Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BabyGronkRizz
Mercury
Level 85
God Stats
3W - 5L
1,293 SR
Queue Stats
234W - 210L
1,551 Elo+
Solo
Terra
Terra
ZephyrLee
Terra
Level 18
God Stats
3W - 2L
1,789 SR
Queue Stats
14W - 17L
1,510 Elo+
Party 1
Anhur
Anhur
hinomaru
Anhur
Level 172
God Stats
6W - 5L
1,565 SR
Queue Stats
354W - 331L
1,514 Elo+
Party 1
Tiamat
Tiamat
minelord01
Tiamat
Level 88
God Stats
6W - 6L
1,712 SR
Queue Stats
353W - 318L
1,515 Elo+
Party 1
Team Averages
Level 104
1,572 SR
1,518 Elo+

VS

Team Averages
Level 112
1,572 SR
1,525 Elo+
Anubis
Anubis
GenericJeff
Anubis
Level 82
God Stats
72W - 47L
1,614 SR
Queue Stats
310W - 287L
1,512 Elo+
Party 2
Odin
Odin
ISaber GodI
Odin
Level 109
God Stats
4W - 1L
1,530 SR
Queue Stats
156W - 160L
1,428 Elo+
Solo
Martichoras
Martichoras
NogalPro
Martichoras
Level 153
God Stats
5W - 6L
1,440 SR
Queue Stats
148W - 138L
1,595 Elo+
Solo
Hel
Hel
Sabota165
Hel
Level 61
God Stats
4W - 2L
1,522 SR
Queue Stats
113W - 117L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
SloppySeconds69
Tsukuyomi
Level 157
God Stats
2W - 0L
1,752 SR
Queue Stats
148W - 115L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 6 / 1
8,223
548
8,026
10,610
4,585
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
16
3 / 1 / 4
9,187
612
6,032
10,744
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
ZephyrLee
Terra
10
0 / 3 / 1
6,448
430
756
12,418
7,697
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
hinomaru
Anhur
12
1 / 5 / 2
7,562
504
9,180
12,229
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
minelord01
Tiamat
14
1 / 3 / 1
8,572
571
8,973
13,233
12,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
4 / 2 / 7
8,893
593
8,184
9,739
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 0
7,918
528
8,738
13,249
11,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
NogalPro
Martichoras
14
4 / 2 / 2
8,532
569
8,158
11,523
4,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 1 / 8
8,293
553
3,657
8,895
6,848
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SloppySeconds69
Tsukuyomi
14
8 / 2 / 3
9,266
618
12,775
12,690
4,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
18
18
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
6
1
0.58
L
Mercury
3
1
4
5
W
Anubis
4
2
7
3.75
W
2
1
0
2
W
Martichoras
NogalPro
Martichoras
4
2
2
2.5
W
0
1
8
4
W
Tsukuyomi
SloppySeconds69
Tsukuyomi
8
2
3
4.75
L
Terra
ZephyrLee
Terra
0
3
1
0.17
L
Anhur
hinomaru
Anhur
1
5
2
0.4
L
Tiamat
minelord01
Tiamat
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,967
Damage
41,512
59,234
Taken
56,096
33,756
Mitigated
31,697
13,372
Healing
24,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,026
173
0
2,151
10,610
4,585
0
2,725
7,885
56,246
0
L
Mercury
6,032
2,367
0
1,676
10,744
4,191
0
1,095
9,601
0
94,077
W
Anubis
8,184
580
0
5,330
9,739
4,698
0
4,146
5,593
83,067
0
W
8,738
1,007
0
4,015
13,249
11,354
0
6,725
6,524
0
51,189
W
Martichoras
NogalPro
Martichoras
8,158
3,044
0
3,027
11,523
4,401
945
69
11,454
0
68,144
W
3,657
469
3,005
5,481
8,895
6,848
0
1,758
7,137
20,182
0
W
Tsukuyomi
SloppySeconds69
Tsukuyomi
12,775
4,070
0
3,158
12,690
4,396
93
4,895
7,795
0
70,292
L
Terra
ZephyrLee
Terra
756
216
97
2,903
12,418
7,697
0
2,533
9,885
12,105
0
L
Anhur
hinomaru
Anhur
9,180
5,344
0
2,650
12,229
4,386
930
2,362
9,867
0
59,604
L
Tiamat
minelord01
Tiamat
8,973
1,685
0
3,895
13,233
12,897
0
3,126
9,223
60,335
667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,992
Gold Earned
42,902
474
Minions Killed
463
0
Camps Cleared
0
1,528,944
Distance Traveled
1,486,164
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,223
548
102
7
0
284,479
2
L
Mercury
9,187
612
134
9
0
407,309
0
W
Anubis
8,893
593
123
8
0
312,706
0
W
Odin
7,918
528
104
7
0
284,616
3
W
Martichoras
8,532
569
116
8
0
260,602
5
W
Hel
8,293
553
25
2
0
318,516
2
W
Tsukuyomi
9,266
618
95
6
0
309,724
4
L
Terra
6,448
430
14
1
0
326,996
4
L
Anhur
7,562
504
100
7
0
261,930
2
L
Tiamat
8,572
571
124
8
0
248,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role