Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Gold III
ICarryYouToWin
Susano
Gold III
Level 102
God Stats
17W - 22L
1,579 SR
Queue Stats
152W - 159L
1,394 MMR
Solo
Vulcan
Vulcan
Gold II
LetuŠtuke
Vulcan
Gold II
Level 156
God Stats
1W - 1L
1,573 SR
Queue Stats
39W - 43L
1,473 MMR
Party 1
Surtr
Surtr
Gold IV
SarahDuck53
Surtr
Gold IV
Level 102
God Stats
1W - 3L
1,446 SR
Queue Stats
84W - 84L
1,399 MMR
Solo
Horus
Horus
Bronze III
SpaskaBoi
Horus
Bronze III
Level 69
God Stats
0W - 1L
1,548 SR
Queue Stats
5W - 9L
1,447 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,529 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,451 SR
1,436 MMR
Nemesis
Nemesis
Gold IV
IIReasonIl
Nemesis
Gold IV
Level 109
God Stats
1W - 3L
1,311 SR
Queue Stats
28W - 28L
1,380 MMR
Solo
Chang'e
Chang'e
Gold V
Pretty-FemBoy
Chang'e
Gold V
Level 172
God Stats
36W - 36L
1,583 SR
Queue Stats
110W - 114L
1,394 MMR
Solo
Hercules
Hercules
Gold II
TuskarMan
Hercules
Gold II
Level 91
God Stats
3W - 0L
1,560 SR
Queue Stats
41W - 34L
1,493 MMR
Solo
Hou Yi
Hou Yi
Gold IV
changxianzhe
Hou Yi
Gold IV
Level 186
God Stats
7W - 7L
1,532 SR
Queue Stats
453W - 468L
1,481 MMR
Solo
Janus
Janus
Gold IV
itzzgamergz
Janus
Gold IV
Level 122
God Stats
3W - 7L
1,271 SR
Queue Stats
126W - 136L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 2 / 0
6,513
501
7,159
8,703
3,649
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 2
6,194
476
2,715
9,009
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
LetuŠtuke
Vulcan
13
2 / 1 / 2
7,240
557
6,027
5,155
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 3 / 2
6,736
518
6,511
9,849
6,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
SpaskaBoi
Horus
10
1 / 1 / 1
6,573
506
3,684
8,860
5,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
IzanamiBellonaGebArachneLoki

VS

Bans
ThanatosAo KuangMedusaAthenaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IIReasonIl
Nemesis
13
2 / 2 / 1
7,202
554
3,171
10,423
3,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
12
1 / 1 / 2
6,431
495
7,210
8,439
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
TuskarMan
Hercules
13
4 / 2 / 0
8,116
624
5,898
8,843
6,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
12
1 / 1 / 2
6,698
515
5,063
8,052
2,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
0 / 2 / 1
7,957
612
3,774
7,174
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
8
8
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
0
1
L
1
1
2
2
W
Nemesis
IIReasonIl
Nemesis
2
2
1
1.25
L
Vulcan
LetuŠtuke
Vulcan
2
1
2
3
W
Chang'e
1
1
2
2
L
2
3
2
1
L
Horus
SpaskaBoi
Horus
1
1
1
1.5
W
Hercules
TuskarMan
Hercules
4
2
0
2
W
Hou Yi
1
1
2
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,096
Damage
25,116
41,576
Taken
42,931
20,576
Mitigated
18,389
14,989
Healing
12,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,159
4,112
0
4,058
8,703
3,649
106
3,616
4,793
0
55,477
L
2,715
482
0
4,580
9,009
3,269
0
1,641
7,310
0
44,228
W
Nemesis
IIReasonIl
Nemesis
3,171
429
0
1,253
10,423
3,677
0
2,670
7,671
0
57,618
L
Vulcan
LetuŠtuke
Vulcan
6,027
1,991
0
960
5,155
1,784
0
1,979
3,068
61,873
0
W
Chang'e
7,210
531
680
2,600
8,439
2,615
278
129
8,310
44,817
0
L
6,511
2,678
0
1,369
9,849
6,096
4
48
9,801
482
33,570
L
Horus
SpaskaBoi
Horus
3,684
1,582
517
3,505
8,860
5,778
0
2,976
5,572
0
15,326
W
Hercules
TuskarMan
Hercules
5,898
1,865
0
3,194
8,843
6,797
143
977
7,360
321
54,344
W
Hou Yi
5,063
1,637
0
3,000
8,052
2,777
0
0
8,052
0
44,232
W
3,774
409
0
1,408
7,174
2,523
0
2,454
4,634
74,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,256
Gold Earned
36,404
339
Minions Killed
507
0
Camps Cleared
0
1,226,895
Distance Traveled
1,287,778
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,513
501
84
6
0
221,493
2
L
Susano
6,194
476
69
5
0
235,921
2
W
Nemesis
7,202
554
83
6
0
325,221
0
L
Vulcan
7,240
557
115
9
0
266,697
1
W
Chang'e
6,431
495
81
6
0
252,215
2
L
Surtr
6,736
518
55
4
0
208,292
3
L
Horus
6,573
506
16
1
0
294,492
0
W
Hercules
8,116
624
109
8
0
226,801
4
W
Hou Yi
6,698
515
83
6
0
226,479
2
W
Janus
7,957
612
151
12
0
257,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role