Player Matchup

Fenrir
Fenrir
DrunkDiplomat
Fenrir
Level 237
God Stats
5W - 8L
1,437 SR
Queue Stats
390W - 257L
1,689 Elo+
Party 1
Danzaburou
Danzaburou
FN7ㅤ
Danzaburou
Level 129
God Stats
1W - 0L
1,816 SR
Queue Stats
205W - 143L
1,739 Elo+
Party 1
Serqet
Serqet
Instigated
Serqet
Level 66
God Stats
2W - 0L
1,631 SR
Queue Stats
80W - 33L
1,738 Elo+
Party 1
Agni
Agni
JohnnyQuasar
Agni
Level 249
God Stats
2W - 1L
1,532 SR
Queue Stats
250W - 156L
1,719 Elo+
Party 1
Thor
Thor
Snoooooooz
Thor
Level 200
God Stats
4W - 4L
1,874 SR
Queue Stats
71W - 34L
1,744 Elo+
Party 1
Team Averages
Level 176
1,658 SR
1,726 Elo+

VS

Team Averages
Level 123
1,534 SR
1,602 Elo+
Fenrir
Fenrir
ChopperVam
Fenrir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 175L
1,575 Elo+
Party 2
Vamana
Vamana
Hacodchopp
Vamana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 111L
1,531 Elo+
Party 2
Tiamat
Tiamat
OvalSteam
Tiamat
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 139L
1,614 Elo+
Party 2
Yemoja
Yemoja
PhoenixBoss
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,738 Elo+
Party 2
Heimdallr
Heimdallr
TyrMainsSuck
Heimdallr
Level 76
God Stats
19W - 18L
1,672 SR
Queue Stats
256W - 191L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 4
6,804
680
7,750
8,424
3,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
FN7ㅤ
Danzaburou
12
6 / 0 / 3
7,285
729
11,047
5,309
2,140
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Instigated
Serqet
9
1 / 3 / 7
6,345
635
4,748
10,160
6,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

13
3 / 1 / 2
7,130
713
6,007
5,455
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 1
7,055
706
8,896
9,969
4,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChopperVam
Fenrir
8
3 / 7 / 0
5,517
552
4,768
12,165
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Hacodchopp
Vamana
10
0 / 2 / 1
5,686
569
4,136
9,116
6,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
OvalSteam
Tiamat
10
0 / 3 / 4
5,250
525
1,869
8,190
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
8
2 / 4 / 1
5,497
550
3,090
11,511
4,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
TyrMainsSuck
Heimdallr
9
0 / 4 / 1
4,827
483
3,260
8,984
2,986
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
5
6
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ChopperVam
Fenrir
3
7
0
0.43
W
6
1
4
8
W
Danzaburou
FN7ㅤ
Danzaburou
6
0
3
7.5
L
Vamana
Hacodchopp
Vamana
0
2
1
0.25
W
Serqet
Instigated
Serqet
1
3
7
1.5
W
3
1
2
4
L
Tiamat
OvalSteam
Tiamat
0
3
4
0.67
L
Yemoja
2
4
1
0.63
W
4
1
1
4.5
L
Heimdallr
TyrMainsSuck
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,448
Damage
17,123
39,317
Taken
49,966
18,746
Mitigated
21,641
11,080
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ChopperVam
Fenrir
4,768
1,576
0
1,386
12,165
4,083
0
717
11,448
0
28,548
W
7,750
2,415
0
1,238
8,424
3,612
0
1,272
7,113
0
48,740
W
Danzaburou
FN7ㅤ
Danzaburou
11,047
6,501
0
3,596
5,309
2,140
871
625
4,684
0
54,676
L
Vamana
Hacodchopp
Vamana
4,136
1,259
0
3,034
9,116
6,583
0
0
9,116
0
38,790
W
Serqet
Instigated
Serqet
4,748
1,242
90
2,759
10,160
6,686
0
1,335
8,825
0
22,053
W
6,007
651
0
750
5,455
1,880
16
1,239
4,216
62,719
849
L
Tiamat
OvalSteam
Tiamat
1,869
46
0
1,638
8,190
3,470
0
3,060
5,108
29,493
0
L
Yemoja
3,090
989
1,229
1,399
11,511
4,519
0
2,084
9,393
11,331
0
W
8,896
3,083
0
2,647
9,969
4,428
0
488
8,932
0
56,844
L
Heimdallr
TyrMainsSuck
Heimdallr
3,260
1,771
0
1,051
8,984
2,986
0
0
8,780
0
27,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,619
Gold Earned
26,777
394
Minions Killed
229
0
Camps Cleared
0
1,139,678
Distance Traveled
984,053
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,517
552
46
5
0
218,388
3
W
Fenrir
6,804
680
81
8
0
244,078
0
W
Danzaburou
7,285
729
91
9
0
216,615
0
L
Vamana
5,686
569
68
7
0
210,850
1
W
Serqet
6,345
635
12
1
0
221,767
2
W
Agni
7,130
713
120
12
0
248,578
0
L
Tiamat
5,250
525
47
5
0
177,937
0
L
Yemoja
5,497
550
21
2
0
197,264
0
W
Thor
7,055
706
90
9
0
208,640
1
L
Heimdallr
4,827
483
47
5
0
179,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role