Player Matchup

Lancelot
Lancelot
Hornet1404
Lancelot
Level 119
God Stats
1W - 2L
1,456 SR
Queue Stats
243W - 228L
1,565 Elo+
Party 1
Bastet
Bastet
MysticalWolf2429
Bastet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 45L
1,356 Elo+
Solo
Charybdis
Charybdis
PushX2Start
Charybdis
Level 69
God Stats
1W - 3L
1,405 SR
Queue Stats
28W - 32L
1,451 Elo+
Party 1
Hercules
Hercules
SlimKebab
Hercules
Level 37
God Stats
7W - 3L
1,692 SR
Queue Stats
142W - 140L
1,536 Elo+
Party 1
Terra
Terra
purlylitloo
Terra
Level 67
God Stats
0W - 2L
1,275 SR
Queue Stats
16W - 31L
1,323 Elo+
Solo
Team Averages
Level 80
1,466 SR
1,446 Elo+

VS

Team Averages
Level 93
1,480 SR
1,456 Elo+
Ah Puch
Ah Puch
JoHnA0310
Ah Puch
Level 109
God Stats
2W - 2L
1,348 SR
Queue Stats
106W - 108L
1,452 Elo+
Party 2
Horus
Horus
LegendBukJerry
Horus
Level 124
God Stats
3W - 4L
1,299 SR
Queue Stats
148W - 154L
1,452 Elo+
Party 2
Bastet
Bastet
MiguelJordan4PS
Bastet
Level 78
God Stats
8W - 5L
1,550 SR
Queue Stats
108W - 111L
1,442 Elo+
Party 2
Serqet
Serqet
Mikazuki7298
Serqet
Level 67
God Stats
2W - 1L
1,485 SR
Queue Stats
117W - 103L
1,450 Elo+
Party 2
Kuzenbo
Kuzenbo
SUZIMA
Kuzenbo
Level 85
God Stats
2W - 0L
1,718 SR
Queue Stats
97W - 78L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hornet1404
Lancelot
14
2 / 5 / 7
8,530
656
8,869
13,534
9,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 4 / 10
8,345
642
10,839
11,226
4,719
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
PushX2Start
Charybdis
17
5 / 3 / 6
9,835
757
10,939
12,915
5,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
SlimKebab
Hercules
17
4 / 2 / 7
9,383
722
12,031
20,609
17,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 5 / 5
8,703
669
4,219
15,494
14,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JoHnA0310
Ah Puch
19
5 / 0 / 8
10,604
816
21,621
7,874
4,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 6 / 10
9,511
732
13,457
16,910
11,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
5 / 1 / 11
10,209
785
16,067
10,574
5,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
16
2 / 3 / 11
9,830
756
6,023
10,833
15,610
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
SUZIMA
Kuzenbo
15
4 / 2 / 10
9,991
769
6,299
12,341
18,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
69
12
Kills
19
19
Deaths
12
35
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Hornet1404
Lancelot
2
5
7
1.1
W
Ah Puch
JoHnA0310
Ah Puch
5
0
8
9
W
3
6
10
1.33
W
5
1
11
10.5
W
Serqet
2
3
11
2.5
L
0
4
10
1.25
L
Charybdis
PushX2Start
Charybdis
5
3
6
2.67
W
Kuzenbo
SUZIMA
Kuzenbo
4
2
10
4.5
L
Hercules
SlimKebab
Hercules
4
2
7
3.75
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,897
Damage
63,467
73,778
Taken
58,532
52,250
Mitigated
55,643
28,119
Healing
22,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Hornet1404
Lancelot
8,869
1,116
340
939
13,534
9,228
0
6,347
7,043
0
19,834
W
Ah Puch
JoHnA0310
Ah Puch
21,621
2,527
1,995
4,037
7,874
4,095
300
376
7,314
54,233
0
W
13,457
5,652
2,024
3,258
16,910
11,876
325
1,186
15,466
52
17,996
W
16,067
3,694
189
2,600
10,574
5,551
347
1,083
9,285
0
23,902
W
Serqet
6,023
685
1,411
1,578
10,833
15,610
467
806
9,550
1,991
8,221
L
10,839
2,327
2,718
2,342
11,226
4,719
0
4,089
7,016
0
17,268
L
Charybdis
PushX2Start
Charybdis
10,939
3,462
1,611
4,828
12,915
5,853
426
4,314
8,337
0
36,965
W
Kuzenbo
SUZIMA
Kuzenbo
6,299
1,932
2,872
2,915
12,341
18,511
230
768
11,257
10,014
0
L
Hercules
SlimKebab
Hercules
12,031
1,139
643
9,268
20,609
17,660
0
7,091
13,332
0
20,275
L
4,219
361
2,980
2,450
15,494
14,790
0
7,312
7,942
9,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,796
Gold Earned
50,145
189
Minions Killed
121
0
Camps Cleared
0
1,305,108
Distance Traveled
1,324,565
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,530
656
28
2
0
256,921
0
W
Ah Puch
10,604
816
61
5
0
281,014
0
W
Horus
9,511
732
12
1
0
236,549
0
W
Bastet
10,209
785
26
2
0
292,900
0
W
Serqet
9,830
756
12
1
0
251,417
0
L
Bastet
8,345
642
23
2
0
273,434
0
L
Charybdis
9,835
757
96
7
0
223,930
0
W
Kuzenbo
9,991
769
10
1
0
262,685
0
L
Hercules
9,383
722
29
2
0
274,462
0
L
Terra
8,703
669
13
1
0
276,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role