Player Matchup

Izanami
Izanami
Chromiumz
Izanami
Level 15
God Stats
0W - 1L
1,269 SR
Queue Stats
7W - 5L
1,658 Elo+
Party 1
Janus
Janus
GILLBERT97
Janus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,302 Elo+
Party 1
Cthulhu
Cthulhu
Wolfeallen
Cthulhu
Level 7
God Stats
2W - 1L
1,984 SR
Queue Stats
5W - 2L
1,925 Elo+
Party 1
Team Averages
Level 21
1,584 SR
1,628 Elo+

VS

Team Averages
Level 26
1,448 SR
1,582 Elo+
Hercules
Hercules
BananaMan2127
Hercules
Level 8
God Stats
1W - 0L
1,263 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
ROSMF121
Medusa
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,682 Elo+
Party 2
Kukulkan
Kukulkan
SeaSquirt23
Kukulkan
Level 57
God Stats
16W - 10L
1,579 SR
Queue Stats
134W - 136L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chromiumz
Izanami
8
0 / 9 / 1
6,255
695
5,833
12,091
4,434
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
9
1 / 6 / 0
6,861
762
4,044
8,439
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Wolfeallen
Cthulhu
9
1 / 6 / 1
7,372
819
4,641
14,129
12,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BananaMan2127
Hercules
11
0 / 0 / 18
7,864
874
3,330
7,152
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
ROSMF121
Medusa
12
14 / 1 / 6
10,136
1,126
17,476
9,329
4,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
SeaSquirt23
Kukulkan
12
7 / 1 / 9
9,031
1,003
10,509
4,604
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
21
21
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
BananaMan2127
Hercules
0
0
18
9
L
Izanami
Chromiumz
Izanami
0
9
1
0.06
L
Janus
1
6
0
0.17
W
Medusa
ROSMF121
Medusa
14
1
6
17
W
Kukulkan
SeaSquirt23
Kukulkan
7
1
9
11.5
L
Cthulhu
Wolfeallen
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,518
Damage
31,315
34,659
Taken
21,085
19,736
Mitigated
11,804
864
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BananaMan2127
Hercules
3,330
646
0
1,524
7,152
5,893
506
2,674
4,344
0
10,418
L
Izanami
Chromiumz
Izanami
5,833
4,612
0
424
12,091
4,434
0
3,877
7,724
0
12,722
L
Janus
4,044
459
0
440
8,439
3,149
0
2,800
5,408
20,726
0
W
Medusa
ROSMF121
Medusa
17,476
9,358
0
2,587
9,329
4,109
1,310
4,154
5,053
0
46,637
W
Kukulkan
SeaSquirt23
Kukulkan
10,509
143
0
290
4,604
1,802
582
2,012
2,562
34,433
0
L
Cthulhu
Wolfeallen
Cthulhu
4,641
360
0
0
14,129
12,153
0
3,224
10,424
10,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,488
Gold Earned
27,031
54
Minions Killed
108
0
Camps Cleared
0
436,802
Distance Traveled
535,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,864
874
13
1
0
185,610
0
L
Izanami
6,255
695
11
1
0
141,263
0
L
Janus
6,861
762
29
3
0
129,259
0
W
Medusa
10,136
1,126
46
5
0
170,989
0
W
Kukulkan
9,031
1,003
49
5
0
179,112
0
L
Cthulhu
7,372
819
14
2
0
166,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role