Player Matchup

Bastet
Bastet
Diamond IV
Akurseru
Bastet
Diamond IV
Level 108
God Stats
25W - 13L
1,756 SR
Queue Stats
29W - 21L
2,210 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
JekillnHyde
Morgan Le Fay
Masters
Level 169
God Stats
10W - 8L
1,667 SR
Queue Stats
22W - 21L
2,025 MMR
Party 1
Sobek
Sobek
Masters
supportkitty
Sobek
Masters
Level 159
God Stats
23W - 14L
1,667 SR
Queue Stats
155W - 105L
2,343 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,696 SR
2,193 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,709 SR
1,725 MMR
Ah Puch
Ah Puch
Silver I
MrDaddy Elmo
Ah Puch
Silver I
Level 140
God Stats
2W - 6L
1,565 SR
Queue Stats
5W - 16L
1,595 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
Noxa1599
Ah Muzen Cab
Silver II
Level 105
God Stats
1W - 2L
1,871 SR
Queue Stats
6W - 10L
1,568 MMR
Solo
Geb
Geb
Platinum II
joesamy2
Geb
Platinum II
Level 120
God Stats
27W - 20L
1,692 SR
Queue Stats
74W - 79L
2,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Akurseru
Bastet
16
7 / 4 / 7
13,491
843
12,223
13,417
6,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
JekillnHyde
Morgan Le Fay
16
5 / 3 / 8
13,176
824
18,078
18,286
9,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 10
12,579
786
11,693
20,045
30,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
AchillesAgniXbalanqueThothBaba Yaga

VS

Bans
Ne ZhaSkadiKuzenboHun BatzAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MrDaddy Elmo
Ah Puch
15
2 / 3 / 5
12,316
770
14,496
9,527
3,701
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ah Muzen Cab
Noxa1599
Ah Muzen Cab
15
5 / 7 / 2
12,634
790
17,146
20,005
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 2
10,876
680
8,819
18,626
19,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
15
Kills
8
8
Deaths
15
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
Akurseru
Bastet
7
4
7
2.63
W
Morgan Le Fay
JekillnHyde
Morgan Le Fay
5
3
8
3
L
Ah Puch
MrDaddy Elmo
Ah Puch
2
3
5
1.5
L
Ah Muzen Cab
Noxa1599
Ah Muzen Cab
5
7
2
0.86
L
1
5
2
0.4
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,994
Damage
40,461
51,748
Taken
48,158
45,252
Mitigated
30,818
17,311
Healing
891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Akurseru
Bastet
12,223
2,120
0
3,664
13,417
6,056
1,351
5,479
7,852
0
41,737
W
Morgan Le Fay
JekillnHyde
Morgan Le Fay
18,078
1,398
322
7,310
18,286
9,139
1,420
8,172
10,114
72,348
0
L
Ah Puch
MrDaddy Elmo
Ah Puch
14,496
85
0
249
9,527
3,701
252
5,873
3,386
61,805
0
L
Ah Muzen Cab
Noxa1599
Ah Muzen Cab
17,146
5,757
0
142
20,005
7,585
1,380
11,470
7,979
0
55,688
L
8,819
757
0
500
18,626
19,532
39
10,907
6,835
22,430
1,228
W
11,693
682
0
6,015
20,045
30,057
346
9,437
10,562
28,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,246
Gold Earned
35,826
192
Minions Killed
171
0
Camps Cleared
0
945,206
Distance Traveled
899,844
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,491
843
47
3
0
324,183
4
W
Morgan Le Fay
13,176
824
115
7
0
288,642
0
L
Ah Puch
12,316
770
84
5
0
306,461
0
L
Ah Muzen Cab
12,634
790
73
5
0
305,056
6
L
Geb
10,876
680
14
1
0
288,327
0
W
Sobek
12,579
786
30
2
0
332,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role