Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CHUCKLES30
Sol
Level 159
God Stats
3W - 7L
1,384 SR
Queue Stats
109W - 112L
1,508 Elo+
Party 3
Chaac
Chaac
DukeDabingt0n
Chaac
Level 158
God Stats
13W - 8L
1,607 SR
Queue Stats
132W - 147L
1,415 Elo+
Party 3
Anubis
Anubis
RictusCrack
Anubis
Level 144
God Stats
1W - 2L
1,178 SR
Queue Stats
88W - 73L
1,485 Elo+
Solo
Tyr
Tyr
SAVTheEgoist
Tyr
Level 152
God Stats
7W - 6L
1,601 SR
Queue Stats
106W - 82L
1,585 Elo+
Solo
Team Averages
Level 155
1,454 SR
1,499 Elo+

VS

Team Averages
Level 135
1,631 SR
1,563 Elo+
Surtr
Surtr
ApexElement
Surtr
Level 108
God Stats
1W - 3L
1,745 SR
Queue Stats
40W - 27L
1,577 Elo+
Party 2
Bacchus
Bacchus
BroDcon
Bacchus
Level 122
God Stats
4W - 1L
1,797 SR
Queue Stats
324W - 287L
1,605 Elo+
Party 1
Ishtar
Ishtar
WearyBunny9104
Ishtar
Level 155
God Stats
1W - 4L
1,549 SR
Queue Stats
412W - 371L
1,551 Elo+
Party 1
Achilles
Achilles
lildruidess
Achilles
Level 145
God Stats
92W - 104L
1,566 SR
Queue Stats
826W - 690L
1,539 Elo+
Solo
Hades
Hades
matthewRSO
Hades
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 1 / 2
5,986
665
5,089
5,626
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 1
6,657
740
6,380
4,094
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 0 / 0
5,868
652
3,964
4,731
2,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
10
3 / 0 / 2
6,211
690
3,246
4,968
2,177
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 0 / 6
6,018
669
3,814
6,135
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,465
496
1,998
7,250
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
BroDcon
Bacchus
6
0 / 1 / 0
4,159
462
1,808
5,114
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 0
4,857
540
2,475
6,472
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
lildruidess
Achilles
6
0 / 2 / 0
4,265
474
2,161
6,303
4,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hades
9
1 / 4 / 0
4,782
531
3,609
7,666
2,735
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
2
4
L
0
0
0
0
L
Bacchus
BroDcon
Bacchus
0
1
0
0
W
3
0
1
3.5
W
0
0
0
0
W
Anubis
3
0
2
4
W
1
0
6
4
L
0
3
0
0
L
Achilles
lildruidess
Achilles
0
2
0
0
L
Hades
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,493
Damage
12,051
25,554
Taken
32,805
10,850
Mitigated
17,296
12,077
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,089
2,496
0
1,418
5,626
1,894
0
1,466
4,023
0
39,770
L
1,998
713
0
2,443
7,250
5,322
0
0
6,766
327
17,432
L
Bacchus
BroDcon
Bacchus
1,808
159
0
1,374
5,114
2,833
0
388
4,726
15,810
0
W
6,380
3,471
0
2,615
4,094
1,264
1,163
0
4,094
43,546
4,409
W
3,964
731
0
2,534
4,731
2,573
875
67
4,303
0
38,042
W
Anubis
3,246
134
0
3,080
4,968
2,177
282
3,005
1,889
40,963
0
W
3,814
509
0
2,430
6,135
2,942
146
704
5,359
0
12,103
L
2,475
1,657
0
1,648
6,472
2,266
0
4,127
2,345
0
35,071
L
Achilles
lildruidess
Achilles
2,161
399
0
2,089
6,303
4,140
0
2,953
3,350
0
8,223
L
Hades
3,609
414
130
2,373
7,666
2,735
0
2,141
5,525
28,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,740
Gold Earned
22,528
314
Minions Killed
210
0
Camps Cleared
0
930,181
Distance Traveled
853,035
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,986
665
62
7
0
200,335
0
L
Surtr
4,465
496
31
3
0
180,908
3
L
Bacchus
4,159
462
39
4
0
187,536
0
W
Sol
6,657
740
89
10
0
171,942
0
W
Chaac
5,868
652
76
8
0
184,391
1
W
Anubis
6,211
690
75
8
0
168,696
0
W
Tyr
6,018
669
12
1
0
204,817
2
L
Ishtar
4,857
540
68
8
0
165,124
0
L
Achilles
4,265
474
10
1
0
157,075
1
L
Hades
4,782
531
62
7
0
162,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role