Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Blepox
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
DerangedDwarf
Scylla
Level 136
God Stats
0W - 2L
1,287 SR
Queue Stats
71W - 68L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Jaraxxus0805
Cthulhu
Level 105
God Stats
2W - 1L
1,471 SR
Queue Stats
10W - 5L
1,707 Elo+
Party 1
Medusa
Medusa
SCAPHlZM
Medusa
Level 145
God Stats
0W - 3L
1,182 SR
Queue Stats
146W - 135L
1,526 Elo+
Solo
Team Averages
Level 124
1,388 SR
1,543 Elo+

VS

Team Averages
Level 94
1,514 SR
1,521 Elo+
Bastet
Bastet
ACM13
Bastet
Level 116
God Stats
2W - 1L
1,756 SR
Queue Stats
218W - 215L
1,564 Elo+
Solo
Scylla
Scylla
Kurnz
Scylla
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,508 Elo+
Solo
Xbalanque
Xbalanque
PURPBIGBALLER
Xbalanque
Level 27
God Stats
4W - 1L
1,646 SR
Queue Stats
52W - 53L
1,480 Elo+
Party 2
Bellona
Bellona
VeezoGod
Bellona
Level 55
God Stats
2W - 3L
1,338 SR
Queue Stats
119W - 108L
1,583 Elo+
Solo
Hel
Hel
camp jazlo
Hel
Level 136
God Stats
2W - 2L
1,329 SR
Queue Stats
199W - 219L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
5 / 3 / 4
9,347
850
3,927
13,743
10,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
Blepox
Thor
15
1 / 4 / 7
7,976
725
10,848
16,236
9,789
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 7 / 3
8,113
738
8,467
11,858
4,213
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jaraxxus0805
Cthulhu
15
2 / 6 / 6
8,550
777
16,531
18,484
17,020
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
SCAPHlZM
Medusa
14
4 / 6 / 6
8,484
771
10,087
13,978
6,081
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ACM13
Bastet
17
9 / 1 / 15
10,592
963
19,414
9,583
5,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Scylla
Kurnz
Scylla
16
5 / 2 / 13
9,867
897
13,496
10,938
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
PURPBIGBALLER
Xbalanque
14
2 / 6 / 18
8,961
815
9,837
15,063
6,771
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
VeezoGod
Bellona
17
5 / 4 / 17
10,014
910
22,285
19,064
19,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 2 / 14
9,912
901
3,760
9,465
6,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
103
14
Kills
26
26
Deaths
15
26
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
5
3
4
2.33
W
Bastet
ACM13
Bastet
9
1
15
16.5
L
Thor
Blepox
Thor
1
4
7
1.13
L
2
7
3
0.5
L
Cthulhu
Jaraxxus0805
Cthulhu
2
6
6
0.83
W
Scylla
Kurnz
Scylla
5
2
13
5.75
W
Xbalanque
PURPBIGBALLER
Xbalanque
2
6
18
1.83
L
Medusa
SCAPHlZM
Medusa
4
6
6
1.17
W
Bellona
VeezoGod
Bellona
5
4
17
3.38
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,860
Damage
68,792
74,299
Taken
64,113
47,393
Mitigated
42,327
20,943
Healing
29,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,927
1,073
8,380
2,550
13,743
10,290
0
2,598
10,909
9,160
0
W
Bastet
ACM13
Bastet
19,414
4,132
901
2,296
9,583
5,629
1,385
3,318
6,265
0
27,129
L
Thor
Blepox
Thor
10,848
1,604
1,233
1,285
16,236
9,789
334
5,087
11,017
1,022
16,569
L
8,467
588
1,139
1,001
11,858
4,213
201
3,205
8,204
16,673
0
L
Cthulhu
Jaraxxus0805
Cthulhu
16,531
948
1,704
1,794
18,484
17,020
0
4,200
13,803
32,421
0
W
Scylla
Kurnz
Scylla
13,496
817
659
3,104
10,938
4,575
1,714
5,964
4,974
31,549
0
W
Xbalanque
PURPBIGBALLER
Xbalanque
9,837
4,430
0
2,019
15,063
6,771
2,469
6,907
8,156
0
24,112
L
Medusa
SCAPHlZM
Medusa
10,087
3,676
929
928
13,978
6,081
0
2,166
11,538
0
15,942
W
Bellona
VeezoGod
Bellona
22,285
4,590
579
3,011
19,064
19,225
449
8,677
10,387
0
37,610
W
3,760
434
12,090
5,172
9,465
6,127
592
5,081
4,384
8,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,470
Gold Earned
49,346
99
Minions Killed
125
0
Camps Cleared
0
942,194
Distance Traveled
1,112,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,347
850
18
2
0
162,104
0
W
Bastet
10,592
963
14
1
0
265,216
0
L
Thor
7,976
725
19
2
0
194,617
0
L
Scylla
8,113
738
22
2
0
182,058
0
L
Cthulhu
8,550
777
25
2
0
203,706
0
W
Scylla
9,867
897
38
3
0
196,009
0
W
Xbalanque
8,961
815
23
2
0
201,385
0
L
Medusa
8,484
771
15
1
0
199,709
0
W
Bellona
10,014
910
34
3
0
224,187
0
W
Hel
9,912
901
16
1
0
225,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role