Player Matchup

Vulcan
Vulcan
Diskidgotskills
Vulcan
Level 159
God Stats
2W - 0L
1,775 SR
Queue Stats
366W - 353L
1,474 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Iil Jay
Cu Chulainn
Level 146
God Stats
2W - 2L
1,356 SR
Queue Stats
110W - 132L
1,466 Elo+
Party 2
Chaac
Chaac
IjoeeI
Chaac
Level 147
God Stats
4W - 2L
1,526 SR
Queue Stats
214W - 195L
1,490 Elo+
Party 2
Jing Wei
Jing Wei
InhumanSanctuary
Jing Wei
Level 26
God Stats
2W - 2L
1,468 SR
Queue Stats
63W - 57L
1,490 Elo+
Solo
Merlin
Merlin
xxXinoxx
Merlin
Level 126
God Stats
6W - 4L
1,545 SR
Queue Stats
313W - 283L
1,507 Elo+
Solo
Team Averages
Level 121
1,534 SR
1,485 Elo+

VS

Team Averages
Level 113
1,524 SR
1,522 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Abaley
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,522 Elo+
Party 1
Hou Yi
Hou Yi
AbsoluteZearoh
Hou Yi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,623 Elo+
Party 1
Anhur
Anhur
adrianjr101
Anhur
Level 124
God Stats
2W - 2L
1,578 SR
Queue Stats
50W - 59L
1,465 Elo+
Solo
Tyr
Tyr
colorcarton
Tyr
Level 108
God Stats
8W - 8L
1,540 SR
Queue Stats
676W - 709L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
7,857
873
8,766
5,144
2,337
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Iil Jay
Cu Chulainn
14
3 / 2 / 4
8,646
961
2,136
11,286
9,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Chaac
IjoeeI
Chaac
14
6 / 3 / 5
8,626
958
7,597
15,845
12,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 8
8,114
902
3,769
6,698
3,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
xxXinoxx
Merlin
13
1 / 2 / 4
7,927
881
2,130
4,492
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 1 / 1
5,308
590
0
1,044
411
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
Abaley
Sol
16
4 / 5 / 1
8,102
900
9,510
9,478
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 5 / 2
7,849
872
9,802
9,685
4,558
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 1
5,649
628
925
3,594
1,387
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 2 / 1
5,335
593
0
2,606
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
8
9
Deaths
15
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
Sol
Abaley
Sol
4
5
1
0.9
L
4
5
2
1
W
2
0
8
6
W
Cu Chulainn
Iil Jay
Cu Chulainn
3
2
4
2.5
W
Chaac
IjoeeI
Chaac
6
3
5
2.83
W
3
2
8
3.5
L
0
2
1
0.25
L
0
2
1
0.25
W
Merlin
xxXinoxx
Merlin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,398
Damage
20,237
43,465
Taken
26,407
28,765
Mitigated
11,676
14,170
Healing
3,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
0
0
0
0
1,044
411
0
480
564
0
0
L
Sol
Abaley
Sol
9,510
2,244
74
2,028
9,478
3,898
0
3,489
5,989
25,421
0
L
9,802
3,742
17
740
9,685
4,558
0
3,679
6,006
0
20,917
W
8,766
3,807
0
1,822
5,144
2,337
1,635
2,446
2,698
20,572
0
W
Cu Chulainn
Iil Jay
Cu Chulainn
2,136
199
1,367
2,246
11,286
9,326
417
1,666
9,620
0
4,515
W
Chaac
IjoeeI
Chaac
7,597
447
1,154
4,927
15,845
12,146
23
3,689
11,392
0
14,914
W
3,769
2,433
745
1,532
6,698
3,048
4,911
1,164
5,534
0
15,601
L
925
306
58
448
3,594
1,387
0
1,511
2,083
0
5,832
L
0
0
116
0
2,606
1,422
0
1,737
869
0
158
W
Merlin
xxXinoxx
Merlin
2,130
132
346
31
4,492
1,908
1,704
545
3,947
19,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,170
Gold Earned
32,243
94
Minions Killed
58
0
Camps Cleared
0
768,434
Distance Traveled
360,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,308
590
0
0
0
0
0
L
Sol
8,102
900
27
3
0
138,752
0
L
Hou Yi
7,849
872
20
2
0
127,952
0
W
Vulcan
7,857
873
28
3
0
165,300
0
W
Cu Chulainn
8,646
961
2
0
0
165,154
0
W
Chaac
8,626
958
11
1
0
178,689
0
W
Jing Wei
8,114
902
26
3
0
147,359
0
L
Anhur
5,649
628
11
1
0
56,713
0
L
Tyr
5,335
593
0
0
0
36,937
0
W
Merlin
7,927
881
27
3
0
111,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role