Player Matchup

Anubis
Anubis
B RAY46
Anubis
Level 157
God Stats
3W - 1L
1,432 SR
Queue Stats
72W - 91L
1,487 Elo+
Party 1
Serqet
Serqet
CPTzaraki2011
Serqet
Level 201
God Stats
9W - 7L
1,547 SR
Queue Stats
325W - 324L
1,548 Elo+
Party 1
Ymir
Ymir
HumbleBulge
Ymir
Level 124
God Stats
3W - 0L
1,533 SR
Queue Stats
204W - 208L
1,499 Elo+
Party 1
Team Averages
Level 161
1,504 SR
1,511 Elo+

VS

Team Averages
Level 143
1,386 SR
1,509 Elo+
Ah Puch
Ah Puch
BR1984
Ah Puch
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
609W - 617L
1,514 Elo+
Solo
Nu Wa
Nu Wa
ImmortalXian
Nu Wa
Level 151
God Stats
118W - 108L
1,517 SR
Queue Stats
935W - 939L
1,502 Elo+
Solo
Janus
Janus
KahunaChoclata
Janus
Level 144
God Stats
0W - 5L
1,142 SR
Queue Stats
125W - 137L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
B RAY46
Anubis
11
1 / 4 / 5
7,678
768
5,878
8,113
4,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 2 / 2
8,903
890
9,484
11,787
9,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 3
7,259
726
2,055
10,440
8,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BR1984
Ah Puch
10
0 / 2 / 5
7,250
725
6,145
7,435
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 4 / 4
8,437
844
7,957
7,891
2,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
5 / 3 / 2
8,653
865
8,313
6,660
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
8
8
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
B RAY46
Anubis
1
4
5
0.88
L
Ah Puch
BR1984
Ah Puch
0
2
5
1.25
W
7
2
2
4
W
1
2
3
1.25
L
3
4
4
1.25
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,417
Damage
22,415
30,340
Taken
21,986
22,848
Mitigated
9,080
5,999
Healing
5,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
B RAY46
Anubis
5,878
134
104
1,683
8,113
4,263
0
6,872
821
35,946
0
L
Ah Puch
BR1984
Ah Puch
6,145
389
0
2,475
7,435
4,617
178
2,199
4,635
14,814
0
W
9,484
2,262
0
3,458
11,787
9,693
0
7,622
3,450
0
16,791
W
2,055
316
184
570
10,440
8,892
0
6,272
3,465
15,350
0
L
7,957
2,411
0
2,049
7,891
2,642
683
3,466
4,087
36,947
0
L
8,313
663
0
492
6,660
1,821
108
2,471
3,824
27,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,840
Gold Earned
24,340
86
Minions Killed
102
0
Camps Cleared
0
522,536
Distance Traveled
513,885
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,678
768
49
5
0
175,021
0
L
Ah Puch
7,250
725
6
1
0
169,362
4
W
Serqet
8,903
890
11
1
0
189,588
0
W
Ymir
7,259
726
26
3
0
157,927
0
L
Nu Wa
8,437
844
51
5
0
161,580
0
L
Janus
8,653
865
45
5
0
182,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role