Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
CodyWolf99
Bacchus
Platinum II
Level 199
God Stats
4W - 2L
1,597 SR
Queue Stats
344W - 342L
1,793 MMR
Solo
Shiva
Shiva
Gold I
OnlyFuns
Shiva
Gold I
Level 209
God Stats
47W - 30L
1,646 SR
Queue Stats
906W - 926L
1,754 MMR
Solo
Izanami
Izanami
Platinum IV
YoungPliskers
Izanami
Platinum IV
Level 121
God Stats
3W - 2L
1,459 SR
Queue Stats
233W - 226L
1,704 MMR
Solo
Fenrir
Fenrir
Platinum V
iMrGunster
Fenrir
Platinum V
Level 159
God Stats
5W - 5L
1,540 SR
Queue Stats
259W - 251L
1,695 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 180
1,548 SR
1,689 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,572 SR
1,684 MMR
Loki
Loki
Platinum V
 
Loki
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
Roadhaug
Rama
Platinum V
Level 198
God Stats
11W - 16L
1,616 SR
Queue Stats
54W - 47L
1,732 MMR
Solo
Ganesha
Ganesha
Platinum V
TatorThoughts26
Ganesha
Platinum V
Level 166
God Stats
12W - 8L
1,669 SR
Queue Stats
310W - 311L
1,745 MMR
Solo
Bellona
Bellona
Platinum V
WolfeyD
Bellona
Platinum V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
475W - 476L
1,677 MMR
Solo
Kukulkan
Kukulkan
Platinum V
bsnoooze
Kukulkan
Platinum V
Level 137
God Stats
7W - 6L
1,576 SR
Queue Stats
52W - 45L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
8 / 0 / 4
10,693
668
8,863
6,028
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
CodyWolf99
Bacchus
12
2 / 0 / 5
8,777
549
5,282
11,476
14,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Shiva
OnlyFuns
Shiva
16
6 / 0 / 8
10,886
680
20,298
17,446
18,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
16
0 / 2 / 4
10,134
633
9,469
9,794
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
iMrGunster
Fenrir
15
8 / 3 / 7
10,006
625
12,474
16,687
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaAo KuangMaman Brigitte

VS

Bans
ThanatosSun WukongAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
0 / 7 / 2
7,061
441
6,735
14,298
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
15
4 / 2 / 0
9,058
566
9,171
11,366
3,869
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 4
7,450
466
4,050
15,589
12,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
WolfeyD
Bellona
13
1 / 6 / 1
7,953
497
7,748
21,435
19,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
bsnoooze
Kukulkan
12
0 / 6 / 1
7,277
455
8,136
9,915
3,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
24
Kills
5
5
Deaths
24
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
4
10
L
Loki
 
Loki
0
7
2
0.14
W
Bacchus
CodyWolf99
Bacchus
2
0
5
4.5
W
Shiva
OnlyFuns
Shiva
6
0
8
10
L
Rama
4
2
0
2
L
0
3
4
0.67
L
Bellona
WolfeyD
Bellona
1
6
1
0.25
W
Izanami
0
2
4
1
L
Kukulkan
bsnoooze
Kukulkan
0
6
1
0.08
W
Fenrir
iMrGunster
Fenrir
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,386
Damage
35,840
61,431
Taken
72,603
48,167
Mitigated
43,965
18,583
Healing
18,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,863
343
0
1,379
6,028
2,658
502
2,369
3,659
86,728
0
L
Loki
 
Loki
6,735
1,603
0
3,314
14,298
4,958
0
3,289
10,793
0
53,723
W
Bacchus
CodyWolf99
Bacchus
5,282
244
0
1,904
11,476
14,583
390
3,611
7,865
20,020
0
W
Shiva
OnlyFuns
Shiva
20,298
4,367
140
6,162
17,446
18,123
0
1,927
15,519
0
77,464
L
Rama
9,171
6,972
0
4,350
11,366
3,869
0
1,973
9,319
0
74,428
L
4,050
580
195
3,773
15,589
12,530
0
3,939
11,333
21,254
0
L
Bellona
WolfeyD
Bellona
7,748
3,358
0
6,255
21,435
19,116
10
2,445
17,716
0
58,754
W
Izanami
9,469
7,126
0
3,171
9,794
4,737
5,477
884
8,910
0
100,291
L
Kukulkan
bsnoooze
Kukulkan
8,136
570
0
500
9,915
3,492
0
2,120
7,735
66,018
0
W
Fenrir
iMrGunster
Fenrir
12,474
3,878
0
5,827
16,687
8,066
0
3,395
13,292
0
75,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,496
Gold Earned
38,799
554
Minions Killed
461
0
Camps Cleared
0
1,743,593
Distance Traveled
1,565,899
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,693
668
165
10
0
397,780
0
L
Loki
7,061
441
76
5
0
364,394
0
W
Bacchus
8,777
549
18
1
0
347,138
4
W
Shiva
10,886
680
108
7
0
332,954
5
L
Rama
9,058
566
156
10
0
303,686
4
L
Ganesha
7,450
466
1
0
0
328,762
8
L
Bellona
7,953
497
94
6
0
269,728
0
W
Izanami
10,134
633
179
11
0
312,946
2
L
Kukulkan
7,277
455
134
8
0
299,329
0
W
Fenrir
10,006
625
84
5
0
352,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role