Player Matchup

Kali
Kali
CenteredxGnat6
Kali
Level 46
God Stats
1W - 3L
1,297 SR
Queue Stats
8W - 10L
1,345 Elo+
Party 4
Jormungandr
Jormungandr
HeavyMetalBankai
Jormungandr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,383 Elo+
Party 2
Danzaburou
Danzaburou
RW480VOLTS
Danzaburou
Level 86
God Stats
23W - 24L
1,450 SR
Queue Stats
190W - 190L
1,391 Elo+
Party 2
Mulan
Mulan
Saigiri
Mulan
Level 58
God Stats
3W - 3L
1,590 SR
Queue Stats
17W - 19L
1,367 Elo+
Party 4
Nu Wa
Nu Wa
creativo90x
Nu Wa
Level 18
God Stats
7W - 1L
2,007 SR
Queue Stats
14W - 6L
1,576 Elo+
Party 4
Team Averages
Level 49
1,569 SR
1,413 Elo+

VS

Team Averages
Level 64
1,502 SR
1,455 Elo+
Nu Wa
Nu Wa
DrunkenDragon64
Nu Wa
Level 63
God Stats
31W - 21L
1,584 SR
Queue Stats
133W - 111L
1,422 Elo+
Party 3
Baron Samedi
Baron Samedi
HodentheGreat
Baron Samedi
Level 59
God Stats
9W - 4L
1,613 SR
Queue Stats
71W - 83L
1,401 Elo+
Party 3
Skadi
Skadi
Mivergalinda2000
Skadi
Level 61
God Stats
3W - 2L
1,516 SR
Queue Stats
112W - 152L
1,398 Elo+
Solo
Cliodhna
Cliodhna
TYCO RACER
Cliodhna
Level 108
God Stats
2W - 4L
1,299 SR
Queue Stats
76W - 60L
1,515 Elo+
Party 1
Achilles
Achilles
xxGrimxx187xx
Achilles
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 25L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 1
7,352
460
5,917
17,801
5,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
HeavyMetalBankai
Jormungandr
12
1 / 5 / 2
7,628
477
5,757
15,857
14,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
RW480VOLTS
Danzaburou
14
1 / 1 / 1
8,447
528
4,258
9,125
3,926
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Saigiri
Mulan
14
0 / 2 / 0
8,006
500
11,774
17,651
13,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
2 / 5 / 0
7,757
485
10,338
9,427
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
9,105
569
14,474
10,082
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
HodentheGreat
Baron Samedi
13
7 / 0 / 3
8,151
509
7,761
9,805
7,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 6
7,956
497
8,260
9,851
4,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
TYCO RACER
Cliodhna
16
8 / 0 / 3
9,546
597
10,386
14,589
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
xxGrimxx187xx
Achilles
14
0 / 0 / 2
8,190
512
8,630
14,854
17,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
21
21
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
5
1
5
7.5
L
Jormungandr
HeavyMetalBankai
Jormungandr
1
5
2
0.4
W
Baron Samedi
HodentheGreat
Baron Samedi
7
0
3
8.5
W
1
4
6
1
L
Danzaburou
RW480VOLTS
Danzaburou
1
1
1
1.5
L
Mulan
Saigiri
Mulan
0
2
0
0
W
Cliodhna
TYCO RACER
Cliodhna
8
0
3
9.5
L
2
5
0
0.4
W
Achilles
xxGrimxx187xx
Achilles
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,044
Damage
49,511
69,861
Taken
59,181
39,972
Mitigated
39,013
17,515
Healing
21,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,917
2,587
0
3,067
17,801
5,273
0
7,663
10,093
0
51,587
W
14,474
3,506
0
3,077
10,082
3,329
784
4,600
5,482
80,635
0
L
Jormungandr
HeavyMetalBankai
Jormungandr
5,757
812
0
1,626
15,857
14,616
264
4,939
10,918
30,379
0
W
Baron Samedi
HodentheGreat
Baron Samedi
7,761
1,062
502
3,032
9,805
7,096
471
3,481
6,324
39,622
0
W
8,260
3,954
0
1,027
9,851
4,499
904
4,263
5,588
0
60,968
L
Danzaburou
RW480VOLTS
Danzaburou
4,258
1,325
0
5,447
9,125
3,926
155
3,172
5,953
0
75,824
L
Mulan
Saigiri
Mulan
11,774
1,292
0
5,895
17,651
13,176
0
2,099
14,393
0
55,494
W
Cliodhna
TYCO RACER
Cliodhna
10,386
2,732
0
8,264
14,589
6,259
0
2,698
11,891
0
83,202
L
10,338
2,650
0
1,480
9,427
2,981
0
4,362
5,065
71,032
0
W
Achilles
xxGrimxx187xx
Achilles
8,630
2,261
0
5,870
14,854
17,830
0
1,053
13,801
0
51,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,190
Gold Earned
42,948
411
Minions Killed
457
0
Camps Cleared
0
1,538,952
Distance Traveled
1,631,482
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,352
460
65
4
0
307,802
0
W
Nu Wa
9,105
569
115
7
0
318,078
0
L
Jormungandr
7,628
477
46
3
0
300,120
0
W
Baron Samedi
8,151
509
47
3
0
338,686
3
W
Skadi
7,956
497
106
7
0
269,072
2
L
Danzaburou
8,447
528
129
8
0
308,483
0
L
Mulan
8,006
500
79
5
0
311,703
0
W
Cliodhna
9,546
597
118
7
0
396,335
0
L
Nu Wa
7,757
485
92
6
0
310,844
0
W
Achilles
8,190
512
71
4
0
309,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role