Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EmmityKiller
Bacchus
Level 85
God Stats
2W - 1L
1,577 SR
Queue Stats
8W - 8L
1,413 Elo+
Party 2
Arachne
Arachne
Estebanez95
Arachne
Level 125
God Stats
28W - 19L
1,549 SR
Queue Stats
208W - 200L
1,469 Elo+
Party 2
Anubis
Anubis
Not Todaay x
Anubis
Level 142
God Stats
2W - 3L
1,612 SR
Queue Stats
29W - 38L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
sandi09
Gilgamesh
Level 136
God Stats
5W - 1L
1,656 SR
Queue Stats
124W - 105L
1,523 Elo+
Party 2
Team Averages
Level 118
1,579 SR
1,460 Elo+

VS

Team Averages
Level 104
1,524 SR
1,490 Elo+
Athena
Athena
 
Athena
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Alteux
Medusa
Level 69
God Stats
0W - 4L
1,177 SR
Queue Stats
36W - 35L
1,496 Elo+
Party 3
Ra
Ra
Mr Mezuki
Ra
Level 164
God Stats
10W - 6L
1,719 SR
Queue Stats
335W - 321L
1,495 Elo+
Solo
Bacchus
Bacchus
TheSmiteKnight
Bacchus
Level 129
God Stats
2W - 6L
1,521 SR
Queue Stats
39W - 47L
1,451 Elo+
Party 1
Fenrir
Fenrir
birutta95
Fenrir
Level 62
God Stats
2W - 1L
1,702 SR
Queue Stats
42W - 39L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
0 / 3 / 1
8,298
519
7,430
11,926
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
EmmityKiller
Bacchus
11
1 / 0 / 2
7,645
478
2,994
8,545
6,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Estebanez95
Arachne
15
2 / 1 / 1
8,559
535
5,416
17,043
6,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
15
1 / 2 / 0
8,962
560
5,487
8,985
4,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
sandi09
Gilgamesh
15
0 / 1 / 1
9,305
582
6,054
10,687
7,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 1 / 3
6,842
428
6,205
11,220
11,201
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Alteux
Medusa
13
2 / 2 / 0
7,495
468
8,045
9,238
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 0 / 1
8,832
552
9,134
5,944
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 1 / 4
7,335
458
4,270
8,789
11,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
birutta95
Fenrir
13
0 / 0 / 2
7,228
452
2,547
9,629
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
7
7
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
3
1
0.17
L
Athena
 
Athena
0
1
3
1.5
L
Medusa
Alteux
Medusa
2
2
0
1
W
Bacchus
EmmityKiller
Bacchus
1
0
2
2
W
Arachne
Estebanez95
Arachne
2
1
1
2.5
L
3
0
1
3.5
W
Anubis
1
2
0
0.5
L
2
1
4
4
L
Fenrir
birutta95
Fenrir
0
0
2
1
W
Gilgamesh
sandi09
Gilgamesh
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,381
Damage
30,201
57,186
Taken
44,820
30,333
Mitigated
33,174
21,583
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,430
4,609
0
4,009
11,926
4,934
767
1,859
10,063
0
68,822
L
Athena
 
Athena
6,205
1,937
0
1,164
11,220
11,201
0
889
9,696
36,080
0
L
Medusa
Alteux
Medusa
8,045
2,783
0
3,056
9,238
3,705
0
1,175
8,063
0
57,620
W
Bacchus
EmmityKiller
Bacchus
2,994
90
0
2,820
8,545
6,909
0
1,934
6,581
28,065
0
W
Arachne
Estebanez95
Arachne
5,416
3,141
0
7,539
17,043
6,817
0
5,174
11,661
0
84,716
L
9,134
388
1,455
3,918
5,944
2,505
0
2,712
3,181
80,854
0
W
Anubis
5,487
448
0
4,905
8,985
4,439
585
5,600
3,065
78,600
0
L
4,270
313
0
2,821
8,789
11,519
0
2,894
5,849
15,465
0
L
Fenrir
birutta95
Fenrir
2,547
423
0
3,112
9,629
4,244
0
811
8,818
0
64,961
W
Gilgamesh
sandi09
Gilgamesh
6,054
2,573
0
2,310
10,687
7,234
336
4,466
6,207
0
64,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,769
Gold Earned
37,732
548
Minions Killed
403
0
Camps Cleared
0
1,643,326
Distance Traveled
1,532,795
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,298
519
111
7
0
291,918
0
L
Athena
6,842
428
53
3
0
317,898
2
L
Medusa
7,495
468
81
5
0
310,548
5
W
Bacchus
7,645
478
34
2
0
362,763
4
W
Arachne
8,559
535
116
7
0
371,138
0
L
Ra
8,832
552
152
10
0
340,315
0
W
Anubis
8,962
560
140
9
0
280,995
1
L
Bacchus
7,335
458
21
1
0
325,590
1
L
Fenrir
7,228
452
96
6
0
238,444
0
W
Gilgamesh
9,305
582
147
9
0
336,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role