Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
SubparClaw3327
Charybdis
Level 128
God Stats
2W - 1L
1,467 SR
Queue Stats
18W - 22L
1,441 Elo+
Solo
Thoth
Thoth
Twoxpenny
Thoth
Level 173
God Stats
5W - 2L
1,639 SR
Queue Stats
431W - 431L
1,560 Elo+
Party 1
Horus
Horus
seth max
Horus
Level 120
God Stats
1W - 1L
1,413 SR
Queue Stats
39W - 41L
1,493 Elo+
Party 1
Chaac
Chaac
xXxOv3rkill
Chaac
Level 157
God Stats
1W - 0L
1,401 SR
Queue Stats
61W - 62L
1,511 Elo+
Solo
Team Averages
Level 149
1,484 SR
1,501 Elo+

VS

Team Averages
Level 123
1,654 SR
1,420 Elo+
Apollo
Apollo
AndresCDJ
Apollo
Level 149
God Stats
1W - 1L
1,773 SR
Queue Stats
9W - 20L
1,404 Elo+
Solo
Cernunnos
Cernunnos
CelestialxAngel
Cernunnos
Level 141
God Stats
4W - 1L
1,963 SR
Queue Stats
114W - 122L
1,420 Elo+
Solo
Terra
Terra
TheDruidCirca
Terra
Level 18
God Stats
0W - 2L
1,308 SR
Queue Stats
9W - 16L
1,313 Elo+
Solo
Hun Batz
Hun Batz
xGoDzXInCaRnAtE
Hun Batz
Level 158
God Stats
1W - 1L
1,722 SR
Queue Stats
200W - 179L
1,496 Elo+
Party 2
Ganesha
Ganesha
xGoDzXSeNtiNeL
Ganesha
Level 151
God Stats
1W - 4L
1,506 SR
Queue Stats
114W - 124L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
4 / 2 / 17
8,655
962
11,896
7,877
3,278
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
SubparClaw3327
Charybdis
15
10 / 3 / 11
9,592
1,066
11,157
8,071
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Twoxpenny
Thoth
14
4 / 3 / 14
8,593
955
11,778
8,670
3,159
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
seth max
Horus
14
2 / 5 / 18
8,307
923
6,502
16,161
14,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 3 / 16
9,417
1,046
10,497
13,933
15,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AndresCDJ
Apollo
12
4 / 7 / 5
7,770
863
7,515
11,055
5,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
CelestialxAngel
Cernunnos
14
5 / 4 / 5
8,011
890
9,558
8,502
3,851
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 5 / 8
8,725
969
6,762
15,490
17,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
14
3 / 6 / 7
7,959
884
12,668
11,432
6,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 12
7,161
796
6,341
12,208
14,387
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
52
27
Kills
15
16
Deaths
28
76
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
2
17
6.25
L
Apollo
AndresCDJ
Apollo
4
7
5
0.93
L
Cernunnos
CelestialxAngel
Cernunnos
5
4
5
1.88
W
Charybdis
SubparClaw3327
Charybdis
10
3
11
5.17
L
3
5
8
1.4
W
Thoth
Twoxpenny
Thoth
4
3
14
3.67
W
Horus
seth max
Horus
2
5
18
2.2
L
Hun Batz
3
6
7
1.08
L
0
6
12
1
W
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,830
Damage
42,844
54,712
Taken
58,687
40,083
Mitigated
47,268
15,879
Healing
9,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
11,896
7,119
434
1,373
7,877
3,278
1,345
1,332
6,545
0
28,160
L
Apollo
AndresCDJ
Apollo
7,515
4,206
665
435
11,055
5,374
448
142
10,913
0
11,560
L
Cernunnos
CelestialxAngel
Cernunnos
9,558
2,561
0
531
8,502
3,851
629
2,619
5,883
0
20,318
W
Charybdis
SubparClaw3327
Charybdis
11,157
5,978
279
1,364
8,071
3,160
2,254
1,986
6,085
0
19,211
L
6,762
1,230
1,773
2,098
15,490
17,080
274
2,785
12,702
11,995
0
W
Thoth
Twoxpenny
Thoth
11,778
258
0
1,025
8,670
3,159
3,538
1,820
6,850
20,536
0
W
Horus
seth max
Horus
6,502
2,980
2,921
3,677
16,161
14,905
316
3,495
12,666
0
10,044
L
Hun Batz
12,668
995
1,305
1,197
11,432
6,576
374
2,516
8,916
0
21,028
L
6,341
324
407
640
12,208
14,387
44
3,710
8,495
11,917
0
W
10,497
1,813
1,062
3,744
13,933
15,581
261
4,470
9,463
0
23,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,564
Gold Earned
39,626
95
Minions Killed
70
0
Camps Cleared
0
793,821
Distance Traveled
694,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,655
962
33
4
0
150,505
0
L
Apollo
7,770
863
11
1
0
113,698
0
L
Cernunnos
8,011
890
22
2
0
146,327
0
W
Charybdis
9,592
1,066
20
2
0
135,609
0
L
Terra
8,725
969
16
2
0
158,766
0
W
Thoth
8,593
955
17
2
0
173,305
0
W
Horus
8,307
923
2
0
0
161,244
0
L
Hun Batz
7,959
884
21
2
0
135,021
0
L
Ganesha
7,161
796
0
0
0
141,127
0
W
Chaac
9,417
1,046
23
3
0
173,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role