Player Matchup

Bacchus
Bacchus
AyeZero
Bacchus
Level 61
God Stats
9W - 4L
1,683 SR
Queue Stats
9W - 7L
1,557 Elo+
Party 2
Chaac
Chaac
Vaers
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,639 Elo+
Party 2
Bakasura
Bakasura
fatobesemonkey09
Bakasura
Level 29
God Stats
0W - 2L
1,415 SR
Queue Stats
46W - 61L
1,392 Elo+
Party 3
Hades
Hades
pacsterman729
Hades
Level 47
God Stats
0W - 1L
1,748 SR
Queue Stats
9W - 28L
1,253 Elo+
Solo
Hera
Hera
vnkxt
Hera
Level 88
God Stats
0W - 2L
1,270 SR
Queue Stats
180W - 175L
1,482 Elo+
Party 3
Team Averages
Level 45
1,523 SR
1,465 Elo+

VS

Team Averages
Level 55
1,333 SR
1,454 Elo+
Thanatos
Thanatos
Bnt136
Thanatos
Level 66
God Stats
2W - 0L
1,829 SR
Queue Stats
7W - 6L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
Ichigobeta
Kukulkan
Level 52
God Stats
1W - 1L
1,257 SR
Queue Stats
8W - 5L
1,485 Elo+
Party 1
Rama
Rama
Weisling
Rama
Level 64
God Stats
1W - 1L
1,213 SR
Queue Stats
14W - 10L
1,521 Elo+
Party 1
Geb
Geb
hamsales5
Geb
Level 46
God Stats
1W - 2L
1,161 SR
Queue Stats
23W - 22L
1,400 Elo+
Party 1
Charon
Charon
shadow__64z
Charon
Level 45
God Stats
1W - 0L
1,207 SR
Queue Stats
27W - 38L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AyeZero
Bacchus
10
1 / 3 / 0
5,606
510
2,023
7,884
4,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
Vaers
Chaac
7
0 / 4 / 3
4,895
445
2,653
10,251
6,178
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 3
5,469
497
3,651
9,220
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
4,762
433
1,276
8,420
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
vnkxt
Hera
10
3 / 2 / 1
6,270
570
6,411
4,468
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bnt136
Thanatos
11
5 / 0 / 3
6,953
632
4,161
6,333
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Ichigobeta
Kukulkan
12
1 / 0 / 0
6,925
630
4,896
2,690
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
11
3 / 1 / 3
6,692
608
3,882
6,417
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 4
6,001
546
3,020
9,586
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
10
2 / 1 / 3
6,379
580
2,697
6,405
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
12
12
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AyeZero
Bacchus
1
3
0
0.33
W
Thanatos
Bnt136
Thanatos
5
0
3
6.5
W
Kukulkan
Ichigobeta
Kukulkan
1
0
0
1
L
Chaac
Vaers
Chaac
0
4
3
0.38
W
Rama
3
1
3
4.5
L
1
2
3
1.25
W
1
3
4
1
L
0
1
0
0
W
Charon
2
1
3
3.5
L
Hera
vnkxt
Hera
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,014
Damage
18,656
40,243
Taken
31,431
18,610
Mitigated
17,154
8,503
Healing
12,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AyeZero
Bacchus
2,023
386
0
697
7,884
4,863
0
1,799
5,854
26,729
0
W
Thanatos
Bnt136
Thanatos
4,161
1,297
0
6,061
6,333
2,373
0
588
5,600
0
43,539
W
Kukulkan
Ichigobeta
Kukulkan
4,896
368
0
458
2,690
897
58
1,013
1,677
56,048
0
L
Chaac
Vaers
Chaac
2,653
510
0
858
10,251
6,178
0
1,221
9,030
0
13,670
W
Rama
3,882
3,164
0
2,589
6,417
2,365
0
2,511
3,712
0
42,041
L
3,651
2,883
0
2,204
9,220
2,911
0
1,273
7,913
0
19,383
W
3,020
357
0
2,692
9,586
6,937
0
2,784
6,479
19,326
0
L
1,276
215
0
4,115
8,420
3,345
0
4,950
3,430
23,185
0
W
Charon
2,697
538
0
714
6,405
4,582
546
2,346
3,810
20,133
0
L
Hera
vnkxt
Hera
6,411
1,678
0
629
4,468
1,313
170
1,065
3,403
42,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,002
Gold Earned
32,950
231
Minions Killed
291
0
Camps Cleared
0
1,106,373
Distance Traveled
1,136,874
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,606
510
40
4
0
216,850
0
W
Thanatos
6,953
632
72
7
0
282,113
0
W
Kukulkan
6,925
630
95
9
0
219,447
0
L
Chaac
4,895
445
19
2
0
242,523
0
W
Rama
6,692
608
74
7
0
222,021
0
L
Bakasura
5,469
497
51
5
0
260,385
4
W
Geb
6,001
546
19
2
0
220,578
3
L
Hades
4,762
433
34
3
0
162,322
0
W
Charon
6,379
580
31
3
0
192,715
0
L
Hera
6,270
570
87
8
0
224,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role