Player Matchup

Da Ji
Da Ji
AriellaDemor
Da Ji
Level 67
God Stats
1W - 0L
1,505 SR
Queue Stats
13W - 4L
1,670 Elo+
Solo
Nox
Nox
Professor13
Nox
Level 114
God Stats
22W - 4L
1,845 SR
Queue Stats
27W - 5L
1,758 Elo+
Party 1
King Arthur
King Arthur
SugPuIaLa10Lei
King Arthur
Level 24
God Stats
2W - 0L
1,826 SR
Queue Stats
18W - 2L
1,816 Elo+
Party 1
Maui
Maui
SugPulaLa10Lei
Maui
Level 27
God Stats
2W - 0L
1,874 SR
Queue Stats
24W - 2L
1,866 Elo+
Party 1
Medusa
Medusa
queso3553
Medusa
Level 121
God Stats
8W - 2L
1,565 SR
Queue Stats
31W - 15L
1,598 Elo+
Solo
Team Averages
Level 71
1,723 SR
1,741 Elo+

VS

Team Averages
Level 72
1,436 SR
1,413 Elo+
Charybdis
Charybdis
 
Charybdis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
JvalaKrsnavarna
Bellona
Level 83
God Stats
8W - 4L
1,504 SR
Queue Stats
206W - 224L
1,384 Elo+
Solo
Kukulkan
Kukulkan
Zorolom
Kukulkan
Level 64
God Stats
9W - 13L
1,435 SR
Queue Stats
295W - 295L
1,394 Elo+
Solo
Scylla
Scylla
alenunez2
Scylla
Level 107
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 2L
1,389 Elo+
Solo
Thanatos
Thanatos
Ромиуст
Thanatos
Level 56
God Stats
5W - 8L
1,422 SR
Queue Stats
108W - 136L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
7,344
1,469
3,373
5,717
2,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 0 / 10
7,878
1,576
7,839
4,104
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
SugPuIaLa10Lei
King Arthur
12
4 / 0 / 12
7,539
1,508
10,338
6,194
7,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 0 / 16
7,704
1,541
5,362
5,135
5,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
queso3553
Medusa
12
1 / 0 / 9
6,996
1,399
3,611
3,175
1,200
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

402

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 0 / 1
6,093
1,219
3,496
1,801
768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

11
0 / 3 / 1
5,894
1,179
4,000
10,709
11,294
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
Zorolom
Kukulkan
11
1 / 6 / 0
6,493
1,299
5,544
8,780
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
alenunez2
Scylla
11
0 / 3 / 0
5,979
1,196
4,585
6,558
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
10
0 / 6 / 1
5,599
1,120
1,700
7,420
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
4
18
Kills
1
1
Deaths
18
53
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
0
1
0.5
W
5
1
6
8
L
0
3
1
0.17
W
7
0
10
12
W
King Arthur
SugPuIaLa10Lei
King Arthur
4
0
12
10
W
1
0
16
9
L
Kukulkan
Zorolom
Kukulkan
1
6
0
0.17
L
Scylla
alenunez2
Scylla
0
3
0
0
W
Medusa
queso3553
Medusa
1
0
9
5.5
L
Thanatos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,523
Damage
19,325
24,325
Taken
35,268
17,899
Mitigated
22,223
3,180
Healing
355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,496
1,401
0
0
1,801
768
0
655
1,146
0
12,494
W
3,373
617
177
499
5,717
2,545
0
3,096
2,026
0
10,111
L
4,000
521
0
0
10,709
11,294
0
4,178
6,531
0
7,211
W
7,839
1,568
0
147
4,104
1,938
0
1,162
2,942
15,062
0
W
King Arthur
SugPuIaLa10Lei
King Arthur
10,338
1,200
0
675
6,194
7,121
0
1,937
4,257
0
20,036
W
5,362
661
0
1,082
5,135
5,095
0
2,862
2,273
6,831
273
L
Kukulkan
Zorolom
Kukulkan
5,544
227
0
0
8,780
3,573
0
3,127
5,653
24,095
0
L
Scylla
alenunez2
Scylla
4,585
148
0
244
6,558
2,543
0
2,160
4,398
13,284
0
W
Medusa
queso3553
Medusa
3,611
1,433
0
600
3,175
1,200
0
1,072
2,103
0
20,453
L
Thanatos
1,700
300
0
111
7,420
4,045
0
2,808
4,612
0
2,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
30,058
96
Minions Killed
94
4
Camps Cleared
6
609,926
Distance Traveled
447,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,093
1,219
22
4
3
107,445
0
W
Da Ji
7,344
1,469
19
4
2
117,267
0
L
Bellona
5,894
1,179
4
1
0
107,588
0
W
Nox
7,878
1,576
20
4
0
116,208
0
W
King Arthur
7,539
1,508
7
1
0
126,748
0
W
Maui
7,704
1,541
6
1
0
131,372
0
L
Kukulkan
6,493
1,299
48
10
2
92,350
0
L
Scylla
5,979
1,196
17
3
1
99,135
0
W
Medusa
6,996
1,399
44
9
2
118,331
0
L
Thanatos
5,599
1,120
3
1
0
41,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role