Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum V
BellSamaUwU
Chang'e
Platinum V
Level 158
God Stats
1W - 0L
1,715 SR
Queue Stats
15W - 15L
1,723 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Bernalga52
Erlang Shen
Gold IV
Level 60
God Stats
1W - 0L
1,583 SR
Queue Stats
14W - 8L
1,760 MMR
Solo
Athena
Athena
Gold I
Theadjcentsquid
Athena
Gold I
Level 170
God Stats
22W - 19L
1,646 SR
Queue Stats
333W - 317L
1,696 MMR
Solo
Danzaburou
Danzaburou
Platinum V
xXHAMMERTIMEEXx
Danzaburou
Platinum V
Level 156
God Stats
30W - 30L
1,587 SR
Queue Stats
240W - 235L
1,679 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,606 SR
1,672 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,667 SR
1,710 MMR
Yemoja
Yemoja
Platinum V
Itz SuNs
Yemoja
Platinum V
Level 139
God Stats
22W - 23L
1,631 SR
Queue Stats
596W - 603L
1,689 MMR
Solo
Vulcan
Vulcan
Gold II
PLZ DONT BE BAD
Vulcan
Gold II
Level 238
God Stats
9W - 9L
1,656 SR
Queue Stats
112W - 119L
1,672 MMR
Solo
Chronos
Chronos
Silver I
Qwed12
Chronos
Silver I
Level 128
God Stats
1W - 1L
1,761 SR
Queue Stats
12W - 7L
1,673 MMR
Solo
Bastet
Bastet
Gold II
WanzoManzo
Bastet
Gold II
Level 157
God Stats
0W - 1L
1,650 SR
Queue Stats
29W - 29L
1,758 MMR
Solo
Apollo
Apollo
Platinum IV
l0w3ndgr00ve5
Apollo
Platinum IV
Level 68
God Stats
32W - 25L
1,637 SR
Queue Stats
203W - 199L
1,756 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
11 / 2 / 3
14,298
650
21,125
20,329
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
BellSamaUwU
Chang'e
19
5 / 0 / 6
13,035
593
13,452
18,711
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Erlang Shen
Bernalga52
Erlang Shen
20
5 / 0 / 6
14,119
642
16,790
29,165
30,527
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 2 / 12
11,438
520
7,657
27,609
28,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
xXHAMMERTIMEEXx
Danzaburou
18
0 / 1 / 6
11,970
544
12,227
19,522
9,515
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ChaacAwilixMaman BrigitteAphrodite

VS

Bans
Ne ZhaThanatosKukulkanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Itz SuNs
Yemoja
14
2 / 3 / 3
10,187
463
9,376
22,905
27,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
0 / 6 / 2
10,400
473
17,943
10,831
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Qwed12
Chronos
16
0 / 7 / 0
10,476
476
13,486
20,883
8,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
WanzoManzo
Bastet
14
2 / 4 / 1
9,255
421
11,926
21,453
9,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
1 / 1 / 1
11,835
538
8,080
17,096
8,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
21
Kills
5
5
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
2
3
6.25
W
Chang'e
BellSamaUwU
Chang'e
5
0
6
8
W
Erlang Shen
Bernalga52
Erlang Shen
5
0
6
8
L
Yemoja
Itz SuNs
Yemoja
2
3
3
1.17
L
0
6
2
0.17
L
Chronos
Qwed12
Chronos
0
7
0
0
W
0
2
12
3
L
Bastet
WanzoManzo
Bastet
2
4
1
0.63
L
1
1
1
1.5
W
Danzaburou
xXHAMMERTIMEEXx
Danzaburou
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,251
Damage
60,811
115,336
Taken
93,168
85,758
Mitigated
58,206
59,969
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
21,125
5,324
0
10,981
20,329
9,786
2,731
5,476
14,562
0
129,108
W
Chang'e
BellSamaUwU
Chang'e
13,452
1,484
5,519
10,344
18,711
7,246
3,547
9,711
8,728
111,017
0
W
Erlang Shen
Bernalga52
Erlang Shen
16,790
9,159
0
16,060
29,165
30,527
658
14,637
14,478
0
120,737
L
Yemoja
Itz SuNs
Yemoja
9,376
1,442
1,295
3,390
22,905
27,675
0
8,340
14,565
37,132
0
L
17,943
9,771
0
250
10,831
4,044
0
4,292
6,539
89,965
0
L
Chronos
Qwed12
Chronos
13,486
5,387
0
5,079
20,883
8,340
523
2,522
18,361
92,692
0
W
7,657
2,107
0
7,951
27,609
28,684
199
9,452
17,670
40,295
0
L
Bastet
WanzoManzo
Bastet
11,926
3,644
0
4,300
21,453
9,334
0
4,190
17,263
0
76,739
L
8,080
3,511
0
7,624
17,096
8,813
3,987
1,765
15,331
0
129,324
W
Danzaburou
xXHAMMERTIMEEXx
Danzaburou
12,227
4,562
0
9,114
19,522
9,515
7,043
4,148
14,969
0
119,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,860
Gold Earned
52,153
696
Minions Killed
669
0
Camps Cleared
0
2,310,725
Distance Traveled
2,077,646
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,298
650
166
8
0
502,992
1
W
Chang'e
13,035
593
165
8
0
473,700
1
W
Erlang Shen
14,119
642
162
7
0
417,051
0
L
Yemoja
10,187
463
49
2
0
367,632
1
L
Vulcan
10,400
473
152
7
0
378,831
1
L
Chronos
10,476
476
153
7
0
423,097
4
W
Athena
11,438
520
34
2
0
508,842
14
L
Bastet
9,255
421
87
4
0
476,417
6
L
Apollo
11,835
538
228
10
0
431,669
0
W
Danzaburou
11,970
544
169
8
0
408,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role