Player Matchup

Sun Wukong
Sun Wukong
Jhonpol9
Sun Wukong
Level 81
God Stats
0W - 2L
1,385 SR
Queue Stats
33W - 27L
1,466 Elo+
Solo
Anhur
Anhur
KirboBoi3869
Anhur
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 133L
1,511 Elo+
Party 1
Sol
Sol
LEFEricson20
Sol
Level 27
God Stats
25W - 20L
1,541 SR
Queue Stats
63W - 68L
1,464 Elo+
Party 1
Awilix
Awilix
Loading_R2
Awilix
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,672 Elo+
Solo
Cthulhu
Cthulhu
ThingsareNeat
Cthulhu
Level 58
God Stats
11W - 7L
1,624 SR
Queue Stats
99W - 106L
1,482 Elo+
Party 1
Team Averages
Level 54
1,510 SR
1,519 Elo+

VS

Team Averages
Level 56
1,482 SR
1,404 Elo+
Surtr
Surtr
 
Surtr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Cheeks3
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 25L
1,283 Elo+
Party 3
Cerberus
Cerberus
Kraang-Dragon
Cerberus
Level 41
God Stats
3W - 6L
1,387 SR
Queue Stats
9W - 13L
1,320 Elo+
Party 3
Nu Wa
Nu Wa
RS Reaper6
Nu Wa
Level 55
God Stats
7W - 7L
1,451 SR
Queue Stats
57W - 53L
1,452 Elo+
Solo
Izanami
Izanami
wolfknight6802
Izanami
Level 68
God Stats
12W - 7L
1,573 SR
Queue Stats
218W - 197L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jhonpol9
Sun Wukong
13
0 / 2 / 0
7,265
559
6,214
14,317
10,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 5 / 1
6,525
502
8,227
10,599
3,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 6 / 1
7,324
563
3,987
10,067
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
Loading_R2
Awilix
11
1 / 4 / 0
6,721
517
4,364
11,824
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
11
2 / 2 / 3
7,334
564
8,207
13,626
11,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
6 / 1 / 3
8,597
661
6,639
8,684
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Cheeks3
Bellona
13
1 / 0 / 1
7,906
608
8,690
10,891
12,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Kraang-Dragon
Cerberus
11
2 / 2 / 4
7,018
540
4,878
14,012
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
13
6 / 1 / 6
8,531
656
10,281
7,831
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 2
7,818
601
9,794
9,390
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
19
19
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
1
3
7.5
W
Bellona
Cheeks3
Bellona
1
0
1
1.5
L
Sun Wukong
Jhonpol9
Sun Wukong
0
2
0
0
L
2
5
1
0.5
W
Cerberus
Kraang-Dragon
Cerberus
2
2
4
2
L
1
6
1
0.25
L
Awilix
Loading_R2
Awilix
1
4
0
0.25
W
Nu Wa
6
1
6
9
L
Cthulhu
2
2
3
1.75
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,999
Damage
40,282
60,433
Taken
50,808
32,541
Mitigated
31,773
13,870
Healing
17,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,639
3,638
0
3,209
8,684
4,087
526
2,167
6,517
1,064
55,268
W
Bellona
Cheeks3
Bellona
8,690
3,165
0
5,329
10,891
12,443
0
0
10,891
0
57,082
L
Sun Wukong
Jhonpol9
Sun Wukong
6,214
1,950
0
4,564
14,317
10,069
0
758
12,605
0
55,068
L
8,227
5,071
0
2,532
10,599
3,580
840
3,004
7,595
27
41,479
W
Cerberus
Kraang-Dragon
Cerberus
4,878
637
0
4,651
14,012
8,806
299
2,819
11,193
20,669
0
L
3,987
1,078
0
2,344
10,067
3,294
1,035
4,538
5,529
43,562
0
L
Awilix
Loading_R2
Awilix
4,364
1,411
0
926
11,824
4,544
0
3,181
8,643
0
51,458
W
Nu Wa
10,281
2,483
0
1,812
7,831
2,948
918
4,113
3,718
57,399
0
L
Cthulhu
8,207
796
53
3,451
13,626
11,054
162
4,015
9,611
37,607
0
W
9,794
7,503
0
2,131
9,390
3,489
2,411
3,122
6,268
0
67,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,169
Gold Earned
39,870
375
Minions Killed
438
0
Camps Cleared
0
1,303,695
Distance Traveled
1,341,726
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,597
661
91
7
0
309,718
0
W
Bellona
7,906
608
102
8
0
266,086
0
L
Sun Wukong
7,265
559
105
8
0
268,877
1
L
Anhur
6,525
502
81
6
0
231,058
0
W
Cerberus
7,018
540
48
4
0
276,868
0
L
Sol
7,324
563
79
6
0
235,800
0
L
Awilix
6,721
517
70
5
0
296,850
0
W
Nu Wa
8,531
656
86
7
0
243,931
5
L
Cthulhu
7,334
564
40
3
0
271,110
2
W
Izanami
7,818
601
111
9
0
245,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role