Player Matchup

Arachne
Arachne
Legucci23
Arachne
Level 38
God Stats
5W - 10L
1,240 SR
Queue Stats
7W - 14L
1,259 Elo+
Party 1
Anhur
Anhur
OmnipotentWhale
Anhur
Level 17
God Stats
5W - 1L
1,502 SR
Queue Stats
7W - 12L
1,284 Elo+
Party 1
Jormungandr
Jormungandr
PersianMagic16
Jormungandr
Level 29
God Stats
5W - 1L
1,557 SR
Queue Stats
7W - 11L
1,314 Elo+
Party 1
Sun Wukong
Sun Wukong
TRIGGER LIGHTIN
Sun Wukong
Level 58
God Stats
2W - 1L
1,355 SR
Queue Stats
6W - 13L
1,263 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
clamchowderyum
Morgan Le Fay
Level 55
God Stats
10W - 11L
1,422 SR
Queue Stats
147W - 168L
1,433 Elo+
Solo
Team Averages
Level 39
1,415 SR
1,311 Elo+

VS

Team Averages
Level 67
1,541 SR
1,458 Elo+
Poseidon
Poseidon
BlockStarLucky
Poseidon
Level 29
God Stats
0W - 2L
1,293 SR
Queue Stats
13W - 13L
1,443 Elo+
Party 2
Hun Batz
Hun Batz
LuigiWaluigi_080
Hun Batz
Level 29
God Stats
1W - 2L
1,481 SR
Queue Stats
25W - 22L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
WheezyPancake23
Jormungandr
Level 105
God Stats
9W - 11L
1,482 SR
Queue Stats
373W - 370L
1,435 Elo+
Solo
Xbalanque
Xbalanque
exo_strangers_OF
Xbalanque
Level 63
God Stats
6W - 1L
2,000 SR
Queue Stats
43W - 30L
1,512 Elo+
Party 2
Athena
Athena
manditheevilone
Athena
Level 109
God Stats
3W - 5L
1,450 SR
Queue Stats
6W - 10L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Legucci23
Arachne
14
6 / 2 / 3
8,860
591
8,119
11,228
4,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 5
8,058
537
9,728
6,455
2,356
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
PersianMagic16
Jormungandr
11
2 / 1 / 1
7,379
492
2,598
9,767
7,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
TRIGGER LIGHTIN
Sun Wukong
12
1 / 0 / 3
7,370
491
5,023
10,139
7,030
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
clamchowderyum
Morgan Le Fay
14
7 / 3 / 2
8,991
599
12,819
7,283
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
1 / 8 / 0
6,442
429
5,011
13,079
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 1
7,490
499
4,897
10,333
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
WheezyPancake23
Jormungandr
13
1 / 4 / 2
8,307
554
8,668
13,722
12,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
12
0 / 4 / 0
7,007
467
3,329
8,401
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 3
7,240
483
2,717
10,971
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
18
Kills
6
6
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
1
8
0
0.13
W
Arachne
Legucci23
Arachne
6
2
3
3.75
L
4
1
1
4.5
W
2
0
5
4.5
W
Jormungandr
PersianMagic16
Jormungandr
2
1
1
2.5
W
Sun Wukong
TRIGGER LIGHTIN
Sun Wukong
1
0
3
2.5
L
Jormungandr
WheezyPancake23
Jormungandr
1
4
2
0.5
W
Morgan Le Fay
clamchowderyum
Morgan Le Fay
7
3
2
2.67
L
Xbalanque
0
4
0
0
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,287
Damage
24,622
44,872
Taken
56,506
24,358
Mitigated
33,721
9,875
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
5,011
953
0
1,026
13,079
5,130
0
9,618
3,461
34,452
0
W
Arachne
Legucci23
Arachne
8,119
6,616
0
2,002
11,228
4,404
592
2,193
9,035
0
72,177
L
4,897
1,899
0
973
10,333
3,507
0
1,335
8,998
0
47,318
W
9,728
7,356
0
3,544
6,455
2,356
258
1,125
5,330
0
51,276
W
Jormungandr
PersianMagic16
Jormungandr
2,598
870
0
752
9,767
7,530
112
3,641
6,126
26,572
0
W
Sun Wukong
TRIGGER LIGHTIN
Sun Wukong
5,023
1,041
0
2,506
10,139
7,030
368
6,715
3,424
0
37,457
L
Jormungandr
WheezyPancake23
Jormungandr
8,668
1,445
0
3,039
13,722
12,250
0
334
13,388
68,511
0
W
Morgan Le Fay
clamchowderyum
Morgan Le Fay
12,819
1,029
0
1,071
7,283
3,038
378
3,494
3,789
60,119
0
L
Xbalanque
3,329
1,537
0
2,142
8,401
2,806
755
28
8,373
0
48,409
L
2,717
998
0
937
10,971
10,028
0
4,102
6,869
21,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,658
Gold Earned
36,486
371
Minions Killed
337
0
Camps Cleared
0
1,443,228
Distance Traveled
1,456,271
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,442
429
59
4
0
260,549
0
W
Arachne
8,860
591
81
5
0
325,770
0
L
Hun Batz
7,490
499
56
4
0
357,235
0
W
Anhur
8,058
537
88
6
0
283,884
2
W
Jormungandr
7,379
492
50
3
0
274,329
1
W
Sun Wukong
7,370
491
55
4
0
281,626
5
L
Jormungandr
8,307
554
107
7
0
254,280
6
W
Morgan Le Fay
8,991
599
97
6
0
277,619
0
L
Xbalanque
7,007
467
92
6
0
250,365
1
L
Athena
7,240
483
23
2
0
333,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role