Player Matchup

Agni
Agni
Gold II
JOMAR-12PR
Agni
Gold II
Level 91
God Stats
21W - 10L
1,742 SR
Queue Stats
108W - 91L
1,495 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
New Try
Zhong Kui
Gold I
Level 170
God Stats
137W - 112L
1,557 SR
Queue Stats
536W - 536L
1,541 MMR
Solo
Anhur
Anhur
Gold V
NonStopDoinks
Anhur
Gold V
Level 148
God Stats
1W - 2L
1,674 SR
Queue Stats
19W - 17L
1,517 MMR
Solo
Awilix
Awilix
Silver I
Segi Adrian
Awilix
Silver I
Level 129
God Stats
1W - 1L
1,556 SR
Queue Stats
15W - 17L
1,529 MMR
Solo
Sobek
Sobek
Gold III
TheLydeco
Sobek
Gold III
Level 148
God Stats
1W - 0L
1,464 SR
Queue Stats
87W - 90L
1,528 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,599 SR
1,522 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,483 SR
1,524 MMR
Tsukuyomi
Tsukuyomi
Bronze III
 
Tsukuyomi
Bronze III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
BigFunkyBoi
Cerberus
Silver II
Level 68
God Stats
0W - 2L
1,376 SR
Queue Stats
8W - 9L
1,490 MMR
Solo
Chang'e
Chang'e
Gold I
Jehovah13
Chang'e
Gold I
Level 122
God Stats
5W - 10L
1,318 SR
Queue Stats
769W - 776L
1,553 MMR
Solo
Izanami
Izanami
Gold V
PJDALT
Izanami
Gold V
Level 121
God Stats
0W - 2L
1,564 SR
Queue Stats
21W - 18L
1,538 MMR
Solo
Achilles
Achilles
Gold II
PeachyPaladin87
Achilles
Gold II
Level 84
God Stats
5W - 5L
1,657 SR
Queue Stats
70W - 73L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,063
642
4,823
6,612
2,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
New Try
Zhong Kui
12
1 / 2 / 0
7,192
654
4,938
7,166
5,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 0 / 1
7,245
659
4,958
4,870
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
12
5 / 0 / 1
6,856
623
5,301
7,601
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
TheLydeco
Sobek
10
0 / 0 / 5
6,420
584
3,722
7,828
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
HachimanAo KuangSurtrSusano

VS

Bans
AmaterasuAthenaMaman BrigitteArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 3 / 1
5,383
489
4,887
9,985
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
BigFunkyBoi
Cerberus
7
0 / 3 / 0
4,704
428
2,840
10,649
6,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Jehovah13
Chang'e
10
0 / 1 / 1
5,762
524
3,703
5,870
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
PJDALT
Izanami
9
0 / 1 / 0
5,377
489
2,551
5,348
1,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
2 / 1 / 0
5,586
508
2,257
8,189
6,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
2
2
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
1
0.17
L
Cerberus
BigFunkyBoi
Cerberus
0
3
0
0
W
1
0
3
2.5
L
Chang'e
Jehovah13
Chang'e
0
1
1
0.5
W
Zhong Kui
New Try
Zhong Kui
1
2
0
0.5
W
2
0
1
2.5
L
Izanami
PJDALT
Izanami
0
1
0
0
L
Achilles
2
1
0
2
W
Awilix
5
0
1
5.5
W
Sobek
TheLydeco
Sobek
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,742
Damage
16,238
34,077
Taken
40,041
18,408
Mitigated
19,496
11,197
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,887
1,298
0
3,708
9,985
3,332
0
2,854
7,131
0
36,923
L
Cerberus
BigFunkyBoi
Cerberus
2,840
35
58
1,647
10,649
6,520
0
3,235
7,414
21,207
0
W
4,823
336
0
2,558
6,612
2,300
151
2,123
4,489
64,358
0
L
Chang'e
Jehovah13
Chang'e
3,703
202
160
2,072
5,870
2,005
0
2,517
3,353
42,653
0
W
Zhong Kui
New Try
Zhong Kui
4,938
1,076
0
3,434
7,166
5,137
373
0
7,166
54,380
0
W
4,958
3,477
0
1,525
4,870
1,677
1,090
1,449
3,421
0
55,837
L
Izanami
PJDALT
Izanami
2,551
1,717
0
1,302
5,348
1,253
0
675
4,673
0
35,526
L
Achilles
2,257
141
0
2,775
8,189
6,386
0
4,202
3,987
0
29,933
W
Awilix
5,301
2,099
0
480
7,601
2,681
0
1,001
6,600
0
57,311
W
Sobek
TheLydeco
Sobek
3,722
988
0
3,200
7,828
6,613
81
1,970
5,858
14,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,776
Gold Earned
26,812
405
Minions Killed
302
0
Camps Cleared
0
1,193,471
Distance Traveled
1,126,303
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,383
489
59
5
0
249,370
0
L
Cerberus
4,704
428
40
4
0
229,255
0
W
Agni
7,063
642
121
11
0
259,436
2
L
Chang'e
5,762
524
89
8
0
220,186
3
W
Zhong Kui
7,192
654
93
8
0
187,551
0
W
Anhur
7,245
659
98
9
0
218,527
2
L
Izanami
5,377
489
76
7
0
218,877
2
L
Achilles
5,586
508
38
3
0
208,615
0
W
Awilix
6,856
623
77
7
0
276,701
0
W
Sobek
6,420
584
16
1
0
251,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role