Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kennywise
Ah Muzen Cab
Level 16
God Stats
6W - 11L
1,184 SR
Queue Stats
8W - 12L
1,228 Elo+
Party 1
Vulcan
Vulcan
MekKnighter
Vulcan
Level 47
God Stats
5W - 4L
1,352 SR
Queue Stats
33W - 33L
1,362 Elo+
Party 1
Thanatos
Thanatos
OffDaBhrooms
Thanatos
Level 47
God Stats
2W - 1L
1,508 SR
Queue Stats
2W - 5L
1,280 Elo+
Solo
Sol
Sol
Razor4Ribbon
Sol
Level 106
God Stats
6W - 2L
1,563 SR
Queue Stats
34W - 38L
1,359 Elo+
Party 1
Charybdis
Charybdis
ylime0308
Charybdis
Level 89
God Stats
26W - 20L
1,495 SR
Queue Stats
33W - 32L
1,380 Elo+
Party 1
Team Averages
Level 61
1,420 SR
1,322 Elo+

VS

Team Averages
Level 56
1,388 SR
1,309 Elo+
Horus
Horus
BussaNutQUENCHER
Horus
Level 47
God Stats
30W - 30L
1,511 SR
Queue Stats
105W - 101L
1,461 Elo+
Solo
Sol
Sol
Dylsicle77
Sol
Level 6
God Stats
0W - 4L
1,080 SR
Queue Stats
0W - 7L
1,036 Elo+
Party 2
Skadi
Skadi
KiNgOfThIsLiVe
Skadi
Level 34
God Stats
2W - 4L
1,494 SR
Queue Stats
20W - 32L
1,354 Elo+
Solo
Nox
Nox
Primstone
Nox
Level 146
God Stats
0W - 2L
1,464 SR
Queue Stats
86W - 82L
1,436 Elo+
Party 2
Aphrodite
Aphrodite
Zayish
Aphrodite
Level 45
God Stats
4W - 2L
1,393 SR
Queue Stats
10W - 17L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kennywise
Ah Muzen Cab
17
1 / 0 / 24
10,738
1,074
6,008
4,967
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
18
8 / 0 / 21
11,619
1,162
23,383
6,394
3,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
OffDaBhrooms
Thanatos
17
7 / 3 / 13
10,828
1,083
14,863
9,229
4,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
13 / 1 / 12
12,690
1,269
17,089
10,773
5,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
ylime0308
Charybdis
17
7 / 2 / 18
11,424
1,142
17,082
10,217
4,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

361

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 0
7,079
708
0
0
0
14
0 / 17 / 3
9,186
919
9,142
24,816
9,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 4 / 2
9,370
937
6,493
14,226
4,421
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 8 / 1
11,431
1,143
12,596
25,974
10,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Zayish
Aphrodite
15
0 / 7 / 4
9,747
975
7,115
19,344
8,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
16
36
Kills
6
6
Deaths
36
88
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
17
3
0.09
W
Ah Muzen Cab
Kennywise
Ah Muzen Cab
1
0
24
13
L
1
4
2
0.5
W
Vulcan
8
0
21
18.5
W
Thanatos
OffDaBhrooms
Thanatos
7
3
13
4.5
L
5
8
1
0.69
W
13
1
12
19
L
Aphrodite
Zayish
Aphrodite
0
7
4
0.29
W
Charybdis
ylime0308
Charybdis
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,425
Damage
35,346
41,580
Taken
84,360
19,980
Mitigated
33,437
14,973
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
9,142
3,319
0
703
24,816
9,821
0
9,880
14,936
20,541
2,640
W
Ah Muzen Cab
Kennywise
Ah Muzen Cab
6,008
3,872
160
1,031
4,967
2,383
0
3,192
1,775
0
23,812
L
6,493
2,674
0
0
14,226
4,421
0
5,445
8,781
0
19,884
W
Vulcan
23,383
12,172
368
351
6,394
3,069
0
4,808
1,586
38,473
0
W
Thanatos
OffDaBhrooms
Thanatos
14,863
894
0
6,277
9,229
4,283
0
6,814
2,415
0
21,865
L
12,596
724
75
821
25,974
10,425
0
15,036
10,938
25,660
0
W
17,089
8,888
198
3,931
10,773
5,389
0
6,926
3,847
37,938
3,567
L
Aphrodite
Zayish
Aphrodite
7,115
681
3,144
4,207
19,344
8,770
0
9,122
10,222
24,566
0
W
Charybdis
ylime0308
Charybdis
17,082
9,738
0
2,657
10,217
4,856
0
6,479
3,738
0
35,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,299
Gold Earned
46,813
198
Minions Killed
115
10
Camps Cleared
2
917,320
Distance Traveled
593,583
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,079
708
0
0
0
0
0
L
Sol
9,186
919
19
2
1
120,355
0
W
Ah Muzen Cab
10,738
1,074
41
4
2
169,071
0
L
Skadi
9,370
937
23
2
0
127,719
0
W
Vulcan
11,619
1,162
31
3
2
210,629
0
W
Thanatos
10,828
1,083
24
2
0
207,597
0
L
Nox
11,431
1,143
27
3
0
186,823
0
W
Sol
12,690
1,269
55
6
5
179,395
0
L
Aphrodite
9,747
975
46
5
1
158,686
0
W
Charybdis
11,424
1,142
47
5
1
150,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role