Player Matchup

Hercules
Hercules
CEO_OF_CHEEKS2
Hercules
Level 64
God Stats
8W - 9L
1,382 SR
Queue Stats
152W - 175L
1,455 Elo+
Party 1
Pele
Pele
Fufi_7690
Pele
Level 99
God Stats
2W - 2L
1,273 SR
Queue Stats
105W - 109L
1,474 Elo+
Solo
He Bo
He Bo
Harper2821
He Bo
Level 122
God Stats
1W - 2L
1,180 SR
Queue Stats
207W - 199L
1,420 Elo+
Party 1
Anubis
Anubis
Nateea
Anubis
Level 106
God Stats
26W - 16L
1,596 SR
Queue Stats
80W - 55L
1,499 Elo+
Solo
Medusa
Medusa
Soggy_Cheeks1
Medusa
Level 113
God Stats
18W - 6L
1,796 SR
Queue Stats
289W - 286L
1,478 Elo+
Party 1
Team Averages
Level 101
1,445 SR
1,465 Elo+

VS

Team Averages
Level 98
1,379 SR
1,440 Elo+
Cernunnos
Cernunnos
AoA Envy
Cernunnos
Level 101
God Stats
2W - 4L
1,320 SR
Queue Stats
377W - 381L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
Chai Kai
Cthulhu
Level 123
God Stats
4W - 7L
1,423 SR
Queue Stats
229W - 236L
1,442 Elo+
Solo
Nemesis
Nemesis
DMG Otaku
Nemesis
Level 57
God Stats
0W - 1L
1,138 SR
Queue Stats
72W - 73L
1,404 Elo+
Party 2
Surtr
Surtr
KingMykal
Surtr
Level 102
God Stats
35W - 40L
1,440 SR
Queue Stats
400W - 397L
1,472 Elo+
Party 2
Tiamat
Tiamat
Not_Designer
Tiamat
Level 107
God Stats
14W - 9L
1,571 SR
Queue Stats
474W - 438L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
3 / 0 / 0
6,302
485
1,581
8,572
4,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Pele
12
1 / 1 / 2
6,981
537
3,735
9,659
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
13
3 / 2 / 2
7,991
615
6,516
7,308
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Nateea
Anubis
15
7 / 3 / 0
9,502
731
15,133
13,460
6,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 2
7,512
578
7,073
9,004
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AoA Envy
Cernunnos
10
0 / 3 / 2
6,132
472
3,410
8,705
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Chai Kai
Cthulhu
10
2 / 4 / 1
6,027
464
4,806
11,602
5,278
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
DMG Otaku
Nemesis
11
4 / 2 / 1
6,648
511
5,456
9,980
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
KingMykal
Surtr
10
1 / 6 / 2
6,093
469
7,229
16,116
5,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
0 / 0 / 0
6,113
470
6,449
6,559
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
15
Kills
7
7
Deaths
15
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AoA Envy
Cernunnos
0
3
2
0.33
W
Hercules
3
0
0
3
L
Cthulhu
Chai Kai
Cthulhu
2
4
1
0.63
L
Nemesis
DMG Otaku
Nemesis
4
2
1
2.25
W
Pele
1
1
2
2
W
He Bo
3
2
2
2
L
Surtr
KingMykal
Surtr
1
6
2
0.33
W
Anubis
Nateea
Anubis
7
3
0
2.33
L
Tiamat
0
0
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,038
Damage
27,350
48,003
Taken
52,962
20,412
Mitigated
21,065
15,996
Healing
12,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AoA Envy
Cernunnos
3,410
1,757
0
1,947
8,705
2,849
0
0
8,679
0
34,736
W
Hercules
1,581
268
245
2,092
8,572
4,547
0
2,405
6,105
0
23,739
L
Cthulhu
Chai Kai
Cthulhu
4,806
506
165
3,109
11,602
5,278
0
2,923
8,653
33,653
0
L
Nemesis
DMG Otaku
Nemesis
5,456
1,856
0
844
9,980
3,482
0
3,999
5,855
0
35,696
W
Pele
3,735
552
0
1,719
9,659
3,493
0
2,587
6,926
0
48,775
W
He Bo
6,516
609
0
1,804
7,308
2,469
633
3,104
3,838
60,464
0
L
Surtr
KingMykal
Surtr
7,229
2,319
0
4,373
16,116
5,857
0
11,699
4,417
517
36,436
W
Anubis
Nateea
Anubis
15,133
1,377
0
7,683
13,460
6,620
55
970
12,490
81,646
0
L
Tiamat
6,449
141
0
2,344
6,559
3,599
0
3,028
3,531
43,501
0
W
7,073
2,871
0
2,453
9,004
3,283
539
1,847
7,157
0
57,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
31,013
431
Minions Killed
284
0
Camps Cleared
0
1,248,208
Distance Traveled
1,300,669
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,132
472
64
5
0
234,193
2
W
Hercules
6,302
485
31
2
0
255,194
0
L
Cthulhu
6,027
464
39
3
0
253,739
6
L
Nemesis
6,648
511
59
5
0
309,826
1
W
Pele
6,981
537
70
5
0
289,593
0
W
He Bo
7,991
615
105
8
0
241,890
2
L
Surtr
6,093
469
48
4
0
223,776
7
W
Anubis
9,502
731
144
11
0
222,164
4
L
Tiamat
6,113
470
74
6
0
279,135
1
W
Medusa
7,512
578
81
6
0
239,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role