Player Matchup

Scylla
Scylla
EIian_Jimenez
Scylla
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,313 Elo+
Party 2
Mulan
Mulan
Wav3Walker0000
Mulan
Level 29
God Stats
3W - 8L
1,279 SR
Queue Stats
40W - 50L
1,416 Elo+
Party 3
Terra
Terra
Wrarriouse99
Terra
Level 26
God Stats
0W - 4L
1,109 SR
Queue Stats
41W - 40L
1,435 Elo+
Party 3
Arachne
Arachne
beni_rinaldi
Arachne
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,299 Elo+
Party 2
Danzaburou
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
Level 101
God Stats
93W - 65L
1,588 SR
Queue Stats
467W - 440L
1,420 Elo+
Party 3
Team Averages
Level 57
1,395 SR
1,377 Elo+

VS

Team Averages
Level 71
1,466 SR
1,414 Elo+
Nike
Nike
Assassinate567
Nike
Level 89
God Stats
9W - 9L
1,467 SR
Queue Stats
196W - 174L
1,434 Elo+
Party 1
Sol
Sol
DarkzShadowz92
Sol
Level 69
God Stats
75W - 73L
1,549 SR
Queue Stats
229W - 211L
1,442 Elo+
Party 1
Yemoja
Yemoja
GizmoIzToXic
Yemoja
Level 43
God Stats
2W - 2L
1,282 SR
Queue Stats
23W - 40L
1,263 Elo+
Solo
Hachiman
Hachiman
UvG Anomaly
Hachiman
Level 57
God Stats
3W - 1L
1,531 SR
Queue Stats
63W - 79L
1,441 Elo+
Solo
Hun Batz
Hun Batz
quimico-tebeo235
Hun Batz
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 18L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,309
431
2,498
6,072
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 1 / 0
4,691
469
1,798
5,612
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 1 / 1
5,399
540
3,227
5,864
3,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
beni_rinaldi
Arachne
9
0 / 1 / 0
4,948
495
1,943
6,937
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
10
2 / 1 / 1
6,056
606
4,845
7,023
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,920
692
3,046
5,619
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 0
6,506
651
5,052
6,722
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
9
1 / 1 / 0
5,412
541
2,238
6,478
4,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
UvG Anomaly
Hachiman
8
1 / 2 / 0
5,005
501
3,789
5,946
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 1
5,684
568
2,818
5,565
2,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
7
9
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
3
0
0
3
L
0
5
0
0
W
Yemoja
1
1
0
1
W
Hachiman
UvG Anomaly
Hachiman
1
2
0
0.5
L
0
1
0
0
L
1
1
1
1.5
L
Arachne
beni_rinaldi
Arachne
0
1
0
0
L
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
2
1
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,311
Damage
16,943
31,508
Taken
30,330
12,851
Mitigated
14,332
7,521
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,046
138
0
1,145
5,619
3,749
0
0
5,619
0
56,984
W
5,052
1,200
0
5,246
6,722
2,124
1,480
2,847
3,875
49,785
1,304
L
2,498
559
0
370
6,072
2,115
0
3,354
2,718
19,706
0
W
Yemoja
2,238
437
1,471
971
6,478
4,268
0
1,306
5,172
15,551
0
W
Hachiman
UvG Anomaly
Hachiman
3,789
1,844
0
1,376
5,946
2,160
0
1,079
4,867
0
29,287
L
1,798
0
0
1,404
5,612
2,360
0
0
5,612
0
25,781
L
3,227
579
134
1,604
5,864
3,297
0
1,506
4,358
20,638
0
L
Arachne
beni_rinaldi
Arachne
1,943
1,494
0
1,207
6,937
2,433
0
1,288
5,649
0
31,393
L
Danzaburou
g_o_o_p_0_0_0_0
Danzaburou
4,845
2,058
0
2,802
7,023
2,646
519
1,142
5,881
0
40,666
W
2,818
398
0
814
5,565
2,031
0
493
5,072
0
41,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,403
Gold Earned
29,527
213
Minions Killed
327
0
Camps Cleared
0
944,585
Distance Traveled
952,805
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,920
692
97
10
0
206,379
3
W
Sol
6,506
651
81
8
0
166,659
3
L
Scylla
4,309
431
23
2
0
165,973
0
W
Yemoja
5,412
541
26
3
0
169,958
0
W
Hachiman
5,005
501
60
6
0
182,464
1
L
Mulan
4,691
469
41
4
0
196,725
0
L
Terra
5,399
540
24
2
0
207,387
0
L
Arachne
4,948
495
58
6
0
204,018
2
L
Danzaburou
6,056
606
67
7
0
170,482
1
W
Hun Batz
5,684
568
63
6
0
227,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role