumo347
Fenrir
Level 67
God Stats
4W - 2L
1,727 SR
Queue Stats
96W - 136L
1,452 Elo+
Party 1
Khepri
Khepri
Derick1092
Khepri
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 151L
1,422 Elo+
Party 1
Chernobog
Chernobog
NotPixelated877
Chernobog
Level 65
God Stats
6W - 2L
1,691 SR
Queue Stats
69W - 97L
1,442 Elo+
Party 1
Odin
Odin
Smashkid02
Odin
Level 48
God Stats
1W - 1L
1,454 SR
Queue Stats
87W - 106L
1,447 Elo+
Party 1
Yu Huang
Yu Huang
XBeastkillaz06
Yu Huang
Level 79
God Stats
1W - 4L
1,283 SR
Queue Stats
234W - 284L
1,478 Elo+
Party 1
Team Averages
Level 64
1,531 SR
1,448 Elo+

VS

Team Averages
Level 84
1,633 SR
1,487 Elo+
Kukulkan
Kukulkan
CamaChambrln
Kukulkan
Level 103
God Stats
16W - 17L
1,599 SR
Queue Stats
223W - 202L
1,490 Elo+
Party 2
Sobek
Sobek
ChaacorG-a-y
Sobek
Level 28
God Stats
6W - 0L
1,880 SR
Queue Stats
51W - 52L
1,525 Elo+
Party 2
Kali
Kali
Crisanti Car
Kali
Level 173
God Stats
2W - 0L
1,742 SR
Queue Stats
185W - 199L
1,514 Elo+
Party 2
Jing Wei
Jing Wei
GiblyGark
Jing Wei
Level 89
God Stats
2W - 2L
1,376 SR
Queue Stats
168W - 147L
1,492 Elo+
Party 3
Cthulhu
Cthulhu
POWDEREDNUT
Cthulhu
Level 28
God Stats
42W - 31L
1,568 SR
Queue Stats
80W - 79L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 2
8,351
491
10,517
15,470
6,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Derick1092
Khepri
11
1 / 3 / 4
7,571
445
3,907
13,451
11,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
NotPixelated877
Chernobog
12
3 / 6 / 3
7,844
461
10,325
13,649
5,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 0
6,957
409
6,827
17,703
12,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
12
1 / 5 / 3
8,018
472
5,660
9,063
3,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CamaChambrln
Kukulkan
16
6 / 3 / 2
9,363
551
10,289
6,150
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

16
5 / 0 / 6
10,299
606
12,887
16,512
18,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 1 / 5
10,528
619
8,600
15,641
7,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
GiblyGark
Jing Wei
13
5 / 2 / 2
8,106
477
8,888
11,451
4,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
POWDEREDNUT
Cthulhu
12
0 / 3 / 12
8,662
510
8,709
14,571
10,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
9
Kills
26
26
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Kukulkan
CamaChambrln
Kukulkan
6
3
2
2.33
W
5
0
6
8
W
10
1
5
12.5
L
Khepri
Derick1092
Khepri
1
3
4
1
W
Jing Wei
GiblyGark
Jing Wei
5
2
2
3
L
Chernobog
NotPixelated877
Chernobog
3
6
3
0.75
W
Cthulhu
POWDEREDNUT
Cthulhu
0
3
12
2
L
0
7
0
0
L
Yu Huang
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,236
Damage
49,373
69,336
Taken
64,325
39,610
Mitigated
44,453
7,709
Healing
22,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,517
2,815
0
1,102
15,470
6,699
0
6,267
8,873
0
57,849
W
Kukulkan
CamaChambrln
Kukulkan
10,289
472
0
330
6,150
3,538
0
913
5,141
65,265
0
W
12,887
1,638
0
7,666
16,512
18,833
0
1,499
13,859
67,219
443
W
8,600
4,228
0
4,660
15,641
7,295
0
1,694
13,717
0
88,316
L
Khepri
Derick1092
Khepri
3,907
665
276
2,122
13,451
11,257
0
5,080
8,281
20,065
0
W
Jing Wei
GiblyGark
Jing Wei
8,888
6,858
0
3,430
11,451
4,114
659
2,232
9,125
0
42,566
L
Chernobog
NotPixelated877
Chernobog
10,325
6,205
0
2,613
13,649
5,807
0
5,482
8,047
0
48,869
W
Cthulhu
POWDEREDNUT
Cthulhu
8,709
749
2,845
3,308
14,571
10,673
0
2,714
11,726
28,781
0
L
6,827
2,086
0
1,346
17,703
12,325
0
8,119
8,277
0
38,333
L
Yu Huang
5,660
317
0
250
9,063
3,522
770
4,415
4,416
50,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,741
Gold Earned
46,958
319
Minions Killed
453
0
Camps Cleared
0
1,682,249
Distance Traveled
1,734,508
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,351
491
85
5
0
371,547
0
W
Kukulkan
9,363
551
115
7
0
327,945
0
W
Sobek
10,299
606
103
6
0
320,622
2
W
Kali
10,528
619
130
8
0
402,437
0
L
Khepri
7,571
445
20
1
0
325,817
4
W
Jing Wei
8,106
477
66
4
0
339,026
6
L
Chernobog
7,844
461
67
4
0
334,641
3
W
Cthulhu
8,662
510
39
2
0
344,478
0
L
Odin
6,957
409
46
3
0
328,300
1
L
Yu Huang
8,018
472
101
6
0
321,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role