Player Matchup

Hachiman
Hachiman
SexyVillian
Hachiman
Level 129
God Stats
23W - 12L
1,695 SR
Queue Stats
139W - 134L
1,631 Elo+
Solo
Fenrir
Fenrir
Tboy
Fenrir
Level 126
God Stats
3W - 8L
1,357 SR
Queue Stats
58W - 70L
1,441 Elo+
Party 1
Ao Kuang
Ao Kuang
Zeek Tha God
Ao Kuang
Level 146
God Stats
8W - 8L
1,592 SR
Queue Stats
271W - 278L
1,491 Elo+
Party 1
Team Averages
Level 134
1,548 SR
1,521 Elo+

VS

Team Averages
Level 59
1,507 SR
1,535 Elo+
Izanami
Izanami
Rabbitude
Izanami
Level 68
God Stats
6W - 9L
1,521 SR
Queue Stats
353W - 353L
1,502 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Snibler
Morgan Le Fay
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,459 Elo+
Party 2
Athena
Athena
slippinjimmy123
Athena
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SexyVillian
Hachiman
15
4 / 6 / 10
12,133
809
21,469
19,954
7,904
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Tboy
Fenrir
15
8 / 7 / 9
12,608
841
10,452
20,682
12,857
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Zeek Tha God
Ao Kuang
15
6 / 3 / 7
12,330
822
12,587
15,584
7,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Rabbitude
Izanami
16
8 / 5 / 6
13,407
894
18,235
16,220
7,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Snibler
Morgan Le Fay
16
5 / 7 / 7
12,951
863
17,790
14,575
6,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 6 / 9
12,447
830
8,900
24,921
29,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
18
Kills
15
16
Deaths
18
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
Rabbitude
Izanami
8
5
6
2.2
L
Hachiman
SexyVillian
Hachiman
4
6
10
1.5
W
Morgan Le Fay
Snibler
Morgan Le Fay
5
7
7
1.21
L
Fenrir
Tboy
Fenrir
8
7
9
1.79
L
Ao Kuang
Zeek Tha God
Ao Kuang
6
3
7
3.17
W
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,508
Damage
44,925
56,220
Taken
55,716
27,923
Mitigated
43,999
13,490
Healing
4,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Rabbitude
Izanami
18,235
12,224
0
281
16,220
7,863
2,681
3,055
13,165
0
57,114
L
Hachiman
SexyVillian
Hachiman
21,469
14,539
0
6,242
19,954
7,904
633
8,566
11,221
0
72,227
W
Morgan Le Fay
Snibler
Morgan Le Fay
17,790
1,655
405
2,234
14,575
6,717
0
2,788
11,787
48,335
0
L
Fenrir
Tboy
Fenrir
10,452
3,447
0
4,017
20,682
12,857
477
9,487
10,665
0
24,263
L
Ao Kuang
Zeek Tha God
Ao Kuang
12,587
2,080
0
3,231
15,584
7,162
916
7,621
7,433
59,439
0
W
8,900
2,205
0
1,675
24,921
29,419
307
7,075
17,846
21,673
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
38,805
163
Minions Killed
151
0
Camps Cleared
0
824,749
Distance Traveled
805,132
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,407
894
84
6
0
249,893
0
L
Hachiman
12,133
809
79
5
0
252,574
0
W
Morgan Le Fay
12,951
863
58
4
0
262,269
0
L
Fenrir
12,608
841
15
1
0
288,963
3
L
Ao Kuang
12,330
822
69
5
0
283,212
7
W
Athena
12,447
830
9
1
0
292,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role