Player Matchup

Chaac
Chaac
GRorDT8806
Chaac
Level 84
God Stats
10W - 10L
1,514 SR
Queue Stats
32W - 21L
1,506 Elo+
Solo
Poseidon
Poseidon
LordCommandeRRR
Poseidon
Level 66
God Stats
1W - 0L
1,694 SR
Queue Stats
48W - 48L
1,413 Elo+
Party 2
Arachne
Arachne
Sundayy31
Arachne
Level 18
God Stats
3W - 2L
1,441 SR
Queue Stats
16W - 18L
1,374 Elo+
Party 2
Bakasura
Bakasura
TheBoogeyManN8
Bakasura
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
xShazaib-
Heimdallr
Level 48
God Stats
3W - 0L
1,782 SR
Queue Stats
50W - 87L
1,345 Elo+
Solo
Team Averages
Level 53
1,586 SR
1,425 Elo+

VS

Team Averages
Level 75
1,516 SR
1,407 Elo+
Xing Tian
Xing Tian
Baasje
Xing Tian
Level 60
God Stats
2W - 2L
1,673 SR
Queue Stats
17W - 18L
1,446 Elo+
Solo
Nemesis
Nemesis
DEC Lahm02
Nemesis
Level 105
God Stats
14W - 12L
1,580 SR
Queue Stats
314W - 343L
1,406 Elo+
Party 1
Sun Wukong
Sun Wukong
Gilbou9458397
Sun Wukong
Level 98
God Stats
1W - 2L
1,461 SR
Queue Stats
406W - 423L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
Sc0OrpiOn02
Nu Wa
Level 76
God Stats
9W - 6L
1,577 SR
Queue Stats
233W - 237L
1,434 Elo+
Party 1
Charybdis
Charybdis
elliuG96
Charybdis
Level 37
God Stats
3W - 4L
1,290 SR
Queue Stats
13W - 19L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
2 / 4 / 6
11,620
447
11,988
27,364
19,121
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
20
7 / 3 / 11
14,144
544
25,084
18,445
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Sundayy31
Arachne
20
8 / 3 / 5
13,922
535
17,167
23,822
10,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
19
2 / 7 / 13
12,185
469
12,417
27,359
10,517
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
xShazaib-
Heimdallr
18
1 / 4 / 11
11,710
450
10,725
20,228
8,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Baasje
Xing Tian
16
2 / 3 / 8
11,448
440
11,376
24,625
32,771
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
DEC Lahm02
Nemesis
20
2 / 5 / 5
13,037
501
10,779
23,902
11,322
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Gilbou9458397
Sun Wukong
18
3 / 4 / 7
13,242
509
16,708
28,030
34,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 2 / 1
14,711
566
26,302
10,494
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
elliuG96
Charybdis
16
3 / 6 / 4
11,454
441
9,927
18,391
6,584
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
46
20
Kills
21
21
Deaths
20
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Baasje
Xing Tian
2
3
8
2
L
Nemesis
DEC Lahm02
Nemesis
2
5
5
0.9
W
Chaac
2
4
6
1.25
L
Sun Wukong
Gilbou9458397
Sun Wukong
3
4
7
1.63
W
Poseidon
7
3
11
4.17
L
11
2
1
5.75
W
Arachne
Sundayy31
Arachne
8
3
5
3.5
W
Bakasura
2
7
13
1.21
L
Charybdis
elliuG96
Charybdis
3
6
4
0.83
W
Heimdallr
xShazaib-
Heimdallr
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,381
Damage
75,092
117,218
Taken
105,442
54,456
Mitigated
90,406
27,990
Healing
17,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Baasje
Xing Tian
11,376
1,091
0
1,703
24,625
32,771
0
7,600
16,528
35,195
0
L
Nemesis
DEC Lahm02
Nemesis
10,779
4,777
0
4,432
23,902
11,322
0
5,344
17,722
0
157,758
W
Chaac
11,988
1,548
0
8,068
27,364
19,121
557
7,774
19,590
0
77,373
L
Sun Wukong
Gilbou9458397
Sun Wukong
16,708
2,473
0
7,419
28,030
34,823
520
5,078
22,016
1,993
113,263
W
Poseidon
25,084
3,039
0
2,360
18,445
6,531
2,626
7,183
11,262
144,634
0
L
26,302
3,599
0
750
10,494
4,906
486
1,379
8,991
114,874
0
W
Arachne
Sundayy31
Arachne
17,167
12,848
0
6,261
23,822
10,165
750
7,450
16,372
0
118,762
W
Bakasura
12,417
6,821
0
4,776
27,359
10,517
1,025
8,980
18,379
0
68,205
L
Charybdis
elliuG96
Charybdis
9,927
5,777
374
2,551
18,391
6,584
753
7,147
10,679
0
76,384
W
Heimdallr
xShazaib-
Heimdallr
10,725
4,915
0
6,525
20,228
8,122
1,893
6,936
13,292
0
87,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,581
Gold Earned
63,892
644
Minions Killed
650
0
Camps Cleared
0
2,628,092
Distance Traveled
2,396,281
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,448
440
36
1
0
444,692
6
L
Nemesis
13,037
501
172
7
0
554,745
0
W
Chaac
11,620
447
96
4
0
506,520
4
L
Sun Wukong
13,242
509
159
6
0
475,391
0
W
Poseidon
14,144
544
187
7
0
527,637
0
L
Nu Wa
14,711
566
150
6
0
456,137
0
W
Arachne
13,922
535
146
6
0
577,289
0
W
Bakasura
12,185
469
95
4
0
525,798
0
L
Charybdis
11,454
441
133
5
0
465,316
0
W
Heimdallr
11,710
450
120
5
0
490,848
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role