Player Matchup

Chaac
Chaac
DjEddie24
Chaac
Level 131
God Stats
26W - 21L
1,584 SR
Queue Stats
101W - 103L
1,483 Elo+
Party 2
Athena
Athena
I_Am_A_Farm
Athena
Level 99
God Stats
37W - 41L
1,543 SR
Queue Stats
98W - 110L
1,459 Elo+
Party 2
Cupid
Cupid
Lordofliars
Cupid
Level 146
God Stats
4W - 2L
1,698 SR
Queue Stats
329W - 317L
1,433 Elo+
Solo
Thoth
Thoth
piratathor
Thoth
Level 156
God Stats
0W - 1L
1,261 SR
Queue Stats
371W - 365L
1,431 Elo+
Solo
Mercury
Mercury
xSANDMANx138
Mercury
Level 146
God Stats
8W - 6L
1,623 SR
Queue Stats
143W - 150L
1,458 Elo+
Party 2
Team Averages
Level 136
1,542 SR
1,453 Elo+

VS

Team Averages
Level 99
1,567 SR
1,476 Elo+
Medusa
Medusa
BRObiWonJacobi
Medusa
Level 118
God Stats
22W - 17L
1,639 SR
Queue Stats
92W - 79L
1,582 Elo+
Party 1
Danzaburou
Danzaburou
Epherrent
Danzaburou
Level 142
God Stats
71W - 39L
1,682 SR
Queue Stats
269W - 261L
1,540 Elo+
Party 1
Anubis
Anubis
HollowedGrave4U
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,350 Elo+
Party 3
Set
Set
L0STF33LZ
Set
Level 121
God Stats
1W - 3L
1,262 SR
Queue Stats
80W - 77L
1,425 Elo+
Party 3
Ix Chel
Ix Chel
unpleasedBean69
Ix Chel
Level 102
God Stats
2W - 0L
1,750 SR
Queue Stats
164W - 147L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DjEddie24
Chaac
12
3 / 2 / 1
7,046
587
3,625
10,692
7,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
10
3 / 2 / 5
6,844
570
4,709
10,265
7,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 1
6,469
539
5,886
9,103
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
11
0 / 2 / 1
6,423
535
2,999
6,726
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
xSANDMANx138
Mercury
12
4 / 2 / 0
7,170
598
2,983
11,793
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,538
628
4,913
4,703
1,649
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Epherrent
Danzaburou
12
6 / 3 / 5
8,422
702
11,015
7,302
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 2
5,693
474
1,747
6,517
2,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 1 / 2
6,812
568
6,507
10,061
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
7,245
604
5,814
6,968
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
11
Kills
13
13
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
L
Chaac
DjEddie24
Chaac
3
2
1
1.75
W
Danzaburou
Epherrent
Danzaburou
6
3
5
2.83
W
0
3
2
0.33
L
Athena
3
2
5
2.75
W
3
1
2
4
L
1
5
1
0.3
L
Thoth
0
2
1
0.25
W
0
4
1
0.13
L
Mercury
xSANDMANx138
Mercury
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,202
Damage
29,996
48,579
Taken
35,551
24,349
Mitigated
14,025
13,600
Healing
9,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,913
1,688
53
2,262
4,703
1,649
836
1,069
3,634
0
43,582
L
Chaac
DjEddie24
Chaac
3,625
671
0
4,283
10,692
7,196
0
4,310
6,382
0
43,283
W
Danzaburou
Epherrent
Danzaburou
11,015
5,321
0
636
7,302
2,644
1,111
1,929
5,373
0
40,303
W
1,747
228
0
1,879
6,517
2,450
0
2,728
3,789
25,288
0
L
Athena
4,709
1,296
0
1,387
10,265
7,580
0
396
9,869
22,265
0
W
6,507
3,065
0
3,488
10,061
4,674
0
1,710
8,351
0
50,835
L
5,886
3,226
44
2,024
9,103
3,077
0
70
9,033
0
38,659
L
Thoth
2,999
133
0
445
6,726
2,035
0
1,589
5,137
45,673
0
W
5,814
668
85
1,578
6,968
2,608
260
272
6,696
59,196
0
L
Mercury
xSANDMANx138
Mercury
2,983
998
0
5,417
11,793
4,461
0
1,196
10,597
0
56,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
35,710
338
Minions Killed
331
0
Camps Cleared
0
1,244,244
Distance Traveled
1,181,014
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,538
628
68
6
0
238,587
0
L
Chaac
7,046
587
74
6
0
251,310
0
W
Danzaburou
8,422
702
52
4
0
249,945
0
W
Anubis
5,693
474
39
3
0
225,076
0
L
Athena
6,844
570
20
2
0
272,389
0
W
Set
6,812
568
82
7
0
270,033
0
L
Cupid
6,469
539
59
5
0
219,271
2
L
Thoth
6,423
535
84
7
0
223,836
2
W
Ix Chel
7,245
604
90
8
0
197,373
1
L
Mercury
7,170
598
101
8
0
277,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role