Player Matchup

Hel
Hel
Ninja_nas04
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,383 Elo+
Party 1
Hou Yi
Hou Yi
XperiuNtz_Saf
Hou Yi
Level 98
God Stats
4W - 4L
1,414 SR
Queue Stats
64W - 62L
1,410 Elo+
Party 1
Surtr
Surtr
jarobbins1
Surtr
Level 64
God Stats
5W - 3L
1,758 SR
Queue Stats
18W - 28L
1,327 Elo+
Party 1
Team Averages
Level 88
1,557 SR
1,373 Elo+

VS

Team Averages
Level 99
1,534 SR
1,427 Elo+
Nu Wa
Nu Wa
Ghost_Stonerx3
Nu Wa
Level 105
God Stats
4W - 2L
1,460 SR
Queue Stats
8W - 7L
1,305 Elo+
Solo
Horus
Horus
ZyenaHyena
Horus
Level 86
God Stats
49W - 44L
1,631 SR
Queue Stats
247W - 142L
1,648 Elo+
Solo
Artemis
Artemis
fabioelmacho23
Artemis
Level 107
God Stats
5W - 1L
1,511 SR
Queue Stats
22W - 27L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,741
704
2,661
7,169
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
7,661
696
8,824
10,224
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
9
0 / 1 / 1
7,049
641
5,088
12,219
7,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
8,490
772
8,985
5,103
2,017
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
11
1 / 0 / 5
8,018
729
3,515
7,849
4,947
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 3
8,653
787
12,087
9,152
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
1
3
0
0.33
L
0
2
1
0.25
W
Horus
1
0
5
3.5
W
3
1
3
4.5
L
Surtr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,573
Damage
24,587
29,612
Taken
22,104
12,865
Mitigated
10,708
12,140
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,985
4,661
395
299
5,103
2,017
507
970
4,091
49,541
0
L
2,661
219
3,751
2,982
7,169
2,448
0
1,861
5,308
22,948
0
L
8,824
1,702
0
1,668
10,224
3,400
0
2,674
7,550
0
41,062
W
Horus
3,515
1,333
3,379
3,914
7,849
4,947
0
1,446
6,049
0
8,180
W
12,087
4,008
0
1,217
9,152
3,744
620
1,104
7,891
0
36,856
L
Surtr
5,088
1,124
299
3,440
12,219
7,017
0
4,831
7,388
330
29,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,451
Gold Earned
25,161
132
Minions Killed
139
0
Camps Cleared
0
536,481
Distance Traveled
571,412
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,490
772
77
7
0
176,071
5
L
Hel
7,741
704
38
3
0
196,398
0
L
Hou Yi
7,661
696
63
6
0
181,435
2
W
Horus
8,018
729
9
1
0
213,862
1
W
Artemis
8,653
787
53
5
0
181,479
0
L
Surtr
7,049
641
31
3
0
158,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role