Player Matchup

Persephone
Persephone
Aurthur76
Persephone
Level 68
God Stats
14W - 7L
1,619 SR
Queue Stats
130W - 96L
1,474 Elo+
Solo
Neith
Neith
CheekierPenny
Neith
Level 10
God Stats
2W - 2L
1,167 SR
Queue Stats
6W - 9L
1,418 Elo+
Party 1
Jormungandr
Jormungandr
MadWorld209
Jormungandr
Level 51
God Stats
14W - 10L
1,479 SR
Queue Stats
29W - 43L
1,338 Elo+
Solo
Cliodhna
Cliodhna
Physco32
Cliodhna
Level 16
God Stats
7W - 4L
1,569 SR
Queue Stats
16W - 14L
1,426 Elo+
Party 1
Ymir
Ymir
rock n ro11 101
Ymir
Level 65
God Stats
5W - 4L
1,429 SR
Queue Stats
16W - 16L
1,401 Elo+
Party 1
Team Averages
Level 42
1,452 SR
1,411 Elo+

VS

Team Averages
Level 105
1,571 SR
1,450 Elo+
Cerberus
Cerberus
E_Kenda11
Cerberus
Level 99
God Stats
2W - 3L
1,535 SR
Queue Stats
297W - 286L
1,443 Elo+
Solo
Nemesis
Nemesis
Elkks6275
Nemesis
Level 89
God Stats
6W - 7L
1,569 SR
Queue Stats
88W - 79L
1,466 Elo+
Party 2
Eset
Eset
LALARIKU
Eset
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 101L
1,415 Elo+
Solo
Artemis
Artemis
Wilsmith4
Artemis
Level 110
God Stats
1W - 1L
1,781 SR
Queue Stats
172W - 174L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
demonteizer
Danzaburou
Level 124
God Stats
9W - 12L
1,471 SR
Queue Stats
508W - 518L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Aurthur76
Persephone
19
4 / 1 / 3
12,996
619
12,437
8,997
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 4 / 3
9,549
455
10,011
12,035
4,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MadWorld209
Jormungandr
17
3 / 2 / 0
11,328
539
5,981
19,260
17,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
Physco32
Cliodhna
18
7 / 3 / 4
11,548
550
9,646
18,197
7,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
1 / 1 / 7
10,252
488
8,230
14,232
15,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
E_Kenda11
Cerberus
12
0 / 4 / 6
8,827
420
3,791
16,297
14,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Nemesis
Elkks6275
Nemesis
16
4 / 4 / 1
10,310
491
9,362
18,136
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
16
3 / 3 / 3
10,211
486
10,756
12,926
5,438
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Wilsmith4
Artemis
16
3 / 3 / 2
10,478
499
10,252
10,409
5,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
demonteizer
Danzaburou
17
0 / 5 / 0
10,071
480
4,453
14,104
8,723
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
18
Kills
10
11
Deaths
19
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Persephone
Aurthur76
Persephone
4
1
3
5.5
W
3
4
3
1.13
L
Cerberus
E_Kenda11
Cerberus
0
4
6
0.75
L
Nemesis
Elkks6275
Nemesis
4
4
1
1.13
L
Eset
3
3
3
1.5
W
Jormungandr
MadWorld209
Jormungandr
3
2
0
1.5
W
Cliodhna
Physco32
Cliodhna
7
3
4
3
L
Artemis
Wilsmith4
Artemis
3
3
2
1.33
L
Danzaburou
demonteizer
Danzaburou
0
5
0
0
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,305
Damage
38,614
72,721
Taken
71,872
49,455
Mitigated
40,363
18,853
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Aurthur76
Persephone
12,437
536
100
3,498
8,997
3,736
35
3,267
5,727
106,009
0
W
10,011
3,884
0
1,715
12,035
4,869
647
2,865
9,170
0
66,104
L
Cerberus
E_Kenda11
Cerberus
3,791
550
0
4,918
16,297
14,626
0
4,744
11,553
30,694
0
L
Nemesis
Elkks6275
Nemesis
9,362
3,577
0
2,906
18,136
6,529
0
6,129
12,007
0
86,775
L
Eset
10,756
933
87
4,186
12,926
5,438
203
6,404
6,522
73,292
0
W
Jormungandr
MadWorld209
Jormungandr
5,981
1,848
0
3,521
19,260
17,473
590
3,155
16,105
87,022
50
W
Cliodhna
Physco32
Cliodhna
9,646
1,406
0
7,785
18,197
7,935
0
5,274
12,923
0
97,170
L
Artemis
Wilsmith4
Artemis
10,252
4,028
0
2,409
10,409
5,047
580
3,487
6,922
0
77,374
L
Danzaburou
demonteizer
Danzaburou
4,453
711
0
1,030
14,104
8,723
3,082
5,834
8,270
0
71,651
W
8,230
2,578
0
2,234
14,232
15,442
96
5,127
9,105
31,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,673
Gold Earned
49,897
539
Minions Killed
496
0
Camps Cleared
0
2,051,227
Distance Traveled
1,805,299
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,996
619
153
7
0
451,434
5
W
Neith
9,549
455
90
4
0
356,748
0
L
Cerberus
8,827
420
82
4
0
280,117
1
L
Nemesis
10,310
491
98
5
0
404,564
0
L
Eset
10,211
486
103
5
0
388,759
0
W
Jormungandr
11,328
539
126
6
0
389,306
0
W
Cliodhna
11,548
550
118
6
0
457,027
2
L
Artemis
10,478
499
112
5
0
358,143
2
L
Danzaburou
10,071
480
101
5
0
373,716
0
W
Ymir
10,252
488
52
2
0
396,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role