Player Matchup

Hou Yi
Hou Yi
SiderMKU1
Hou Yi
Level 92
God Stats
16W - 18L
1,446 SR
Queue Stats
162W - 176L
1,352 Elo+
Solo
Ymir
Ymir
TangentFoil2671
Ymir
Level 29
God Stats
2W - 1L
1,538 SR
Queue Stats
48W - 40L
1,405 Elo+
Party 1
Baron Samedi
Baron Samedi
shafter191
Baron Samedi
Level 115
God Stats
15W - 15L
1,466 SR
Queue Stats
177W - 177L
1,383 Elo+
Party 1
Team Averages
Level 79
1,483 SR
1,380 Elo+

VS

Team Averages
Level 113
1,246 SR
1,323 Elo+
Ymir
Ymir
Eta Retro n9
Ymir
Level 48
God Stats
1W - 1L
1,337 SR
Queue Stats
8W - 16L
1,118 Elo+
Solo
Nemesis
Nemesis
FANTOMASGR8
Nemesis
Level 154
God Stats
0W - 2L
1,197 SR
Queue Stats
183W - 194L
1,429 Elo+
Solo
Jing Wei
Jing Wei
FGH_MaSsaCre
Jing Wei
Level 138
God Stats
0W - 1L
1,204 SR
Queue Stats
102W - 105L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
SiderMKU1
Hou Yi
13
0 / 0 / 3
10,013
668
10,209
10,153
4,273
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 0 / 3
9,664
644
5,389
9,164
9,685
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
shafter191
Baron Samedi
15
3 / 1 / 0
11,002
733
18,711
10,300
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
8,976
598
5,959
13,980
16,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
FANTOMASGR8
Nemesis
12
0 / 1 / 1
9,375
625
8,986
14,858
15,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
FGH_MaSsaCre
Jing Wei
14
1 / 2 / 0
10,317
688
8,759
13,042
6,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Nemesis
FANTOMASGR8
Nemesis
0
1
1
0.5
L
Jing Wei
FGH_MaSsaCre
Jing Wei
1
2
0
0.5
W
Hou Yi
SiderMKU1
Hou Yi
0
0
3
1.5
W
0
0
3
1.5
W
Baron Samedi
shafter191
Baron Samedi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,309
Damage
23,704
29,617
Taken
41,880
19,488
Mitigated
38,383
9,855
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,959
523
0
370
13,980
16,540
0
8,312
5,668
18,495
0
L
Nemesis
FANTOMASGR8
Nemesis
8,986
2,281
0
4,125
14,858
15,587
0
8,199
6,659
0
29,322
L
Jing Wei
FGH_MaSsaCre
Jing Wei
8,759
6,645
0
3,975
13,042
6,256
0
8,152
4,890
0
57,886
W
Hou Yi
SiderMKU1
Hou Yi
10,209
4,739
0
1,602
10,153
4,273
270
2,491
7,273
0
39,277
W
5,389
1,262
0
26
9,164
9,685
0
2,053
6,890
13,507
0
W
Baron Samedi
shafter191
Baron Samedi
18,711
1,694
3,213
5,014
10,300
5,530
530
1,539
8,296
62,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,679
Gold Earned
28,668
153
Minions Killed
133
0
Camps Cleared
0
777,297
Distance Traveled
783,704
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,976
598
13
1
0
238,590
0
L
Nemesis
9,375
625
37
2
0
289,808
0
L
Jing Wei
10,317
688
83
6
0
255,306
0
W
Hou Yi
10,013
668
48
3
0
257,765
2
W
Ymir
9,664
644
17
1
0
263,213
0
W
Baron Samedi
11,002
733
88
6
0
256,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role