Player Matchup

Horus
Horus
BrandXIII
Horus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 1
Xbalanque
Xbalanque
Kranovisj
Xbalanque
Level 90
God Stats
1W - 1L
1,294 SR
Queue Stats
303W - 315L
1,520 Elo+
Party 3
Atlas
Atlas
Lockiavelli
Atlas
Level 48
God Stats
2W - 1L
1,709 SR
Queue Stats
108W - 119L
1,519 Elo+
Solo
Fenrir
Fenrir
Talkinghotdog
Fenrir
Level 28
God Stats
1W - 0L
1,512 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 1
Nu Wa
Nu Wa
Tydal-Wawe
Nu Wa
Level 87
God Stats
85W - 77L
1,560 SR
Queue Stats
298W - 306L
1,549 Elo+
Party 3
Team Averages
Level 64
1,515 SR
1,476 Elo+

VS

Team Averages
Level 95
1,480 SR
1,463 Elo+
Ymir
Ymir
HamsterMaster30
Ymir
Level 89
God Stats
8W - 15L
1,441 SR
Queue Stats
303W - 286L
1,507 Elo+
Party 2
Geb
Geb
Hamster_Master30
Geb
Level 67
God Stats
29W - 23L
1,574 SR
Queue Stats
253W - 256L
1,444 Elo+
Party 2
Fenrir
Fenrir
Helondor
Fenrir
Level 49
God Stats
3W - 9L
1,370 SR
Queue Stats
12W - 21L
1,353 Elo+
Solo
Artemis
Artemis
sergog200315
Artemis
Level 121
God Stats
1W - 2L
1,361 SR
Queue Stats
157W - 152L
1,546 Elo+
Solo
Yu Huang
Yu Huang
superior_yam319
Yu Huang
Level 147
God Stats
3W - 2L
1,653 SR
Queue Stats
1,092W - 1,052L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BrandXIII
Horus
10
2 / 1 / 1
6,046
605
5,123
6,466
3,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Kranovisj
Xbalanque
9
2 / 2 / 2
5,576
558
5,471
5,438
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 2
6,092
609
4,000
6,656
4,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 1
5,716
572
5,234
6,516
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
9
2 / 3 / 1
5,433
543
2,829
5,370
1,565
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,898
690
3,996
8,204
6,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 1 / 2
5,030
503
1,100
8,664
4,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Helondor
Fenrir
10
4 / 3 / 1
5,859
586
4,174
9,870
3,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
sergog200315
Artemis
8
0 / 3 / 2
5,136
514
4,501
7,417
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
10
1 / 3 / 1
6,429
643
3,280
5,936
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
8
8
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
BrandXIII
Horus
2
1
1
2.5
L
3
1
0
3
L
0
1
2
1
L
Fenrir
Helondor
Fenrir
4
3
1
1.5
W
Xbalanque
Kranovisj
Xbalanque
2
2
2
1.5
W
1
1
2
2
W
4
1
1
4.5
W
Nu Wa
2
3
1
0.83
L
Artemis
sergog200315
Artemis
0
3
2
0.33
L
Yu Huang
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,657
Damage
17,051
30,446
Taken
40,091
14,237
Mitigated
19,033
7,064
Healing
10,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BrandXIII
Horus
5,123
2,330
80
2,173
6,466
3,638
0
2,731
3,471
0
36,937
L
3,996
1,110
0
2,215
8,204
6,046
0
286
7,416
40,997
66
L
1,100
56
0
1,533
8,664
4,943
0
1,205
7,415
9,107
0
L
Fenrir
Helondor
Fenrir
4,174
1,964
0
3,210
9,870
3,621
0
2,042
7,828
0
33,804
W
Xbalanque
Kranovisj
Xbalanque
5,471
2,790
0
750
5,438
1,850
69
319
5,119
0
36,967
W
4,000
1,837
0
2,286
6,656
4,713
0
394
6,262
18,235
0
W
5,234
1,798
0
272
6,516
2,471
0
2,832
3,608
0
27,873
W
Nu Wa
2,829
1,039
0
1,503
5,370
1,565
0
1,664
3,676
35,286
0
L
Artemis
sergog200315
Artemis
4,501
1,930
0
2,488
7,417
2,573
0
2,404
5,013
0
30,749
L
Yu Huang
3,280
366
0
625
5,936
1,850
340
892
5,044
42,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
29,352
231
Minions Killed
268
0
Camps Cleared
0
1,008,786
Distance Traveled
989,336
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,046
605
60
6
0
195,900
0
L
Ymir
6,898
690
85
9
0
196,376
2
L
Geb
5,030
503
5
1
0
211,356
4
L
Fenrir
5,859
586
52
5
0
227,388
0
W
Xbalanque
5,576
558
66
7
0
186,426
2
W
Atlas
6,092
609
12
1
0
200,274
2
W
Fenrir
5,716
572
44
4
0
237,246
0
W
Nu Wa
5,433
543
49
5
0
188,940
0
L
Artemis
5,136
514
53
5
0
163,001
0
L
Yu Huang
6,429
643
73
7
0
191,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role