Player Matchup

Raijin
Raijin
Jail0rSerry
Raijin
Level 37
God Stats
0W - 1L
1,190 SR
Queue Stats
65W - 76L
1,447 Elo+
Party 3
Sun Wukong
Sun Wukong
Mouse40
Sun Wukong
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,534 Elo+
Party 1
Baba Yaga
Baba Yaga
SergeantReeses
Baba Yaga
Level 146
God Stats
0W - 3L
1,204 SR
Queue Stats
122W - 133L
1,480 Elo+
Party 3
Ullr
Ullr
Vanosphere
Ullr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 21L
1,596 Elo+
Solo
Artio
Artio
darkpanther032
Artio
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 41L
1,596 Elo+
Party 1
Team Averages
Level 108
1,379 SR
1,531 Elo+

VS

Team Averages
Level 122
1,583 SR
1,585 Elo+
Charon
Charon
BRyeMC
Charon
Level 167
God Stats
4W - 0L
1,666 SR
Queue Stats
261W - 266L
1,559 Elo+
Party 2
Pele
Pele
Grimsuper54
Pele
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,516 Elo+
Party 4
Jormungandr
Jormungandr
Houstone76
Jormungandr
Level 159
God Stats
3W - 2L
1,493 SR
Queue Stats
363W - 364L
1,445 Elo+
Solo
Chernobog
Chernobog
KingSpadez
Chernobog
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,848 Elo+
Party 4
Baron Samedi
Baron Samedi
TheMatriarch131
Baron Samedi
Level 28
God Stats
2W - 0L
1,754 SR
Queue Stats
49W - 36L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
2 / 5 / 4
7,873
656
7,299
10,461
4,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Mouse40
Sun Wukong
16
4 / 3 / 6
8,830
736
8,573
14,881
13,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
SergeantReeses
Baba Yaga
17
4 / 2 / 8
9,097
758
17,994
9,038
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 2 / 4
8,002
667
6,691
6,505
3,135
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 7 / 7
8,296
691
5,632
18,651
19,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BRyeMC
Charon
18
4 / 2 / 14
11,105
925
8,785
12,827
11,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 4 / 10
9,565
797
8,972
10,713
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Houstone76
Jormungandr
16
1 / 2 / 17
9,329
777
9,512
11,774
14,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
KingSpadez
Chernobog
17
6 / 2 / 10
9,975
831
15,148
9,188
4,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
TheMatriarch131
Baron Samedi
17
3 / 4 / 8
10,031
836
11,308
12,968
8,108
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
77
12
Kills
18
19
Deaths
14
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Charon
BRyeMC
Charon
4
2
14
5.5
W
4
4
10
2.25
W
Jormungandr
Houstone76
Jormungandr
1
2
17
4.75
L
Raijin
2
5
4
0.8
W
Chernobog
KingSpadez
Chernobog
6
2
10
5.5
L
Sun Wukong
Mouse40
Sun Wukong
4
3
6
2.33
L
Baba Yaga
SergeantReeses
Baba Yaga
4
2
8
4
W
Baron Samedi
TheMatriarch131
Baron Samedi
3
4
8
1.75
L
1
2
4
1.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,189
Damage
53,725
59,536
Taken
57,470
44,884
Mitigated
44,333
19,576
Healing
20,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
BRyeMC
Charon
8,785
654
2,112
3,469
12,827
11,596
785
5,509
7,062
18,394
0
W
8,972
1,507
174
872
10,713
5,182
546
5,455
5,032
0
19,720
W
Jormungandr
Houstone76
Jormungandr
9,512
1,857
453
2,664
11,774
14,673
263
4,092
7,458
21,864
324
L
Raijin
7,299
405
620
2,349
10,461
4,226
64
4,728
5,503
12,448
0
W
Chernobog
KingSpadez
Chernobog
15,148
10,253
591
2,695
9,188
4,774
2,669
5,404
3,500
0
25,362
L
Sun Wukong
Mouse40
Sun Wukong
8,573
783
1,444
4,823
14,881
13,171
0
6,301
8,202
0
22,328
L
Baba Yaga
SergeantReeses
Baba Yaga
17,994
202
1,293
3,014
9,038
5,043
57
5,233
3,714
32,559
0
W
Baron Samedi
TheMatriarch131
Baron Samedi
11,308
382
4,282
3,641
12,968
8,108
980
9,132
3,493
29,989
0
L
6,691
3,209
172
1,056
6,505
3,135
234
4,499
1,779
0
16,695
L
5,632
221
2,143
2,662
18,651
19,309
0
7,236
11,057
10,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,098
Gold Earned
50,005
114
Minions Killed
145
0
Camps Cleared
0
1,019,665
Distance Traveled
1,151,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
11,105
925
16
1
0
256,276
0
W
Pele
9,565
797
20
2
0
259,734
0
W
Jormungandr
9,329
777
25
2
0
205,787
0
L
Raijin
7,873
656
15
1
0
151,249
0
W
Chernobog
9,975
831
38
3
0
211,868
0
L
Sun Wukong
8,830
736
29
2
0
243,178
0
L
Baba Yaga
9,097
758
39
3
0
208,644
0
W
Baron Samedi
10,031
836
46
4
0
218,253
0
L
Ullr
8,002
667
20
2
0
201,919
0
L
Artio
8,296
691
11
1
0
214,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role