Player Matchup

Mulan
Mulan
Ninjatryhard46
Mulan
Level 66
God Stats
15W - 14L
1,472 SR
Queue Stats
52W - 59L
1,414 Elo+
Party 1
Charon
Charon
OldDirty01
Charon
Level 145
God Stats
6W - 0L
1,855 SR
Queue Stats
47W - 43L
1,479 Elo+
Solo
Artemis
Artemis
SQUIDSOLDIER6
Artemis
Level 88
God Stats
4W - 3L
1,460 SR
Queue Stats
104W - 121L
1,449 Elo+
Party 1
Ra
Ra
lLightConquerorl
Ra
Level 66
God Stats
11W - 5L
1,562 SR
Queue Stats
157W - 154L
1,450 Elo+
Solo
Da Ji
Da Ji
lilbrownbean57
Da Ji
Level 125
God Stats
6W - 9L
1,331 SR
Queue Stats
282W - 293L
1,422 Elo+
Solo
Team Averages
Level 98
1,536 SR
1,443 Elo+

VS

Team Averages
Level 122
1,606 SR
1,402 Elo+
Jing Wei
Jing Wei
AngelLogic
Jing Wei
Level 149
God Stats
1W - 2L
1,604 SR
Queue Stats
88W - 89L
1,443 Elo+
Party 2
Khepri
Khepri
OtosanZayden
Khepri
Level 145
God Stats
2W - 1L
1,864 SR
Queue Stats
212W - 253L
1,335 Elo+
Party 2
Horus
Horus
VincentLuv
Horus
Level 53
God Stats
2W - 3L
1,251 SR
Queue Stats
54W - 56L
1,393 Elo+
Solo
Thor
Thor
kronos623
Thor
Level 141
God Stats
7W - 2L
1,784 SR
Queue Stats
145W - 156L
1,438 Elo+
Solo
Kukulkan
Kukulkan
mguar
Kukulkan
Level 121
God Stats
60W - 53L
1,530 SR
Queue Stats
211W - 224L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 3
9,244
616
13,655
15,191
10,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
OldDirty01
Charon
11
1 / 1 / 4
7,609
507
6,594
10,595
9,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
11
1 / 8 / 3
6,424
428
8,402
13,629
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 0 / 1
10,139
676
5,470
9,036
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 1 / 5
8,744
583
13,427
13,093
6,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AngelLogic
Jing Wei
13
8 / 1 / 2
8,405
560
13,816
14,012
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
10
1 / 6 / 4
6,997
466
4,161
15,939
13,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
10
0 / 5 / 1
6,182
412
7,109
14,440
9,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
15
1 / 2 / 1
8,457
564
2,241
11,562
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
mguar
Kukulkan
14
0 / 2 / 1
6,978
465
7,827
8,957
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
16
Kills
10
10
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AngelLogic
Jing Wei
8
1
2
9
W
7
0
3
8.5
W
Charon
OldDirty01
Charon
1
1
4
3
L
Khepri
1
6
4
0.5
W
Artemis
1
8
3
0.31
L
Horus
0
5
1
0.1
L
Thor
1
2
1
0.75
W
2
0
1
2.5
W
5
1
5
7.5
L
Kukulkan
mguar
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,548
Damage
35,154
61,544
Taken
64,910
35,963
Mitigated
37,338
17,692
Healing
12,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AngelLogic
Jing Wei
13,816
9,691
0
4,486
14,012
5,688
372
3,238
10,774
0
66,433
W
13,655
1,578
0
7,089
15,191
10,425
676
1,865
12,795
0
71,300
W
Charon
OldDirty01
Charon
6,594
1,101
583
2,344
10,595
9,744
148
2,913
7,682
29,609
369
L
Khepri
4,161
386
319
2,027
15,939
13,757
0
3,744
12,195
16,934
0
W
Artemis
8,402
3,569
0
620
13,629
5,053
60
3,129
10,500
0
30,571
L
Horus
7,109
3,467
200
2,135
14,440
9,497
0
1,910
12,530
30
32,015
L
Thor
2,241
166
0
575
11,562
4,747
720
794
10,768
0
80,610
W
5,470
274
414
3,768
9,036
4,701
91
2,657
6,379
119,853
0
W
13,427
3,277
0
2,874
13,093
6,040
0
1,454
11,486
0
59,780
L
Kukulkan
mguar
Kukulkan
7,827
474
0
2,588
8,957
3,649
0
2,009
6,948
59,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,160
Gold Earned
37,019
461
Minions Killed
403
0
Camps Cleared
0
1,492,104
Distance Traveled
1,483,441
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,405
560
102
7
0
285,223
2
W
Mulan
9,244
616
98
7
0
287,072
0
W
Charon
7,609
507
41
3
0
301,979
3
L
Khepri
6,997
466
27
2
0
286,509
1
W
Artemis
6,424
428
40
3
0
258,529
0
L
Horus
6,182
412
40
3
0
286,236
0
L
Thor
8,457
564
129
9
0
334,867
2
W
Ra
10,139
676
205
14
0
335,134
1
W
Da Ji
8,744
583
77
5
0
309,390
3
L
Kukulkan
6,978
465
105
7
0
290,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role