Player Matchup

Hercules
Hercules
Crankman1218
Hercules
Level 51
God Stats
19W - 16L
1,471 SR
Queue Stats
33W - 28L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
HennyHypnotic
Baron Samedi
Level 38
God Stats
3W - 4L
1,441 SR
Queue Stats
7W - 11L
1,253 Elo+
Solo
Loki
Loki
SniperofBenning
Loki
Level 66
God Stats
2W - 1L
1,735 SR
Queue Stats
19W - 26L
1,322 Elo+
Solo
Team Averages
Level 52
1,549 SR
1,331 Elo+

VS

Team Averages
Level 67
1,563 SR
1,456 Elo+
Tsukuyomi
Tsukuyomi
DRGDragon8737
Tsukuyomi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
Gemini Bruh
Zeus
Level 43
God Stats
46W - 34L
1,518 SR
Queue Stats
46W - 40L
1,391 Elo+
Party 1
Cabrakan
Cabrakan
jkonatty
Cabrakan
Level 139
God Stats
10W - 8L
1,671 SR
Queue Stats
179W - 182L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crankman1218
Hercules
13
10 / 0 / 11
11,501
822
14,555
14,688
17,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
HennyHypnotic
Baron Samedi
15
7 / 0 / 15
11,801
843
11,006
4,774
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
8 / 2 / 15
11,923
852
12,692
12,592
9,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DRGDragon8737
Tsukuyomi
11
0 / 11 / 1
8,388
599
3,494
15,250
5,940
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 5 / 1
9,350
668
13,979
9,201
3,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
jkonatty
Cabrakan
11
1 / 9 / 1
8,987
642
4,668
18,718
21,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
5
25
Kills
2
2
Deaths
25
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Crankman1218
Hercules
10
0
11
15.5
L
Tsukuyomi
DRGDragon8737
Tsukuyomi
0
11
1
0.05
L
1
5
1
0.3
W
Baron Samedi
HennyHypnotic
Baron Samedi
7
0
15
14.5
W
8
2
15
7.75
L
Cabrakan
jkonatty
Cabrakan
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,253
Damage
22,141
32,054
Taken
43,169
29,396
Mitigated
30,485
9,822
Healing
2,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Crankman1218
Hercules
14,555
5,735
216
3,655
14,688
17,164
596
9,274
5,414
0
39,431
L
Tsukuyomi
DRGDragon8737
Tsukuyomi
3,494
1,221
0
460
15,250
5,940
0
3,276
11,584
0
12,718
L
13,979
820
0
190
9,201
3,227
0
1,426
7,659
49,940
0
W
Baron Samedi
HennyHypnotic
Baron Samedi
11,006
440
1,515
2,585
4,774
2,481
504
3,647
1,127
46,514
0
W
12,692
3,020
0
1,851
12,592
9,751
224
6,447
6,145
0
40,269
L
Cabrakan
jkonatty
Cabrakan
4,668
304
199
1,220
18,718
21,318
0
6,960
11,139
13,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,225
Gold Earned
26,725
150
Minions Killed
85
0
Camps Cleared
0
765,581
Distance Traveled
651,470
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,501
822
37
3
0
272,574
0
L
Tsukuyomi
8,388
599
18
1
0
210,696
0
L
Zeus
9,350
668
53
4
0
233,145
0
W
Baron Samedi
11,801
843
73
5
0
248,124
0
W
Loki
11,923
852
40
3
0
244,883
0
L
Cabrakan
8,987
642
14
1
0
207,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role