Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
M32J
Xing Tian
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 277L
1,350 Elo+
Solo
Terra
Terra
Wavecapjimmy
Terra
Level 62
God Stats
1W - 1L
1,706 SR
Queue Stats
92W - 109L
1,405 Elo+
Solo
Ares
Ares
ashaffer21
Ares
Level 108
God Stats
2W - 3L
1,521 SR
Queue Stats
133W - 138L
1,496 Elo+
Party 2
Hades
Hades
janepain
Hades
Level 103
God Stats
1W - 1L
1,745 SR
Queue Stats
124W - 139L
1,454 Elo+
Party 2
Team Averages
Level 100
1,594 SR
1,441 Elo+

VS

Team Averages
Level 76
1,370 SR
1,399 Elo+
Ra
Ra
CREW Forsaken
Ra
Level 124
God Stats
3W - 0L
1,294 SR
Queue Stats
192W - 215L
1,389 Elo+
Party 1
Nox
Nox
IrksomeMarlin98
Nox
Level 63
God Stats
2W - 1L
1,467 SR
Queue Stats
141W - 151L
1,432 Elo+
Solo
Anhur
Anhur
WSTLNDR
Anhur
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,377 Elo+
Party 1
Bacchus
Bacchus
bacon25k
Bacchus
Level 22
God Stats
1W - 0L
1,265 SR
Queue Stats
11W - 13L
1,377 Elo+
Party 1
Kali
Kali
tinypcker
Kali
Level 127
God Stats
1W - 1L
1,326 SR
Queue Stats
267W - 275L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
1
0 / 1 / 0
3,456
247
0
647
244
Xing Tian
M32J
Xing Tian
11
3 / 1 / 1
8,606
615
2,004
5,146
5,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
0 / 1 / 7
8,693
621
3,891
12,228
13,560
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
5 / 5 / 2
9,460
676
9,301
17,413
24,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Hades
janepain
Hades
18
1 / 6 / 5
9,077
648
9,939
16,644
14,940
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
9,909
708
9,790
8,750
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
0 / 1 / 8
10,195
728
5,518
7,892
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
WSTLNDR
Anhur
18
4 / 2 / 5
10,766
769
7,811
9,100
4,227
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
bacon25k
Bacchus
15
0 / 5 / 9
10,046
718
6,109
15,887
22,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
18
8 / 3 / 5
11,600
829
13,483
17,205
14,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
9
Kills
14
14
Deaths
12
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
W
2
1
6
5
W
0
1
8
4
L
Xing Tian
M32J
Xing Tian
3
1
1
3.5
W
Anhur
WSTLNDR
Anhur
4
2
5
3.25
L
0
1
7
3.5
L
5
5
2
1.2
W
Bacchus
bacon25k
Bacchus
0
5
9
0.9
L
Hades
janepain
Hades
1
6
5
0.58
W
Kali
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,135
Damage
42,711
52,078
Taken
58,834
58,220
Mitigated
50,705
11,707
Healing
25,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
0
0
0
0
647
244
0
637
0
0
0
W
9,790
1,164
9,194
4,105
8,750
6,046
1,159
4,531
4,219
27,932
0
W
5,518
859
1,881
1,939
7,892
4,286
2,437
4,672
3,220
24,732
0
L
Xing Tian
M32J
Xing Tian
2,004
263
842
936
5,146
5,158
0
1,615
3,332
4,809
0
W
Anhur
WSTLNDR
Anhur
7,811
4,341
210
1,901
9,100
4,227
2,210
3,947
5,153
0
21,092
L
3,891
248
2,447
2,059
12,228
13,560
0
5,906
5,863
19,885
334
L
9,301
737
647
1,498
17,413
24,318
0
6,094
10,571
16,021
0
W
Bacchus
bacon25k
Bacchus
6,109
928
412
2,146
15,887
22,071
96
6,782
9,105
13,671
0
L
Hades
janepain
Hades
9,939
903
860
2,418
16,644
14,940
0
5,504
10,895
30,249
0
W
Kali
13,483
4,496
297
3,676
17,205
14,075
1,716
4,869
12,336
0
26,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,292
Gold Earned
52,516
95
Minions Killed
156
0
Camps Cleared
0
816,668
Distance Traveled
1,270,983
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,456
247
0
0
0
0
0
W
Ra
9,909
708
36
3
0
279,756
0
W
Nox
10,195
728
43
3
0
206,410
0
L
Xing Tian
8,606
615
2
0
0
80,071
0
W
Anhur
10,766
769
36
3
0
269,675
0
L
Terra
8,693
621
26
2
0
296,767
0
L
Ares
9,460
676
10
1
0
230,741
0
W
Bacchus
10,046
718
11
1
0
242,893
0
L
Hades
9,077
648
57
4
0
209,089
0
W
Kali
11,600
829
30
2
0
272,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role